/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_BEINGMANAGER_H
#define _TMW_BEINGMANAGER_H
#include "being.h"
class LocalPlayer;
class Map;
class Network;
typedef std::list<Being*> Beings;
typedef Beings::iterator BeingIterator;
class BeingManager
{
public:
BeingManager(Network *network);
/**
* Sets the map on which beings are created
*/
void setMap(Map *map);
/**
* Sets the current player
*/
void setPlayer(LocalPlayer *player);
/**
* Create a being and add it to the list of beings.
*/
Being* createBeing(Uint32 id, Uint16 job);
/**
* Remove a Being.
*/
void destroyBeing(Being *being);
/**
* Return a specific id Being.
*/
Being* findBeing(Uint32 id);
/**
* Return a being at specific coordinates.
*/
Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN);
Being* findBeingByPixel(Uint16 x, Uint16 y);
/**
* Return a being nearest to specific coordinates.
*
* \param maxdist maximal distance. If minimal distance is larger,
* no being is returned
*/
Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist,
Being::Type type = Being::UNKNOWN);
/**
* Finds a being by name and (optionally) by type.
*/
Being* findBeingByName(std::string name, Being::Type type = Being::UNKNOWN);
/**
* Return a being nearest to another being.
*
* \param maxdist maximal distance. If minimal distance is larger,
* no being is returned
*/
Being* findNearestLivingBeing(Being *aroundBeing, int maxdist,
Being::Type type = Being::UNKNOWN);
/**
* Returns the whole list of beings
*/
Beings& getAll();
/**
* Logic.
*/
void logic();
/**
* Destroys all beings except the local player
*/
void clear();
protected:
Beings mBeings;
Map *mMap;
Network *mNetwork;
};
extern BeingManager *beingManager;
#endif