/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <algorithm>
#include "beingmanager.h"
#include "localplayer.h"
#include "monster.h"
#include "npc.h"
#include "player.h"
#include "net/messageout.h"
#include "net/protocol.h"
#include "utils/dtor.h"
class FindBeingFunctor
{
public:
bool operator() (Being *being)
{
Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0);
return (being->mX == x &&
(being->mY == y || being->mY == other_y) &&
being->mAction != Being::DEAD &&
(type == Being::UNKNOWN || being->getType() == type));
}
Uint16 x, y;
Being::Type type;
} beingFinder;
BeingManager::BeingManager(Network *network):
mNetwork(network)
{
}
void BeingManager::setMap(Map *map)
{
mMap = map;
if (player_node)
player_node->setMap(map);
}
void BeingManager::setPlayer(LocalPlayer *player)
{
player_node = player;
mBeings.push_back(player);
}
Being* BeingManager::createBeing(Uint32 id, Uint16 job)
{
Being *being;
if (job < 10)
being = new Player(id, job, mMap);
else if (job >= 100 & job < 200)
being = new NPC(id, job, mMap, mNetwork);
else if (job >= 1000 && job < 1200)
being = new Monster(id, job, mMap);
else
being = new Being(id, job, mMap);
// Player or NPC
if (job < 200)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(0x0094);
outMsg.writeInt32(id);//readLong(2));
}
mBeings.push_back(being);
return being;
}
void BeingManager::destroyBeing(Being *being)
{
mBeings.remove(being);
delete being;
}
Being* BeingManager::findBeing(Uint32 id)
{
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
if (being->getId() == id) {
return being;
}
}
return NULL;
}
Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type)
{
beingFinder.x = x;
beingFinder.y = y;
beingFinder.type = type;
BeingIterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder);
return (i == mBeings.end()) ? NULL : *i;
}
Being* BeingManager::findBeingByPixel(Uint16 x, Uint16 y)
{
BeingIterator itr = mBeings.begin();
BeingIterator itr_end = mBeings.end();
for (; itr != itr_end; ++itr)
{
Being *being = (*itr);
if ((being->mAction != Being::DEAD) &&
(being != player_node) &&
(being->getPixelX() <= x) &&
(being->getPixelX() + being->getWidth() >= x) &&
(being->getPixelY() <= y) &&
(being->getPixelY() + being->getHeight() >= y))
{
return being;
}
}
return NULL;
}
Beings& BeingManager::getAll()
{
return mBeings;
}
void BeingManager::logic()
{
BeingIterator i = mBeings.begin();
while (i != mBeings.end())
{
Being *being = (*i);
being->logic();
if (being->mAction == Being::DEAD && being->mFrame >= 20)
{
delete being;
i = mBeings.erase(i);
}
else {
i++;
}
}
}
void BeingManager::clear()
{
if (player_node)
{
mBeings.remove(player_node);
}
for_each(mBeings.begin(), mBeings.end(), make_dtor(mBeings));
mBeings.clear();
if (player_node)
{
mBeings.push_back(player_node);
}
}
Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist,
Being::Type type)
{
Being *closestBeing = NULL;
int dist = 0;
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
int d = abs(being->mX - x) + abs(being->mY - y);
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
&& being->mAction != Being::DEAD // no dead beings
)
{
dist = d;
closestBeing = being;
}
}
return (maxdist >= dist) ? closestBeing : NULL;
}
Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist,
Being::Type type)
{
Being *closestBeing = NULL;
int dist = 0;
int x = aroundBeing->mX;
int y = aroundBeing->mY;
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
int d = abs(being->mX - x) + abs(being->mY - y);
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
&& being->mAction != Being::DEAD // no dead beings
&& being != aroundBeing
)
{
dist = d;
closestBeing = being;
}
}
return (maxdist >= dist) ? closestBeing : NULL;
}