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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include <stdio.h>

#include "astar.h"
#include "being.h"

NODE *player_node = NULL;
NODE *head = NULL; // First node of the list
unsigned int b_count = 0; // Number of beings in the list


PATH_NODE::PATH_NODE(unsigned short x, unsigned short y):
    next(NULL)
{
    this->x = x;
    this->y = y;
}

PATH_NODE *calculate_path(
        unsigned short src_x, unsigned short src_y,
        unsigned short dest_x, unsigned short dest_y)
{
    return find_path(1, src_x, src_y, dest_x, dest_y);
}

NODE::NODE():
    id(0), job(0),
    next(NULL),
    action(0), frame(0),
    path(NULL),
    speech(NULL), speech_time(0),
    tick_time(0), speed(150),
    emotion(0), emotion_time(0),
    text_x(0), text_y(0),
    hair_style(1), hair_color(1),
    weapon(0)
{
    memset(coordinates, 0, 3);
    speech_color = makecol(0, 0, 0);
}

NODE *get_head() {
  return head;
}

unsigned int get_count() {
    return b_count;
}

void empty() {
    NODE *node = head;
    NODE *next;
    while(node) {
        next = node->next;
        delete node;
        node = next;
    }
    b_count = 0;
    head = NULL;
}

void add_node(NODE *node) {
    NODE *temp = head;
    if(temp) {
        while(temp->next)
            temp = temp->next;
        temp->next = node;
    } else head = node;
    b_count++;
}

void remove_node(unsigned int id) {
    unsigned int temp;
    NODE *node_old, *node_new;
    node_old = head;
    node_new = NULL;
    while (node_old) {
        temp = get_id(node_old);
        if (temp==id) {
            if (node_new==NULL) {
                head = node_old->next;
                delete node_old;
                b_count--;
                return;
            } else {
                node_new->next = node_old->next;
                delete node_old;
                b_count--;
                return;
            }
        } else {
            node_new = node_old;
            node_old = node_old->next;
        }
    }
}

unsigned int get_id(NODE *node) {
    return node->id;
}

unsigned int find_npc(unsigned short x, unsigned short y) {
    NODE *node = head;
    while (node) {
        // Check if is a NPC (only low job ids)
        if ((node->job >= 46) && (node->job <= 125)) {
            if ((get_x(node->coordinates) == x) &&
                    (get_y(node->coordinates) == y))
            {
                return node->id;
            }
            else {
                node = node->next;
            }
        } else {
            node = node->next;
        }
    }
    return 0;
}

unsigned int find_monster(unsigned short x, unsigned short y) {
    NODE *node = head;
    while (node) {
        // Check if is a MONSTER
        if (node->job > 200) {
            if (get_x(node->coordinates) == x &&
                    get_y(node->coordinates) == y)
            {
                return node->id;
            }
        }
        node = node->next;
    }
    return 0;
}

NODE *find_node(unsigned int id) {
    NODE *node = head;
    while (node) {
        if (node->id == id) {
            return node;
        }
        else {
            node = node->next;
        }
        return NULL;
    }
}

void sort() {
    NODE *p, *q, *r, *s, *temp;
    s = NULL;

    // Bubble sort
    while (s != head->next) {
        r = p = head;
        q = p->next;

        while (p != s) {
            if (get_y(p->coordinates) > get_y(q->coordinates)) {
                if (p == head) {
                    temp = q->next;
                    q->next = p;
                    p->next = temp;
                    head = q;
                    r = q;
                } else {
                    temp = q->next;
                    q->next = p;
                    p->next = temp;
                    r->next = q;
                    r = q;
                }
            } else {
                r = p;
                p = p->next;
            }
            q = p->next;
            if (q == s) s = p;
        }
    }
}

void empty_path(NODE *node) {
    if (node) {
        PATH_NODE *temp = node->path;
        PATH_NODE *next;
        while (temp) {
            next = temp->next;
            delete temp;
            temp = next;
        }
        node->path = NULL;
    }
}