/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "being.h"
#include "game.h"
#include "engine.h"
#include "net/protocol.h"
#include "net/network.h"
#include "resources/resourcemanager.h"
Being *player_node = NULL;
std::list<Being*> beings;
PATH_NODE::PATH_NODE(unsigned short x, unsigned short y):
x(x), y(y)
{
}
void add_node(Being *being)
{
beings.push_back(being);
// If the being is a player, request the name
if (being->isPlayer()) {
WFIFOW(0) = net_w_value(0x0094);
WFIFOL(2) = net_l_value(RFIFOL(2));
WFIFOSET(6);
}
// If the being is a monster then load the monsterset
else if (being->job >= 1002 && monsterset.find(
being->job - 1002) == monsterset.end()) {
std::stringstream filename;
filename << "graphics/sprites/monster" << (being->job - 1002) << ".png";
logger->log("%s",filename.str().c_str());
ResourceManager *resman = ResourceManager::getInstance();
Image *monsterbitmap = resman->getImage(filename.str());
if (!monsterbitmap) {
logger->error("Unable to load monster.png");
}
else {
monsterset[being->job - 1002] = new Spriteset(monsterbitmap, 60, 60);
}
}
}
void remove_node(unsigned int id)
{
std::list<Being *>::iterator i;
for (i = beings.begin(); i != beings.end(); i++)
{
if ((*i)->id == id)
{
if (autoTarget == (*i)) {
autoTarget = NULL;
}
delete (*i);
beings.erase(i);
return;
}
}
}
unsigned int findNpc(unsigned short x, unsigned short y)
{
std::list<Being *>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Check if is a NPC (only low job ids)
if (being->isNpc() && being->x == x && being->y == y)
{
return being->id;
}
}
return 0;
}
unsigned int findPlayer(unsigned short x, unsigned short y)
{
std::list<Being *>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Check if is a player
if (being->isPlayer() && being->x == x && being->y == y) {
return being->id;
}
}
return 0;
}
unsigned int findMonster(unsigned short x, unsigned short y)
{
std::list<Being*>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Check if is a MONSTER that is alive
if (being->isMonster() && being->x == x && being->y == y &&
being->action != MONSTER_DEAD)
{
return being->id;
}
}
return 0;
}
Being *findNode(unsigned int id)
{
std::list<Being*>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
if (being->id == id) {
return being;
}
}
return NULL;
}
Being *findNode(unsigned short x, unsigned short y)
{
std::list<Being*>::iterator i;
for (i = beings.begin(); i != beings.end(); i++) {
Being *being = (*i);
// Return being if found and it is not a dead monster
if (being->x == x && being->y == y && being->action != MONSTER_DEAD) {
return being;
}
}
return NULL;
}
class BeingCompare {
public:
bool operator() (const Being *a, const Being *b) const {
return a->y < b->y;
}
};
void sort() {
beings.sort(BeingCompare());
}
Being::Being():
id(0), job(0),
x(0), y(0), destX(0), destY(0), direction(0),
type(0), action(0), frame(0),
speech_color(0),
walk_time(0),
speed(150),
emotion(0), emotion_time(0),
text_x(0), text_y(0),
weapon(0),
aspd(350),
hairStyle(1), hairColor(1),
speech_time(0),
damage_time(0),
showSpeech(false), showDamage(false)
{
strcpy(name, "");
}
Being::~Being()
{
clearPath();
}
void Being::clearPath()
{
path.clear();
}
void Being::setPath(std::list<PATH_NODE> path)
{
this->path = path;
if (action != WALK)
{
nextStep();
walk_time = tick_time;
}
}
void Being::setDestination(int destX, int destY)
{
this->destX = destX;
this->destY = destY;
Map *map = engine->getCurrentMap();
if (map != NULL)
{
setPath(map->findPath(x, y, destX, destY));
}
}
void Being::setHairColor(int color)
{
hairColor = color;
if (hairColor < 1 || hairColor > NR_HAIR_COLORS + 1)
{
hairColor = 1;
}
}
void Being::setHairStyle(int style)
{
hairStyle = style;
if (hairStyle < 1 || hairStyle > NR_HAIR_STYLES)
{
hairStyle = 1;
}
}
unsigned short Being::getHairColor()
{
return hairColor;
}
unsigned short Being::getHairStyle()
{
return hairStyle;
}
void Being::setSpeech(const std::string &text, int time)
{
speech = text;
speech_time = tick_time;
showSpeech = true;
}
void Being::setDamage(const std::string &text, int time)
{
damage = text;
damage_time = tick_time;
showDamage = true;
}
void Being::setName(char *text)
{
strcpy(name, text);
}
void Being::nextStep()
{
if (!path.empty())
{
PATH_NODE node = path.front();
path.pop_front();
int oldX = x;
int oldY = y;
int newX = node.x;
int newY = node.y;
direction = 0;
if (newX > oldX) {
if (newY > oldY) direction = SE;
else if (newY < oldY) direction = NE;
else direction = EAST;
}
else if (newX < oldX) {
if (newY > oldY) direction = SW;
else if (newY < oldY) direction = NW;
else direction = WEST;
}
else {
if (newY > oldY) direction = SOUTH;
else if (newY < oldY) direction = NORTH;
}
x = newX;
y = newY;
action = WALK;
walk_time += speed / 10;
} else {
action = STAND;
}
frame = 0;
}
void Being::logic()
{
if (isPlayer())
{
switch (action) {
case WALK:
frame = (get_elapsed_time(walk_time) * 4) / speed;
if (frame >= 4) {
nextStep();
}
break;
case ATTACK:
frame = (get_elapsed_time(walk_time) * 4) / aspd;
if (frame >= 4) {
nextStep();
if (autoTarget && this == player_node) {
attack(autoTarget);
}
}
break;
}
if (emotion != 0) {
emotion_time--;
if (emotion_time == 0) {
emotion = 0;
}
}
}
if (get_elapsed_time(speech_time) > 5000) {
showSpeech = false;
}
if (get_elapsed_time(damage_time) > 3000) {
showDamage = false;
}
}
void Being::drawSpeech(Graphics *graphics)
{
// Draw speech above this being
if (showSpeech) {
graphics->drawText(speech,
text_x + 20, text_y - 60,
gcn::Graphics::CENTER);
}
if (showDamage) {
graphics->drawText(damage,
text_x + 60,
text_y - 60 - get_elapsed_time(damage_time) / 100,
gcn::Graphics::CENTER);
}
if (this == autoTarget) {
graphics->drawText("[TARGET]",
text_x + 60, text_y,
gcn::Graphics::CENTER);
}
}
bool Being::isPlayer()
{
return job < 10;
}
bool Being::isNpc()
{
return job > 45 && job < 126;
}
bool Being::isMonster()
{
return job > 200;
}