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/*
* The Mana Client
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "actor.h"
#include "map.h"
#include "resources/image.h"
Actor::Actor():
mMap(NULL)
{}
Actor::~Actor()
{
setMap(NULL);
}
void Actor::setMap(Map *map)
{
// Remove Actor from potential previous map
if (mMap)
mMap->removeActor(mMapActor);
mMap = map;
// Add Actor to potential new map
if (mMap)
mMapActor = mMap->addActor(this);
}
int Actor::getTileX() const
{
return getPixelX() / mMap->getTileWidth();
}
int Actor::getTileY() const
{
return getPixelY() / mMap->getTileHeight();
}
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