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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_ACTION_H
#define _TMW_ACTION_H
#include <map>
#include <libxml/tree.h>
class Image;
struct AnimationPhase;
class Animation;
/**
* An action consists of several animations, one for each direction.
*/
class Action
{
public:
/**
* Constructor.
*/
Action();
/**
* Destructor.
*/
~Action();
void
setAnimation(int direction, Animation *animation);
/**
* Resets all animations associated with this action.
*/
void
reset();
Animation*
getAnimation(int direction) const;
protected:
typedef std::map<int, Animation*> Animations;
typedef Animations::iterator AnimationIterator;
Animations mAnimations;
};
#endif
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