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THE MANA WORLD INVENTORY SYSTEM
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1. INTRODUCTION
2. DATABASE
3. EQUIPMENT
1. INTRODUCTION
The inventory system will be based client side on a database realized by an XML
document. The database will contain a list of all the items available ingame.
2. DATABASE
The XML document (name to be defined, suggested items.xml) will contain a list
of items. An item can have the following properties:
- id (a positive integer uniquely identifying an item)
- image (used if same images are used for different items)
- name
- description (a brief description shown in shops, or in the inventory)
- type (weapon, food, armor, stone, and so on...)
- properties (probably a series of flags)
3. EQUIPMENT
Every being will have a variable number of slots to equip items. For a player
we will have 6 slots: head, upper body, lower body, feet, left hand, right
hand.
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