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-|script|shear|32767
{
if(call("magic_checks")) end;
if (Sp < 23) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (getskilllv(.school) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 23;
misceffect FX_MAGIC_GREEN, strcharinfo(0);
set .@delay, (((200 - Agi) * 2000) / 200);
overrideattack 1, .@delay, 1, ATTACK_ICON_SHEARING, 30, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
set @chipchip_sp, @spellpower;
end;
OnAttack:
if (isloggedin(@target_id)) end; // can not shear a player
if (sc_check(SC_SHEARED, @target_id)) end; // mob already sheared
if (target(BL_ID, @target_id, 22) != 22) end; // 0x10 | 0x02 | 0x04
sc_start SC_SHEARED, 600000, 0, @target_id;
set .@score, rand(1000 - rand(@chipchip_sp));
set .@id, get(Class, @target_id); // get the mob ID
if (.@id == 1020 && .@score < 300) set .@item$, "WhiteFur"; // Fluffy
elif (.@id == 1027 && .@score < 300) set .@item$, "WhiteFur"; // EasterFluffy
elif (.@id == 1019 && .@score < 250) set .@item$, "HardSpike"; // SpikyMushroom
elif (.@id == 1028 && .@score < 175) set .@item$, "CottonCloth"; // Mouboo
elif (.@id == 1029 && .@score < 700) set .@item$, "MauveHerb"; // MauvePlant
elif (.@id == 1030 && .@score < 700) set .@item$, "CobaltHerb"; // CobaltPlant
elif (.@id == 1031 && .@score < 700) set .@item$, "GambogeHerb"; // GambogePlant
elif (.@id == 1032 && .@score < 700) set .@item$, "AlizarinHerb"; // AlizarinPlant
elif (.@id == 1035 && .@score < 300) set .@item$, "SilkCocoon"; // SilkWorm
elif (.@id == 1018 && .@score < 180) set .@item$, "PinkAntenna"; // Pinkie
else end;
makeitem .@item$, 1, getmap(), rand(POS_X - 1, POS_X + 1), rand(POS_Y - 1, POS_Y + 1);
if (.@id != 1020 && .@id != 1028 && .@id != 1018 && rand(2) != 1) end;
set @value, 1;
callfunc "QuestSagathaHappy";
end;
OnInit:
set .school, SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "chipchip"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 0;
end;
}
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