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-|script|magic-knuckles|32767
{
if(call("magic_checks")) end; // << I wish we had functions that could return >>
if (Sp < 20) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
elif (.@level <= 3) end;
set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 20;
misceffect FX_MAGIC_BLACK, strcharinfo(0);
overrideattack (@spellpower/10)+10, 1300, 1, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
set @upmaru_str, Str; // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
end;
OnAttack:
void call("melee_damage", @spellpower, @target_id, (30 + rand((@upmaru_str*2) + 5)));
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "upmaru"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 1;
end;
}
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