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-|script|spell-transmute-wood|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 5) end;
if (getskilllv(.school) < .level) end;
if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 5;
misceffect FX_MAGIC_RED, strcharinfo(0);
if (@args$ == "boo") goto L_Mouboo;
elif (@args$ == "lurk") goto L_Skytlurk;
else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
end;
L_Mouboo:
setarray @create_params[0], 1, 40;
setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
callfunc "magic_create_item";
callfunc "magic_exp";
end;
L_Skytlurk:
if (rand(2) == 1) getitem "Iten", 1;
else getitem "WarpedLog", 1;
message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
end;
OnInit:
set .school, SKILL_MAGIC_TRANSMUTE;
set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 1;
set .exp_gain, 1;
end;
}
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