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// Old woman working on a field, asks the player to get her some water
// after that she asks for a knife
// Using bit 10 and 11 of QUEST_NorthTulimshar (second half of nibble 2)
// author: Jenalya

021-1.gat,102,54,0|script|Banu|154,
{
    set @BanuNT_MASK, 0xC00;
    set @BanuNT_SHIFT, 10;
    set @state, ((QUEST_NorthTulimshar & @BanuNT_MASK) >> @BanuNT_SHIFT);
    set @EXP, 30;
    set @money_water, 200;
    set @money_knife, 60;

    if (@state >= 3) goto L_Done;
    if (@state == 2) goto L_Knife;
    if (@state == 1) goto L_Water;

    mes "[Banu]";
    mes "\"Ah, hello. You've come at just the right moment. The field work is hard and the sun is burning.";
    mes "Would you mind refilling an old woman's Empty Bottle with water?\"";
    menu
        "Sure!",L_Next,
        "Sorry, I'm busy.",L_Close;

L_Next:
    getinventorylist;
    if (@inventorylist_count == 100)
        goto L_FullInv;

    mes "She smiles.";
    mes "[Banu]";
    mes "\"Here is my Empty Bottle. There is a well right over there at the market.\"";
    getitem "EmptyBottle", 1;
    set @state, 1;
    callsub S_Update_Mask;
    goto L_Close;

L_Water:
    mes "[Banu]";
    mes "\"Ah, you're back. I'm so thirsty.\"";
    next;
    if (countitem("BottleOfWater") < 1)
        goto L_NoWater;
    delitem "BottleOfWater", 1;
    mes "She grabs the Bottle of Water and drinks.";
    getexp @EXP, 0;
    set Zeny, Zeny + @money_water;
    set @state, 2;
    callsub S_Update_Mask;
    mes "[Banu]";
    mes "\"Ah, that's refreshing. Thank you. You're a good kid. Have this for your expenses.";
    mes "Maybe you can do me another favor?\"";
    next;
    mes "\"I need a new Knife. Neko at the bazaar near the south gate is selling some. But it's such a long way for my old legs.";
    mes "Would you go to get me a Knife?\"";
    goto L_Close;

L_Knife:
    mes "[Banu]";
    mes "\"Hello dear. Did you get the knife for me?\"";
    menu
        "Yeah, here is it.",L_Next1,
        "Not yet.",L_Close;

L_Next1:
    if (countitem("Knife") < 1)
        goto L_NoKnife;
    delitem "Knife", 1;
    getexp @EXP, 0;
    set Zeny, Zeny + @money_knife;
    set @state, 3;
    callsub S_Update_Mask;
    mes "[Banu]";
    mes "\"Thank you! You're a darling. Please take this for your effort.\"";
    goto L_Close;

L_Done:
    mes "[Banu]";
    set @rand, rand(3);
    if (@rand == 0)
        mes "\"I spent all my life here in Tulimshar. It's a good place to live.\"";
    if (@rand == 1)
        mes "\"Did you see the kids playing hide and seek? Ah, when I was young I used to play with my good friend Sorfina. She lives in the suburbs now, north of Tulimshar.\"";
    if (@rand == 2)
        mes "\"Tulimshar is ruled by a council of wise wizards.\"";
    goto L_Close;

L_NoWater:
    mes "[Banu]";
    mes "\"You didn't get it yet? Shame on you, an old woman is depending on you.\"";
    goto L_Close;

L_NoKnife:
    mes "[Banu]";
    mes "\"Where is it? Don't play tricks on an old woman! That's not nice.\"";
    goto L_Close;

L_FullInv:
    mes "[Banu]";
    mes "\"Oh my dear! You're carrying so many things that you can't take my Empty Bottle.\"";
    goto L_Close;

L_Close:
    set @inventorylist_count, 0;
    set @EXP, 0;
    set @state, 0;
    set @rand, 0;
    set @BanuNT_MASK, 0;
    set @BanuNT_SHIFT, 0;
    close;

S_Update_Mask:
    set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(@BanuNT_MASK)) | (@state << @BanuNT_SHIFT);
    return;
}