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// Nicholas' Apprentice and Armorsmith
009-2.gat,183,57,0|script|Peter|157,{
set @peter_chain_mail_coal, 10;
set @peter_chain_mail_ingot, 5;
set @peter_chain_mail_money, 20000;
set @peter_light_plate_coal, 20;
set @peter_light_plate_ingot, 10;
set @peter_light_plate_money, 50000;
set @peter_warlord_plate_coal, 30;
set @peter_warlord_plate_ingot, 15;
set @peter_warlord_plate_money, 100000;
mes "[Peter]";
mes "\"Hello, I am Peter, apprentice to Nicholas.\"";
next;
mes "\"I can make you some sturdy armor: you must give me Iron Ingots to craft with and some gold pieces for my efforts.\"";
next;
mes "[Peter]";
mes "\"What would you like me to make?\"";
menu
"Chain Mail ("+@peter_chain_mail_coal+" coal, "+@peter_chain_mail_ingot+" ingots and "+@peter_chain_mail_money+" GP).", L_Peter_Chain_Mail,
"Light Plate ("+@peter_light_plate_coal+" coal, "+@peter_light_plate_ingot+" ingots and "+@peter_light_plate_money+" GP).", L_Peter_Light_Plate,
"Warlord Plate ("+@peter_warlord_plate_coal+" coal, "+@peter_warlord_plate_ingot+" ingots and "+@peter_warlord_plate_money+" GP).", L_Peter_Warlord_Plate,
"Nevermind.", -;
goto L_Close;
L_Peter_Chain_Mail:
set @peter_crafting_coal, @peter_chain_mail_coal;
set @peter_crafting_iron_ingot, @peter_chain_mail_ingot;
set @peter_crafting_money, @peter_chain_mail_money;
set @peter_crafting_item$, "ChainmailShirt";
callsub S_Peter_Get_Smithery_Item;
goto L_Close;
L_Peter_Light_Plate:
set @peter_crafting_coal, @peter_light_plate_coal;
set @peter_crafting_iron_ingot, @peter_light_plate_ingot;
set @peter_crafting_money, @peter_light_plate_money;
set @peter_crafting_item$, "LightPlatemail";
callsub S_Peter_Get_Smithery_Item;
goto L_Close;
L_Peter_Warlord_Plate:
set @peter_crafting_coal, @peter_warlord_plate_coal;
set @peter_crafting_iron_ingot, @peter_warlord_plate_ingot;
set @peter_crafting_money, @peter_warlord_plate_money;
set @peter_crafting_item$, "WarlordPlate";
callsub S_Peter_Get_Smithery_Item;
goto L_Close;
S_Peter_Get_Smithery_Item:
if (Zeny < @peter_crafting_money)
goto L_Peter_NotEnough_Zeny;
if (countitem("IronIngot") < @peter_crafting_iron_ingot)
goto L_Peter_NotEnough_Ingot;
if (countitem("Coal") < @peter_crafting_coal)
goto L_Peter_NotEnough_Coal;
getinventorylist;
if (@inventorylist_count == 100)
goto L_Peter_TooMany;
set Zeny, Zeny - @peter_crafting_money;
delitem "IronIngot", @peter_crafting_iron_ingot;
delitem "Coal", @peter_crafting_coal;
getitem @peter_crafting_item$, 1;
mes "[Peter]";
mes "\"Here you go!\"";
return;
L_Peter_NotEnough_Zeny:
mes "[Peter]";
mes "\"You don't have enough gold.\"";
goto L_Close;
L_Peter_NotEnough_Ingot:
mes "[Peter]";
mes "\"You don't have enough ingots.\"";
goto L_Close;
L_Peter_NotEnough_Coal:
mes "[Peter]";
mes "\"You don't have enough Coal.\"";
goto L_Close;
L_Peter_TooMany:
mes "[Peter]";
mes "\"You have too much stuff. Please get rid of something if you want some armor.\"";
goto L_Close;
L_Close:
// Clear all local variables
set @peter_chain_mail_coal, 0;
set @peter_chain_mail_ingot, 0;
set @peter_chain_mail_money, 0;
set @peter_light_plate_coal, 0;
set @peter_light_plate_ingot, 0;
set @peter_light_plate_money, 0;
set @peter_warlord_plate_coal, 0;
set @peter_warlord_plate_ingot, 0;
set @peter_warlord_plate_money, 0;
set @peter_crafting_coal, 0;
set @peter_crafting_iron_ingot, 0;
set @peter_crafting_money, 0;
set @peter_crafting_item$, "";
close;
}
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