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//Sandstorm mine trigger 1 Trigger 002-3 35,43 (127)
// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-3.gat,30,47,0|script|Button|400,0,0,{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state == 24) goto L_Trigger_Wrong_1;
if (@state == 23) goto L_Trigger_Wrong_1;
if (@state == 22) goto L_Trigger_1;
mes "There is a large button on the ground. A key hole appears on the button.";
goto L_Close;
L_Trigger_Wrong_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_1,
"Put the key in, turn left.", L_Left_Wrong_1,
"Do nothing.", L_Nothing_1;
L_Right_Wrong_1:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key right.";
goto L_Close;
L_Left_Wrong_1:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key left.";
goto L_Close;
L_Trigger_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_1,
"Put the key in, turn left.", L_Left_1,
"Do nothing.", L_Nothing_1;
L_Right_1:
set @state, 23;
callsub S_Update_Var;
mes "You turn the key right. A clicking sound echoes throughout the mine.";
goto L_Close;
L_Left_1:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key left.";
goto L_Close;
L_Nothing_1:
mes "You leave the button alone.";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}
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