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// Map: new_26-1
// This is North Woodland.
//

new_26-1.gat,0,0,0,0	monster	Mouboo		1028,25,0,0,Mob26::OnMouboo
new_26-1.gat,0,0,0,0	monster	SpikyMushroom	1019,30,0,0,Mob26::OnSpikyMushroom

new_26-1.gat,0,0,0,0	monster	Alizarin	1032,1,2700000,1800000,Mob26::OnAlizarin
new_26-1.gat,0,0,0,0	monster	Gamboge		1031,1,2700000,1800000,Mob26::OnGamboge
new_26-1.gat,0,0,0,0	monster	Cobalt		1030,1,2700000,1800000,Mob26::OnCobalt
new_26-1.gat,0,0,0,0	monster	Mauve		1029,1,2700000,1800000,Mob26::OnMauve

new_26-1.gat,0,0,0,0	monster	SilkWorm	1035,5,6000,3000,Mob26::OnSilkWorm

new_26-1.gat,0,0,0	script	Mob26	-1,{
OnMouboo:
	set @mobID, 1028;
	callfunc "MobPoints";
	break;

OnSpikyMushroom:
	set @mobID, 1019;
	callfunc "MobPoints";
	break;

OnAlizarin:
	set @mobID, 1032;
	callfunc "MobPoints";
	break;

OnGamboge:
	set @mobID, 1031;
	callfunc "MobPoints";
	break;

OnCobalt:
	set @mobID, 1030;
	callfunc "MobPoints";
	break;

OnMauve:
	set @mobID, 1029;
	callfunc "MobPoints";
	break;

OnSilkWorm:
	set @mobID, 1035;
	callfunc "MobPoints";
	break;

	end;
}