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// Map: new_26-1
// This is North Woodland.
//
new_26-1.gat,0,0,0,0 monster Mouboo 1028,25,0,0,Mob26::OnMouboo
new_26-1.gat,0,0,0,0 monster SpikyMushroom 1019,30,0,0,Mob26::OnSpikyMushroom
new_26-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob26::OnAlizarin
new_26-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob26::OnGamboge
new_26-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob26::OnCobalt
new_26-1.gat,0,0,0,0 monster Mauve 1029,1,2700000,1800000,Mob26::OnMauve
new_26-1.gat,0,0,0,0 monster SilkWorm 1035,5,6000,3000,Mob26::OnSilkWorm
new_26-1.gat,0,0,0 script Mob26 -1,{
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}
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