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//
001-1.gat,33,27,0 script Ian 102,{
if (TUT_var & 1 == 1 && TUT_var & 2 == 0 && BaseLevel >= 10) callsub S_Grad;
mes "[Ian the Guide]";
mes "\"Would you like to know about something?\"";
next;
L_Menu_A:
menu "Fighting", L_Fight,
"Items", L_Items,
"Monsters", L_Monster,
"Stylist", L_Style,
"Quests", L_Quests,
"NPCs", L_NPC,
"Commands", L_Comm,
"Attributes", L_Stats,
"Magic", L_Magic,
"Quick Keys", L_Key,
"Laws", L_Laws,
"I know everything!", L_Know;
close;
L_Fight:
mes "[Ian the Guide]";
mes "\"People live in this world by living off of monsters.";
mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\"";
next;
mes "[Ian the Guide]";
mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL].";
mes "This will make your character attack continuously for the time you are inactive.\"";
next;
goto L_Menu_A;
L_Items:
mes "[Ian the Guide]";
mes "\"There are three types of items.";
mes "They can be Consumables, Equipment, or Miscellaneous\"";
next;
mes "[Ian the Guide]";
mes "\"Consumable items such as Potions, can be used only once.";
mes "After use, they will disappear from your inventory.\"";
next;
mes "[Ian the Guide]";
mes "\"Equipment items like Armors, Weapons, Accessories";
mes "can be equipped for fashionable purposes or to raise your status.\"";
next;
mes "[Ian the Guide]";
mes "\"Miscellaneous items such as maggot slime, are used";
mes "in creating other items, or just to trade and sell.\"";
next;
goto L_Menu_A;
L_Monster:
mes "[Ian the Guide]";
mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~";
mes "To fight them, please read [Fighting] if you do not know how.\"";
next;
mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\"";
next;
mes "[Ian the Guide]";
mes "\"Aggressive monsters know that they are always in danger";
mes "so therefore they always keep their guard up,";
mes "making them attack anybody in sight.\"";
next;
mes "[Ian the Guide]";
mes "\"Neutral monsters tend to just lounge around until attacked.";
mes "They will leave everything alone unless they are threatened.\"";
next;
mes "[Ian the Guide]";
mes "\"Assistants are monsters who help each other.";
mes "You should always check how many are around you before attacking a single one!\"";
next;
goto L_Menu_A;
L_Style:
mes "[Ian the Guide]";
mes "\"The stylist NPCs will cut and perm your hair!";
mes "They are known for their hair growth formula\"";
next;
goto L_Menu_A;
L_Quests:
mes "[Ian the Guide]";
mes "\"There are people in the world in need of help!";
mes "Most of these people aren't afraid to give rewards to those who help them.";
mes "So be nice and help people along the way!\"";
next;
goto L_Menu_A;
L_NPC:
mes "[Ian the Guide]";
mes "\"NPCs [Non Playable Characters] are people who are always in the game,";
mes "tending to many varieties of services from just chatting to helping others.\"";
next;
goto L_Menu_A;
L_Comm:
mes "[Ian the Guide]";
mes "\"/clear clears the text box.\"";
mes "\"/help displays the client commands (ones starting with a /) in the chat box.\"";
mes "\"/whisper [name] allows you to message someone privately.\"";
mes "\"/who displays the current number of online users.\"";
mes "\"/where displays the current map's name.\"";
next;
goto L_Menu_A;
L_Stats:
mes "[Ian the Guide]";
mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\"";
next;
mes "[Ian the Guide]";
mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons.";
mes "More agility allows you to attack faster, and to dodge attacks more easily.";
mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\"";
next;
mes "[Ian the Guide]";
mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die.";
mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment.";
mes "Luck determines many small things, but, to be honest, I don't think that it is very useful.\"";
next;
mes "[Ian the Guide]";
mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise.";
mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\"";
next;
goto L_Menu_A;
L_Magic:
mes "[Ian the Guide]";
mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone.";
mes "Until we find a new Mana Seed, there will be no magic, except for those who already possess magical powers.\"";
next;
goto L_Menu_A;
L_Key:
mes "[Ian the Guide]";
mes "\"There are many key combinations, press F1 for a short list of them!\"";
next;
goto L_Menu_A;
L_Laws:
mes "[Ian the Guide]";
mes "\"The constable can help you with them.\"";
next;
goto L_Menu_A;
L_Know:
close;
S_Grad:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
mes "[Ian the Guide]";
mes "\"Hey, you've been doing good, let me give you this.\"";
getitem "GraduationCap", 1;
set TUT_var, TUT_var | 2;
next;
return;
L_TooMany:
mes "[Ian the Guide]";
mes "\"I wanted to give you something, but you don't have room for it.\"";
next;
return;
}
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