Age | Commit message (Collapse) | Author | Files | Lines |
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Than to update quest log and whatelse. Remainder of quest unchanged.
EDITS: HEATHIN (Also, is that equip worthwhile a lv 80 char time? Can it be done earlier?)
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- Fix bugs on @getexp and @chargetexp
- Bump exp for Beheader quest from 400k to 750k
- Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow.
NOTE: The -20 HIT might be or not be lowered further.
Beheader is not as powerful as it looks like!
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- Beheader Crit went from 40% to 30%*
- Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding)
- Terranite Ore database prices were doubled
- Give 400,000 experience instead of just 200k
*: Bjorn advised that nerfing later is better than buffing later
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to get the map fixed Ben had to be moved on field up else he would stay on the desk.
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They are ugly and inheir Zeny command
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The second part should arrive in fifteen~thirty days or so, this is a simple quest.
Why dividing in two parts? Because content is little, time is precious, and...
rEvolt is not coming for another few weeks so yeah. That.
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Change Mage Ring chance from 67% to 75%. Replace Blue Rose with Savior Armor.
Thanks Poppet for the report, I keep forgetting TMWA is crazy...
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Keshlam Swamps
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Also: Force discharge if you hit Grinchboo with the launcher.
Lets hope it does not overburdens server.
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For an event.
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Santa now warns when the wave begins.
Raise Snowball&Launcher damage to same as bow instead of slingshot (for mages)
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This is very hackish, and the explanation is as hackish as the code.
But hey, it gets the job done, and self-disables after Christmas, so.
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One of the magic spells was not being considered and... was quite dramatic.
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“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but
catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas!
On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
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work in towns.
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close serverdata!2
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Nerf Savior Armor as event is over.
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That's all for now, folks! :D
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changes the policies links to use policies.themanaworld.org
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Drops deleted: Mana Guardian, Tengu, Sasquatch, Mana Slayer, Flashmob, Koyntety.
Stats corrected: Prsm Aura.
Not changed: (Act 5) Tormenta, Kage, Dragon, Kage Golem, Mana Tyrant, Xakelbael, V0id *.
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Any person with enough clearance to use Fluffy Debug can enable/disable it, though.
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Add Halloween 2020 drops. Update news. Submodule update.
Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning.
Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns.
Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
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Also roll out Halloween 2020 update earlier than planned because, well.
I've been updating submodule a bit too much lately.
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An epic halloween event which will last about a week.
Non-definitive version; Final showdown might receive last-minute changes.
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This commit can and should be reverted once the event is over.
Bikeshedding alert - The code did not receive the usual review and quality
control required to be formally merged on upstream; It is a TEMPORARY commit.
This is a modified version of cherry-picking which allows it to be kept for longer.
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Improve some of Alacrius' riddle speech
by Ledmitz
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Change even more Test Server Debug Logic to withdraw more content.
Missing code contributed by Gumi for the next arc.
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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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submodule update
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* Welcom to Keshlam, YOUR WORST NIGHTMARE
Act 5, Part 1: Interlude (Keshlam Maze)
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