Age | Commit message (Collapse) | Author | Files | Lines |
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use of variables instead of hard coded numbers,
adapted to new scripting guidelines
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This function gives the possibility to adjust level, skills and magic for debugging purposes.
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Very similar to Fluffy, but aggressive and drops no apples.
Submodule pointer updated, XML for Hungry Fluffy.
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and some dialogue about the Raging Skill added.
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except the fighter, outside.
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minutes
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tabs with pipes in headers. Map 001-1 complete.
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fight + Now the script won't eat your food if you drop more than the limit.
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non-existing file.
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* replace indentation tabs with 4 spaces
* replace separator tabs with pipes
* replace break; with end;
* handle unnamed maps
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are loggedin or inside the right area.
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Adapting adelay, amotion and xml to fit, thanks to pateame for this.
Updated submodule pointer for xml.
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monsters.xml.
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Updated submodule pointer
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Also some spelling mistakes fixed
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Better warning messages, less spam, ability to change everyone's
color by pressing the switch during the fight. and more!
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regarding whitespaces
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suggestion. Makes it possible to enter the cave after completing the quest.
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This meant that every line would be parsed as a toplevel script,
and could crash the server under some conditions.
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dialogue
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skulls are recognized correctly now
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fight is over.
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suggestion not to put status points on intelligence at the beginning
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