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2022-04-08General Nerf + Misc Changes (#608)Jesusaves1-1/+18
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
2018-03-07don't use custom mob names when not necessarygumi1-1/+1
2014-11-05Fix Functions for ASTwushin1-1/+1
2014-05-05Dialogue changes to NPCsVreality1-1/+1
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-02Clean up main scriptsBen Longbons1-2/+1
2013-07-05Make fourth word of functions non-empty, to appease the current serverBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons1-1/+2
2013-06-05Edit: Evil Obelisk 018-3 and Function Evil Obelisktux9th1-27/+39
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
2011-11-16Made Constants case-sensitiveErik Schilling1-10/+10
2011-09-11Tab conversion and formatting project.The Kandiman1-54/+69
npc/functions and npc/items complete.
2011-06-19Move to a subdirectoryBen Longbons1-0/+70