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path: root/world/map/npc/027-2
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2014-05-07Switched the mob out for a NPCwushin1-16/+5
fixes #103
2014-05-05Dialogue changes to NPCsVreality5-17/+17
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-15Npcs remaining script fixeswushin5-173/+48
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
2014-04-11Adding new Mapswushin4-2/+15
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-04Clear (most) new warningsBen Longbons2-2/+3
2014-04-02Clean up main scriptsBen Longbons9-95/+197
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2014-02-02Remove disabled magic and old holiday questsBen Longbons1-9/+0
2013-08-19Give every NPC a unique nameBen Longbons2-2/+3
2013-07-07Canonicalize case of items, which will soon be strictBen Longbons1-1/+1
2013-07-05Canonicalize event label capitalizationBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons18-31/+50
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-6/+6
They now match the names from mob_db.
2013-04-22Added a missing period.Dino Paskvan1-1/+1
2013-04-22FixDino Paskvan1-1/+1
2013-04-22Small fixDino Paskvan1-1/+1
2013-04-22Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵Dino Paskvan7-64/+64
child, diary, evil guard and GY INN shops)
2013-04-19Small fixesDino Paskvan1-2/+2
2013-04-19Apart from fixing typos and grammatical errors (most notably the lack of ↵Dino Paskvan1-96/+96
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall.
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas1-1/+1
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2012-10-06Love Triangle quest: decrease some amounts of needed items and increase exp ↵Jessica Tölke3-6/+6
for failed soul.
2012-10-01Love Triangle Quest: Make the memories accessible in Golbenez' dialogue even ↵Jessica Tölke1-1/+5
after finishing the quest.
2012-08-15Graveyard Inn crying child: set minimum level from 80 to 85 and remove ↵Jessica Tölke1-5/+5
'*sniffle*' from dialogue.
2012-04-21Fixing some dialogue issues in the Graveyard Inn scripts.Jessica Tölke5-8/+8
2012-02-03Making doors and docks unclickableStefan Dombrowski1-2/+2
2011-10-30Made the name of each item be the same everywhere.ali-g2-9/+9
Changed some names in item_db.txt and the same one in corresponding scripts.
2011-10-20Fix halloween quest and add 'big reward'.Ben Longbons1-0/+2
2011-10-18Halloween 2011 Trick-or-TreatingBen Longbons1-0/+7
2011-10-14Give small experience reward for fails in quests that need random amount of ↵Jessica Tölke1-1/+4
items.
2011-10-14Some clean-up in gy inn npcs:Jessica Tölke11-123/+258
Setting all locally used temporary player variables to zero before closing. Replacing baselevel with BaseLevel, zeny with Zeny and hp with Hp.
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke2-10/+10
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-11Tab conversion and script formatting project.The Kandiman10-187/+185
Final commit, maps 024-1 through 042-2 complete.
2011-09-06Removed tabs from scripts in 027-2Frost16-1893/+1893
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-09-03Small fix in hasan and spawn the caretaker's wife in oninit label.coffee1-0/+4
2011-09-03Small fix in tanisha scrip and change the way the timer is used in ↵coffee1-93/+92
caretaker's script, so it won't run forever.
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-21/+21
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-08-21removing some commented out debug npcsJessica Tölke1-94/+1
2011-08-03Completely comment out disabled scripts instead of just the first linev2011.08.03Ben Longbons3-247/+253
This meant that every line would be parsed as a toplevel script, and could crash the server under some conditions.
2011-06-28Changes: Price in item_db.txt, merchants Item ID changed to Name...Wombat1-5/+14
price changes to reflect Lora Tay's crafting and the price of cotton cloth drops increased for cotton cloth casino coins removed from merchants several merchants changed to simple information scripts price changes based on merchant sell value
2011-06-19Move to a subdirectoryBen Longbons20-0/+2827