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2021-04-28Fix Luca's exploit. Correct live server data accordingly.v2021.04.22+1Jesusaves1-0/+1
A good thing we have the Evolved project or this would be obviously impossible.
2021-04-18Luca and Mana Seed Rewards (#581)HoraK-FDF1-35/+41
Even particularly (Jesusalva) being against it and not going to keep it for Evolved... Accept the PR; Kalabar however will take over assassin quest in Evolved and the Mana thingy will need a redo as well.
2021-04-14Assassin set and Mana Pearl item db and function (#580)HoraK-FDF6-7/+11
Add a few new items for brawling
2021-03-25Add missing hat entryJesusaves1-0/+1
2021-02-15Valentine Day 2021 Event RewardsJesusaves2-0/+2
2021-02-12Valentine Day 2021 - Express code (tested)Jesusaves1-2/+3
2021-02-12Beheader: I accidentally used WSPD instead of ASPD; Fixed nowJesusaves1-1/+1
2021-02-04Final batch of changes and balance after through testing with Ledmitz (and Prsm$Jesusaves1-2/+2
- Fix bugs on @getexp and @chargetexp - Bump exp for Beheader quest from 400k to 750k - Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow. NOTE: The -20 HIT might be or not be lowered further. Beheader is not as powerful as it looks like!
2021-02-01Apply all the proposed changes by TMWTJesusaves2-2/+2
- Beheader Crit went from 40% to 30%* - Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding) - Terranite Ore database prices were doubled - Give 400,000 experience instead of just 200k *: Bjorn advised that nerfing later is better than buffing later
2021-01-31The Beheader Quest, Beheaders Expansion (tested and tweaked)Jesusaves1-1/+1
2021-01-18Beheader: Just like light/dark path, allow player to don't make the deal.Jesusaves1-17/+18
2021-01-17The Beheader Quest, part IJesusaves1-0/+1
The second part should arrive in fifteen~thirty days or so, this is a simple quest. Why dividing in two parts? Because content is little, time is precious, and... rEvolt is not coming for another few weeks so yeah. That.
2021-01-05Add stats for Beheader and tweak Assassin Shirt.Jesusaves2-2/+2
2021-01-05Christmas 2020 is over!Jesusaves4-8/+8
2020-12-14I said there was a typo but I forgot to commit & push -_-Jesusaves1-1/+1
2020-12-07Added event item 'Movie Cap' (Prsm's request) (#568)Mike1-0/+1
For an event.
2020-12-04Increase drop rate from 12% to 18% on snowballs by Hello=)'s request.Jesusaves5-10/+10
Santa now warns when the wave begins. Raise Snowball&Launcher damage to same as bow instead of slingshot (for mages)
2020-12-01Raise snowball drop rate per Hocus request.Jesusaves4-8/+8
2020-12-01Christmas 2020 (#567)Jesusaves6-8/+13
“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas! On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
2020-11-10Submodule update.Jesusaves1-1/+1
Nerf Savior Armor as event is over.
2020-11-02*turns off lights* Halloween 2020 and Doomsday 5: The Final Showdown are over.Jesusaves2-6/+6
That's all for now, folks! :D
2020-10-14Begin cleaning up dirt from Doomsday Act 2/3 for GM Events.Jesusaves2-7/+7
Drops deleted: Mana Guardian, Tengu, Sasquatch, Mana Slayer, Flashmob, Koyntety. Stats corrected: Prsm Aura. Not changed: (Act 5) Tormenta, Kage, Dragon, Kage Golem, Mana Tyrant, Xakelbael, V0id *.
2020-09-30Halloween 2020 Bugfix Patchv2020.09.30Jesusaves1-3/+3
Add Halloween 2020 drops. Update news. Submodule update. Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning. Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns. Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
2020-09-17Add requested items for Halloween 2020Jesusaves1-0/+3
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves4-3/+18
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-05-26End May UpdatesJesusaves2-0/+2
PVP Cap, Requested by Kytty Stuff which will be required for Doomsday Act 3
2020-05-26add Caul's glasses as a wearable itemgumi1-0/+1
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves1-0/+1
2020-05-16fixed the Jar every gender can use itjak11-1/+1
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves3-19/+24
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-23Guardian Wings, with nothing special (except the powerful aura)Jesusaves1-0/+1
2020-04-21Not the most critical skill to the Golem, but allow it 18% chance to poison.v2020.04.20.1Jesusaves1-0/+1
This will make the challenge more fair against warriors, than sheer damage would.
2020-04-21Doomsday Act 4 (#554)Jesusaves4-14/+21
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves1-8/+10
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-11Fix a bug with drops from Tengu, Sasquatch and Mana Slayer.v2020.04.06.3Jesusaves1-3/+3
You see, Evol2 might support 10 drops, but TMWA only supports 8. There was a drop too many.
2020-04-09Add a new drop to Zax De Kagen :> Modify mob 1145 (WIP ACT 5) to have even ↵Jesusaves2-3/+3
more def. This forces players to have mages with them :>
2020-04-09BONUS SURPRISE PATCHJesusaves3-7/+8
New armor gives +10% Critical Defense! NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%) Takes Wedding Ring's slot.
2020-04-09SURPRISE! Modify the rare items logic from Doomsday Act 3.Jesusaves1-4/+4
Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker. These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
2020-04-09Put Apprentice Robe onpar with EvokersJesusaves1-1/+1
2020-04-09Sketch for Act 5Jesusaves2-1/+2
2020-04-07added Item Shades (#547)Mike1-0/+10
Co-authored-by: jak1 <mike.wollmann@gmail.com>
2020-04-07Doomsday Framework (#551)Jesusaves4-8/+20
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
2020-04-02Rebalance for Banshee: Lower the level of some monsters, increase their stats,v2020.04.01.2Jesusaves1-8/+8
and control exp increase due this on JackO's case. We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there. JackO level 250->180, all stats except agi +, EXP controlled. Skulls level 180->170, all stats except agi +10 Thug, Swashbuckler, Grenadier: Same as skulls. SUSAN EXP +60k (she is nearly an unkillable demigod now, though) This patch is not meant to be a "definitive balance" or whatever. It just aims to retify the points where Banshee Bow changes hit most strongly.
2020-04-02[Sand Cutter] Double Attack +5%Jesusaves1-1/+1
2020-04-01Missing digit on item view (actually a serious bug)v2020.04.01.1Jesusaves1-1/+1
(also, who was the genius which decided to use item look as weapon speed again?)
2020-03-31End March Updates (#549)Jesusaves3-3/+6
* Mana Guardian EXP +750 DEF -6 LUK -160 * Second monster point table * Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half. * Release [Sand Cutter] weapon, with power matching Banshee. PS. If Sand Cutter dealt only 120 damage, it would draw with setzer. * Add Virus monster (ID 1139) The main and most annoying attack is poison; otherwise it is quite weak. More vulnerable to magic than slashing. Drops the following three items: Acorn, 11.00% Snapples, 5.00% Gumi Candy, 0.11% Range 6.
2020-03-24Release Assassin Set (#550)Jesusaves4-4/+4
Add assassin set as a brawnling set to good ol' Iilia. Now Luvia collected an useless unique gear! Your chances to get the Heart Of Isis just went down from 25% to 20%! Who'll be the first unlucky player to obtain the Assassin Shirt?! PS. Cannot be equipped with weapons. But can be equipped with shields. It does not boost attack strength - focus if you want to deal any serious damage. Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty. This got spammy and buggy, so it is for GMs only from time begin. PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it. Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
2020-03-12Doomsday remaining stuff - publish news, handle Valentine Rewards, etc... (#548)Jesusaves1-1/+3
Add stuff which is missing from Doomsday + Valentine + St. Patrick Day. Ammend the news.
2020-02-21Doomsday Event Framework (#544)Jesusaves1-0/+2
* Mana Guardian Common Monster, Level 180 HP: 20,000 ATK: 360~374 EXP: 21,000 DEF: 28 MDEF: 70 Attack Range: 2 Drop List: | Drop | DR | | ---------------- | ----- | | Tiny Mana Elixir | 5.00% | | Silk Robe | 1.00% | | Caramel Candy | 0.20% | | Silk Gloves | 0.20% | | Silk Pants | 0.15% | | Golden D. Apple | 0.05% | | Paladin's Helmet | 0.01% | Note: Paladin's Helmet: Unreleased (only Prsm has one) Def +19, no penalties. This is part of Doomsday Event (Nov 2019 ~ Jul 2020) This patch also adds a controller for these event spawns.