diff options
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/027-2/golbenez.txt | 6 | ||||
-rw-r--r-- | world/map/npc/027-2/husband.txt | 2 | ||||
-rw-r--r-- | world/map/npc/027-2/innkeeper.txt | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/027-2/golbenez.txt b/world/map/npc/027-2/golbenez.txt index 520719f3..42cc120e 100644 --- a/world/map/npc/027-2/golbenez.txt +++ b/world/map/npc/027-2/golbenez.txt @@ -33,11 +33,11 @@ set @ROTTENRAGS_AMOUNT, 50; set @ROTTENRAGS_EXP, 100000; - set @UNDEADEAR_AMOUNT, 25; + set @UNDEADEAR_AMOUNT, 15; set @UNDEADEAR_EXP, 150000; - set @UNDEADEYE_AMOUNT, 20; + set @UNDEADEYE_AMOUNT, 10; set @UNDEADEYE_EXP, 150000; - set @JACKOSOUL_EXP, 1000; + set @JACKOSOUL_EXP, 2000; if (@state >= 7) goto L_Done; if (@state == 6) goto L_Soul; diff --git a/world/map/npc/027-2/husband.txt b/world/map/npc/027-2/husband.txt index 34ef723e..9e1b0c04 100644 --- a/world/map/npc/027-2/husband.txt +++ b/world/map/npc/027-2/husband.txt @@ -37,7 +37,7 @@ set @BONE_AMOUNT, 100; set @SKULL_AMOUNT, 75; set @BONE_EXP, 100000; - set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script! + set @RUBY_AMOUNT, 25; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Thanks; if (@state == 6) goto L_Apologize; diff --git a/world/map/npc/027-2/innkeeper.txt b/world/map/npc/027-2/innkeeper.txt index c17a0416..e3319b76 100644 --- a/world/map/npc/027-2/innkeeper.txt +++ b/world/map/npc/027-2/innkeeper.txt @@ -41,10 +41,10 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); set @minLevel, 85; - set @YETI_TEAR_AMOUNT, 30; + set @YETI_TEAR_AMOUNT, 15; set @YETI_TEAR_EXP, 100000; set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script! - set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script! + set @RUBY_AMOUNT, 25; // caution, this value needs to be the same as in the husbands script! if (@state >= 11) goto L_Happy; if (@state == 10) goto L_Thanks; |