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-rw-r--r--world/map/npc/007-1/voltain.txt84
1 files changed, 42 insertions, 42 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt
index 35c46b3c..d1a28236 100644
--- a/world/map/npc/007-1/voltain.txt
+++ b/world/map/npc/007-1/voltain.txt
@@ -9,21 +9,21 @@
// # The variables are not attached to a player but to an npc variable, so it is more or less random, which
// # quest comes up, when a player asks him.
// #
-// # used Variables: global variable $state
-// # $state = 0: bring bottles
-// # $state = 1: bring black scorpion stinger
-// # $state = 2: bring bug legs
-// # $state = 3: bring another black scorpion stinger
-// # $state = 4: bring mauve herbs
-// # $state = 5: bring raw logs
-// # $state = 6: bring red apples
-// # $state = 7: bring cobalt herbs
-// # $state = 8: bring snake tongues
-// # $state = 9: bring alizarin herbs
-// # $state = 10:bring steak
-// # $state = 11: bring arrows
-// # $state = 12: bring gamboge herbs
-// # $state = 13 bring chocolate cake
+// # used Variables: global variable $@VOLTAIN_state
+// # 0: bring bottles
+// # 1: bring black scorpion stinger
+// # 2: bring bug legs
+// # 3: bring another black scorpion stinger
+// # 4: bring mauve herbs
+// # 5: bring raw logs
+// # 6: bring red apples
+// # 7: bring cobalt herbs
+// # 8: bring snake tongues
+// # 9: bring alizarin herbs
+// # 10: bring steak
+// # 11: bring arrows
+// # 12: bring gamboge herbs
+// # 13: bring chocolate cake
007-1.gat,37,21,0|script|Voltain|103,{
@@ -67,19 +67,19 @@
set @CHOCOLATECAKE_REWARD_XP, 330;
set @CHOCOLATECAKE_REWARD_GOLD, 180;
- if ($state == 1) goto state1;
- if ($state == 2) goto state2;
- if ($state == 3) goto state3;
- if ($state == 4) goto state4;
- if ($state == 5) goto state5;
- if ($state == 6) goto state6;
- if ($state == 7) goto state7;
- if ($state == 8) goto state8;
- if ($state == 9) goto state9;
- if ($state == 10) goto state10;
- if ($state == 11) goto state11;
- if ($state == 12) goto state12;
- if ($state == 13) goto state13;
+ if ($@VOLTAIN_state == 1) goto state1;
+ if ($@VOLTAIN_state == 2) goto state2;
+ if ($@VOLTAIN_state == 3) goto state3;
+ if ($@VOLTAIN_state == 4) goto state4;
+ if ($@VOLTAIN_state == 5) goto state5;
+ if ($@VOLTAIN_state == 6) goto state6;
+ if ($@VOLTAIN_state == 7) goto state7;
+ if ($@VOLTAIN_state == 8) goto state8;
+ if ($@VOLTAIN_state == 9) goto state9;
+ if ($@VOLTAIN_state == 10) goto state10;
+ if ($@VOLTAIN_state == 11) goto state11;
+ if ($@VOLTAIN_state == 12) goto state12;
+ if ($@VOLTAIN_state == 13) goto state13;
// default: trap through to state0!
state0:
@@ -101,7 +101,7 @@ state0:
delitem "EmptyBottle", @BOTTLE_NEEDED;
set Zeny, Zeny + @BOTTLE_REWARD_GOLD;
getexp @BOTTLE_REWARD_XP, 0;
- set $state, 1;
+ set $@VOLTAIN_state, 1;
mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
goto L_Close;
@@ -119,7 +119,7 @@ menu
delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
set Zeny, Zeny + @BLACK_SC_ST_REWARD_GOLD;
getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $state, 2;
+ set $@VOLTAIN_state, 2;
mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
goto L_Close;
@@ -137,7 +137,7 @@ state2:
delitem "BugLeg", @BUGLEG_NEEDED;
set Zeny, Zeny + @BUGLEG_REWARD_GOLD;
getexp @BUGLEG_REWARD_XP, 0;
- set $state, 3;
+ set $@VOLTAIN_state, 3;
mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
goto L_Close;
@@ -153,7 +153,7 @@ state3:
goto L_NOT_ENOUGH;
delitem "BlackScorpionStinger", 1;
getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $state, 4;
+ set $@VOLTAIN_state, 4;
mes "\"Great! Now I can really kill that monster!\"";
goto L_Close;
@@ -170,7 +170,7 @@ state4:
delitem "MauveHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $state, 5;
+ set $@VOLTAIN_state, 5;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
@@ -187,7 +187,7 @@ state5:
delitem "RawLog", @RAWLOG_NEEDED;
getexp @RAWLOG_REWARD_XP, 0;
set Zeny, Zeny + @RAWLOG_REWARD_GOLD;
- set $state, 6;
+ set $@VOLTAIN_state, 6;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
@@ -204,7 +204,7 @@ state6:
delitem "RedApple", @REDAPPLE_NEEDED;
getexp @REDAPPLE_REWARD_XP, 0;
set Zeny, Zeny + @REDAPPLE_REWARD_GOLD;
- set $state,7;
+ set $@VOLTAIN_state,7;
mes "\"Very well, this will be useful.\"";
goto L_Close;
@@ -221,7 +221,7 @@ state7:
delitem "CobaltHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $state, 8;
+ set $@VOLTAIN_state, 8;
mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, I mean.\"";
goto L_Close;
@@ -238,7 +238,7 @@ state8:
delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
getexp @SNAKETONGUE_REWARD_XP, 0;
set Zeny, Zeny + @SNAKETONGUE_REWARD_GOLD;
- set $state, 9;
+ set $@VOLTAIN_state, 9;
mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
goto L_Close;
@@ -255,7 +255,7 @@ state9:
delitem "AlizarinHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $state, 10;
+ set $@VOLTAIN_state, 10;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
@@ -274,7 +274,7 @@ state10:
delitem "Steak", @STEAK_NEEDED;
getexp @STEAK_REWARD_XP, 0;
set Zeny, Zeny + @STEAK_REWARD_GOLD;
- set $state, 11;
+ set $@VOLTAIN_state, 11;
mes "\"Thanks a lot. I will really enjoy my meal.\"";
goto L_Close;
@@ -292,7 +292,7 @@ state11:
delitem "Arrow", @ARROW_NEEDED;
getexp @ARROW_REWARD_XP, 0;
set Zeny, Zeny + @ARROW_REWARD_GOLD;
- set $state, 12;
+ set $@VOLTAIN_state, 12;
mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
goto L_Close;
@@ -309,7 +309,7 @@ state12:
delitem "GambogeHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $state, 13;
+ set $@VOLTAIN_state, 13;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
@@ -326,7 +326,7 @@ state13:
delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
getexp @CHOCOLATECAKE_REWARD_XP, 0;
set Zeny, Zeny + @CHOCOLATECAKE_REWARD_GOLD;
- set $state, 0;
+ set $@VOLTAIN_state, 0;
mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
emotion EMOTE_EVIL;
goto L_Close;