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-rw-r--r--world/map/db/const.txt535
1 files changed, 290 insertions, 245 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt
index 3db7050e..1bcb32e6 100644
--- a/world/map/db/const.txt
+++ b/world/map/db/const.txt
@@ -1,149 +1,195 @@
-// Constants usable in scripts
-
+// Constants usable in scripts.
// This constant is used to define whether unreleased items are equippable. This defaults to on, but should be disabled on the official server.
-debug 1
-
-mf_nomemo 0
-mf_noteleport 1
-mf_nosave 2
-mf_nobranch 3
-mf_nopenalty 4
-mf_pvp 5
-mf_pvp_noparty 6
-mf_pvp_noguild 7
-mf_gvg 8
-mf_gvg_noparty 9
-mf_nozenypenalty 10
-
-StatusPoint 9 1
-BaseLevel 11 1
-SkillPoint 12 1
-Class 19 1
-Upper 56 1
-Zeny 20 1
-Sex 21 1
-Weight 24 1
-MaxWeight 25 1
-JobLevel 55 1
-BaseExp 1 1
-JobExp 2 1
-NextBaseExp 22 1
-NextJobExp 23 1
-Hp 5 1
-MaxHp 6 1
-Sp 7 1
-MaxSp 8 1
-
-bMaxHP 6
-bMaxSP 8
-bStr 13
-bAgi 14
-bVit 15
-bInt 16
-bDex 17
-bLuk 18
-bAtk 41
-bAtk2 42
-bMatk1 43
-bMatk2 44
-bDef 45
-bMdef 47
-bMdef2 48
-bHit 49
-bFlee 50
-bFlee2 51
-bCritical 52
-bAspd 53
-bDeaf 70
-
-bAtkRange 1000
-bAtkEle 1001
-bDefEle 1002
-bCastrate 1003
-bMaxHPrate 1004
-bMaxSPrate 1005
-bUseSPrate 1006
-bAddEle 1007
-bAddRace 1008
-bAddSize 1009
-bSubEle 1010
-bSubRace 1011
-bAddEff 1012
-bResEff 1013
-bBaseAtk 1014
-bAspdRate 1015
-bHPrecovRate 1016
-bSPrecovRate 1017
-bSpeedRate 1018
-bCriticalDef 1019
-bNearAtkDef 1020
-bLongAtkDef 1021
-bDoubleRate 1022
-bDoubleAddRate 1023
-bMatk 1024
-bMatkRate 1025
-bIgnoreDefEle 1026
-bIgnoreDefRace 1027
-bAtkRate 1028
-bSpeedAddRate 1029
-bAspdAddRate 1030
-bMagicAtkDef 1031
-bMiscAtkDef 1032
-bIgnoreMdefEle 1033
-bIgnoreMdefRace 1034
-bMagicAddEle 1035
-bMagicAddRace 1036
-bMagicSubRace 1037
-bPerfectHitRate 1038
-bPerfectHitAddRate 1039
-bCriticalRate 1040
-bGetZenyNum 1041
-bAddGetZenyNum 1042
-bAddDamageClass 1043
-bAddMagicDamageClass 1044
-bAddDefClass 1045
-bAddMdefClass 1046
-bAddMonsterDropItem 1047
-bDefRatioAtkEle 1048
-bDefRatioAtkRace 1049
-bAddSpeed 1050
-bHitRate 1051
-bFleeRate 1052
-bFlee2Rate 1053
-bDefRate 1054
-bDef2Rate 1055
-bMdefRate 1056
-bMdef2Rate 1057
-bSplashRange 1058
-bSplashAddRange 1059
-bAutoSpell 1060
-bHPDrainRate 1061
-bSPDrainRate 1062
-bShortWeaponDamageReturn 1063
-bLongWeaponDamageReturn 1064
-bWeaponComaEle 1065
-bWeaponComaRace 1066
-bAddEff2 1067
-bMagicDamageReturn 1068
-bRandomAttackIncrease 1069
-bAllStats 1070
-bAgiVit 1071
-bAgiDexStr 1072
-bPerfectHide 1073
-
-equip_head 1
+
+debug 1
+
+mf_nomemo 0
+mf_noteleport 1
+mf_nosave 2
+mf_nobranch 3
+mf_nopenalty 4
+mf_pvp 5
+mf_pvp_noparty 6
+mf_pvp_noguild 7
+mf_gvg 8
+mf_gvg_noparty 9
+mf_nozenypenalty 10
+
+StatusPoint 9 1
+BaseLevel 11 1
+SkillPoint 12 1
+Class 19 1
+Upper 56 1
+Zeny 20 1
+Sex 21 1
+Weight 24 1
+MaxWeight 25 1
+JobLevel 55 1
+BaseExp 1 1
+JobExp 2 1
+NextBaseExp 22 1
+NextJobExp 23 1
+Hp 5 1
+MaxHp 6 1
+Sp 7 1
+MaxSp 8 1
+
+bMaxHP 6
+bMaxSP 8
+bStr 13
+bAgi 14
+bVit 15
+bInt 16
+bDex 17
+bLuk 18
+bAtk 41
+bAtk2 42
+bMatk1 43
+bMatk2 44
+bDef 45
+bMdef 47
+bMdef2 48
+bHit 49
+bFlee 50
+bFlee2 51
+bCritical 52
+bAspd 53
+bDeaf 70
+
+// Elements:
+// 0 = Neutral
+// 1 = Water
+// 2 = Earth
+// 3 = Fire
+// 4 = Wind
+// 5 = Poison
+// 6 = Holy
+// 7 = Dark
+// 8 = Spirit
+// 9 = Undead
+
+// Races:
+// 0 = Formless
+// 1 = Undead
+// 2 = Brute
+// 3 = Plant
+// 4 = Insect
+// 5 = Fish
+// 6 = Demon
+// 7 = Demi-Human
+// 8 = Angel
+// 9 = Dragon
+// 10 = Boss
+// 11 = Other
+
+// Effects:
+// Eff_Blind
+// Eff_Sleep
+// Eff_Poison
+// Eff_Freeze
+// Eff_Silence
+// Eff_Stun
+// Eff_Curse
+// Eff_Confusion
+// Eff_Stone
+// Eff_Bleeding
+
+// Splash radius:
+// n = 1 -> 3x3 cell
+// n = 2 -> 5x5 cell
+// ...
+
+// Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored.
+// For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt
+
+bAtkRange 1000 // A range bonus of n (bAtkRange,n;).
+bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;).
+bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;).
+bCastrate 1003 // Adjusts casting time of skill n by x% (bCastrate,n,x;).
+bMaxHPrate 1004 // A max HP bonus of n (bMaxHPrate,n;).
+bMaxSPrate 1005 // A max SP bonus of n (bMaxSPrate,n;).
+bUseSPrate 1006 // Increases the consumption of SP by n% (bUseSPrate,n;).
+bAddEle 1007 // +x% physical damage against a n element (bAddEle,n,x;).
+bAddRace 1008 // +x% physical damage against a n race (bAddRace,n,x;).
+bAddSize 1009 // +x% physical damage against a n size (bAddSize,n,x;).
+bSubEle 1010 // +x% damage reduction against a n element (bSubEle,n,x;).
+bSubRace 1011 // +x% damage reduction against race n (bSubRace,n,x;).
+bAddEff 1012 // Adds a 1/100x% chance to cause effect e to the target when attacking (bAddEff,e,x;).
+bResEff 1013 // Adds a 1/100x% tolerance to an effect (bResEff,e,x;).
+bBaseAtk 1014 // A n bonus to the basic attack power (bBaseAtk,n;).
+bAspdRate 1015 // +n% attack speed (bAspdRate,n;).
+bHPrecovRate 1016 // Natural HP recovery ratio increased of n% (bHPrecovRate,n;).
+bSPrecovRate 1017 // Natural SP recovery ratio increased of n% (bSPrecovRate,n;).
+bSpeedRate 1018 // Moving speed increased of n% and only the highest among all is applied (bSpeedRate,n;).
+bCriticalDef 1019 // Decreases the chance of being hit by critical hits of n% (bCriticalDef,n;).
+bNearAtkDef 1020 // Adds n% damage reduction against melee physical attacks (bNearAtkDef,n;).
+bLongAtkDef 1021 // Adds n% damage reduction against ranged physical attacks (bLongAtkDef,n;).
+bDoubleRate 1022 // Adds a n% probability of doing a double attack (bDoubleRate,n;).
+bDoubleAddRate 1023 // Adds another +n% probability of doing a double attack (bDoubleAddRate,n;).
+bMatk 1024 // Adds a magical attack bonus of n (bMatk,n;).
+bMatkRate 1025 // Adds a magical attack bonus percentage n% (bMatkRate,n;).
+bIgnoreDefEle 1026 // Disregards defense against enemies of a n element (bIgnoreDefEle,n;).
+bIgnoreDefRace 1027 // Disregards defense against enemies of a n race (bIgnoreDefRace,n;).
+bAtkRate 1028 // Adds an attack bonus of n% (bAtkRate,n;).
+bSpeedAddRate 1029 // Adds a n% of walking speed (bSpeedAddRate,n;).
+bAspdAddRate 1030 // Adds a n% of attack speed (bAspdAddRate,n;).
+bMagicAtkDef 1031 // Adds a n% damage reduction against magical attacks (bMagicAtkDef,n;).
+bMiscAtkDef 1032 // Adds a n% damage reduction against miscellaneous attacks (traps, falcon, ...) (bMiscAtkDef,n;).
+bIgnoreMdefEle 1033 // Disregards magical defense against enemies of a n element (bIgnoreMdefEle,n;).
+bIgnoreMdefRace 1034 // Disregards magical defense against enemies of a n race (bIgnoreMdefRace,n;).
+bMagicAddEle 1035 // Adds x% of magical damage against a n element (bMagicAddEle,n,x;).
+bMagicAddRace 1036 // Adds x% of magical damage against a n race (bMagicAddRace,n,x;).
+bMagicSubRace 1037 // Removes a x% of magical damage against a n race (bMagicSubRace,n,x;).
+bPerfectHitRate 1038 // On-target impact attack probability n% and only the highest among all is applied (bPerfectHitRate,n;).
+bPerfectHitAddRate 1039 // A n% bonus of an on-target impact (bPerfectHitAddRate,n;).
+bCriticalRate 1040 // Add a n% to the critical hits percentage (bCriticalRate,n;).
+bGetZenyNum 1041 // When killing a monster, there is a x% chance of gaining about n zeny (bGetZenyNum,n;).
+bAddGetZenyNum 1042 // Same as bGetZenyNum, but the rates and zeny to gain stack (bAddGetZenyNum,n,x;).
+bAddDamageClass 1043 // +x% of extra physical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;).
+bAddMagicDamageClass 1044 // +x% of extra magical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;).
+bAddDefClass 1045 // +x% physical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;)
+bAddMdefClass 1046 // +x% magical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;)
+bAddMonsterDropItem 1047 // Adds a x/100% chance for a n item to be dropped, when killing any monster (bAddMonsterDropItem,n,x;)
+bDefRatioAtkEle 1048 // Does more damage depending on the monster's defense against a n element (bDefRatioAtkEle,n;).
+bDefRatioAtkRace 1049 // Does more damage depending on the monster's defense against a n race (bDefRatioAtkRace,n;).
+bAddSpeed 1050 // Adds a n speed to the player (bAddSpeed,n;).
+bHitRate 1051 // Adds a n% rate to hit (bHitRate,n;).
+bFleeRate 1052 // Adds a n% to flee a monster's attack (bFleeRate,n;).
+bFlee2Rate 1053 // Adds a n% to dodge a monster's attack (bFleeRate,n;).
+bDefRate 1054 // Adds a n% of defense to the equipment (bDefRate,n;).
+bDef2Rate 1055 // Adds a n% of defense based on the vitality to the equipment (bDef2Rate,n;).
+bMdefRate 1056 // Adds a n% of magical defense to the equipment (bMdefRate,n;).
+bMdef2Rate 1057 // Adds a n% of magical defense based on the vitality to the equipment (bMdef2Rate,n;).
+bSplashRange 1058 // Adds n to the splash attack radius and only the highest among all is applied (bSplashRange,n;).
+bSplashAddRange 1059 // Adds n to the splash attack radius (bSplashRange,n;).
+bAutoSpell 1060 // Auto Spell casting on attack of spell n at level x with a y/10% chance (bAutoSpell,n,x,y;).
+bHPDrainRate 1061 // Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack (bHPDrainRateRace,r,n,x;).
+bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack (bSPDrainRateRace,r,n,x;).
+bShortWeaponDamageReturn 1063 // Reflects n% of received melee damage back to the enemy that caused it (bShortWeaponDamageReturn,n;).
+bLongWeaponDamageReturn 1064 // Reflects n% of received ranged damage back to the enemy that caused it (bShortWeaponDamageReturn,n;).
+bWeaponComaEle 1065 // Adds a n/100% chance to cause coma when attacking a monster of a x element with a normal attack (bWeaponComaEle,x,n;).
+bWeaponComaRace 1066 // Adds a n/100% chance to cause coma when attacking a monster of a x race with a normal attack (bWeaponComaEle,x,n;).
+bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;).
+bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;).
+bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;).
+bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;).
+bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;).
+bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;).
+bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;).
+
+equip_head 1
equip_shield 2
-equip_hand2 3
-equip_hand1 4
+equip_hand2 3
+equip_hand1 4
equip_gloves 5
-equip_shoes 6
-equip_misc1 7
-equip_misc2 8
-equip_torso 9
-equip_legs 10
-
-// Appearance slots
-// Using this for anything but hair is probably a mistake
+equip_shoes 6
+equip_misc1 7
+equip_misc2 8
+equip_torso 9
+equip_legs 10
+
+// Appearance Slots
+// Using this for anything but hair is probably a mistake.
LOOK_BASE 0
LOOK_HAIR_STYLE 1
LOOK_WEAPON 2
@@ -158,7 +204,7 @@ LOOK_CAPE 11
LOOK_MISC1 12
LOOK_MISC2 13
-// Hair styles
+// Hairstyles
HS_Bald 0
HS_FlatPonytail 1
HS_BowlCut 2
@@ -180,7 +226,7 @@ HS_ShoulderLengthFlick 17
HS_Fizzy 18
HS_LongAndClipped 19
-// Hair colors
+// Hair Colors
HC_LIGHT_BROWN 0
HC_GREEN 1
HC_RED 2
@@ -196,28 +242,28 @@ HC_PINK 11
HC_BROWN 12
HC_WHITE 127
-// Colors for dyed items
-// see npc/functions/process_equip.txt
-cNone 11
-cWhite 10
-cRed 0
-cGreen 1
+// Colors for dyed items.
+// See npc/functions/process_equip.txt.
+cNone 11
+cWhite 10
+cRed 0
+cGreen 1
cDarkBlue 2
-cYellow 3
-cLightBlue 4
-cPink 5
-cBlack 6
-cOrange 7
-cPurple 8
+cYellow 3
+cLightBlue 4
+cPink 5
+cBlack 6
+cOrange 7
+cPurple 8
cDarkGreen 9
-sc_poison 132
-sc_slowpoison 14
-sc_raiseattackspeed0 37
-sc_raiseattackstrength 185
+sc_poison 132
+sc_slowpoison 14
+sc_raiseattackspeed0 37
+sc_raiseattackstrength 185
-// emotions
-// note, client-data/emote.xml uses the wrong numbers
+// Emotions
+// Note: client-data/emotes.xml uses the wrong numbers.
EMOTE_DISGUST 1
EMOTE_SURPRISE 2
EMOTE_HAPPY 3
@@ -261,20 +307,20 @@ EMOTE_CURIOUS 40
EMOTE_PAIN 41
EMOTE_TEARS 42
-// Marriage-related
-WEDDING_FEE 100
-DIVORCE_FEE_PER_LEVEL 500
-WEDDING_MIN_LEVEL 32
+// Wedding Variables
+WEDDING_FEE 100
+DIVORCE_FEE_PER_LEVEL 500
+WEDDING_MIN_LEVEL 32
-sfx_skillup 1
-sfx_magic_generic 2
-sfx_magic_life 3
-sfx_magic_war 4
-sfx_magic_transmute 5
-sfx_magic_nature 6
-sfx_magic_astral 7
+sfx_skillup 1
+sfx_magic_generic 2
+sfx_magic_life 3
+sfx_magic_war 4
+sfx_magic_transmute 5
+sfx_magic_nature 6
+sfx_magic_astral 7
-// Special Effects, interactive objects and emotion effects from client-data/effects.xml
+// Special effects, interactive objects and emotion effects from client-data/effects.xml.
FX_LEVELUP 0
FX_SKILLUP 1
FX_MAGIC_GENERIC 2
@@ -376,86 +422,86 @@ NIBBLE_6_MASK 251658240
NIBBLE_7_SHIFT 28 // Only three bits available in this one
NIBBLE_7_MASK 1879048192 // should be 4026531840
-BYTE_0_MASK 255
-BYTE_0_SHIFT 0
+BYTE_0_MASK 255
+BYTE_0_SHIFT 0
-BYTE_1_MASK 65280
-BYTE_1_SHIFT 8
+BYTE_1_MASK 65280
+BYTE_1_SHIFT 8
-BYTE_2_MASK 16711680
-BYTE_2_SHIFT 16
+BYTE_2_MASK 16711680
+BYTE_2_SHIFT 16
-BYTE_3_MASK 4278190080
-BYTE_3_SHIFT 24
+BYTE_3_MASK 4278190080
+BYTE_3_SHIFT 24
// Basic Skills
SKILL_EMOTE 1
SKILL_TRADE 2
SKILL_PARTY 3
-// Skill pools
-SKILL_POOL 339
-SKILL_MALLARDS_EYE 45
-SKILL_BRAWLING 350
-SKILL_LUCKY_COUNTER 351
-SKILL_SPEED 352
-SKILL_RESIST_POISON 353
-SKILL_ASTRAL_SOUL 354
-SKILL_RAGING 355
-
-// Magic skills
-SKILL_MAGIC 340
-SKILL_MAGIC_LIFE 341
-SKILL_MAGIC_WAR 342
-SKILL_MAGIC_TRANSMUTE 343
-SKILL_MAGIC_NATURE 344
-SKILL_MAGIC_ASTRAL 345
-
-// Flags for the magic quests
-MFLAG_DRANK_POTION 1 // Character drank at least one magic potion as prerequisite for the mana seed quest
-MFLAG_KNOWS_MANASEED 2 // Character has found the Mana Seed
-MFLAG_TOUCHED_MANASEED 4 // Character has touched the Mana Seed
-MFLAG_MANASEED_MAXEDOUT 8 // Character has touched the Mana Seed while maxed out on magic
-
-MFLAG_KNOWS_AULDSBEL 16 // Character has met Auldsbel
-MFLAG_KNOWS_WYARA 32 // Character has met Wyara
-MFLAG_KNOWS_SAGATHA 64 // Character has met Sagatha
-MFLAG_KNOWS_MANAPOTION 128 // Has heard about the mana potion
-
-MFLAG_MANASEED_RUMOUR 256 // Has heard rumour about mana seed
-MFLAG_KNOWS_CUTTREE 512 // Knows about the `cut the tree' quest
-MFLAG_DID_CUTTREE 1024 // Did cut off a branch from the druid tree
-MFLAG_KNOWS_DRUIDTREE 2048 // Knows about the druid tree quest
-
-MFLAG_KNOWS_IMP 4096 // Knows about the imprisoned forest spirit
-MFLAG_KNOWS_OLD_WIZARD 8192 // Knows Bjorn's old wizard
-MFLAG_MADE_CONC_POTION 16384 // Made a concentration potion with T15 and/or T16
-MFLAG_ELANORE_OMAR 32768 // Told Omar about Elanore's involvement
-
-MFLAG_KNOWS_UNFOCUS_RECIPE 65536 // Luca told me about how to unfocus
+// Focus Skills
+SKILL_POOL 339
+SKILL_MALLARDS_EYE 45
+SKILL_BRAWLING 350
+SKILL_LUCKY_COUNTER 351
+SKILL_SPEED 352
+SKILL_RESIST_POISON 353
+SKILL_ASTRAL_SOUL 354
+SKILL_RAGING 355
+
+// Magic Skills
+SKILL_MAGIC 340
+SKILL_MAGIC_LIFE 341
+SKILL_MAGIC_WAR 342
+SKILL_MAGIC_TRANSMUTE 343
+SKILL_MAGIC_NATURE 344
+SKILL_MAGIC_ASTRAL 345
+
+// Flags for the magic quests.
+MFLAG_DRANK_POTION 1 // Character drank at least one magic potion as prerequisite for the Mana Seed quest.
+MFLAG_KNOWS_MANASEED 2 // Character has found the Mana Seed.
+MFLAG_TOUCHED_MANASEED 4 // Character has touched the Mana Seed.
+MFLAG_MANASEED_MAXEDOUT 8 // Character has touched the Mana Seed while maxed out on magic.
+
+MFLAG_KNOWS_AULDSBEL 16 // Character has met Auldsbel.
+MFLAG_KNOWS_WYARA 32 // Character has met Wyara.
+MFLAG_KNOWS_SAGATHA 64 // Character has met Sagatha.
+MFLAG_KNOWS_MANAPOTION 128 // Has heard about the Mana Potion.
+
+MFLAG_MANASEED_RUMOUR 256 // Has heard rumour about Mana Seed.
+MFLAG_KNOWS_CUTTREE 512 // Knows about the 'cut the tree' quest.
+MFLAG_DID_CUTTREE 1024 // Did cut off a branch from the druid tree.
+MFLAG_KNOWS_DRUIDTREE 2048 // Knows about the druid tree quest.
+
+MFLAG_KNOWS_IMP 4096 // Knows about the imprisoned forest spirit.
+MFLAG_KNOWS_OLD_WIZARD 8192 // Knows Bjorn's old wizard.
+MFLAG_MADE_CONC_POTION 16384 // Made a concentration potion with T15 and/or T16.
+MFLAG_ELANORE_OMAR 32768 // Told Omar about Elanore's involvement.
+
+MFLAG_KNOWS_UNFOCUS_RECIPE 65536 // Has been told about unfocus by Luca.
// Flags set in the FLAGS variable:
-FLAG_HAS_BOWLER_BURNSDAY 1 // every year's poem at burns day, shannon gives you a bowler hat
-FLAG_OPENED_UNDERGROUND 2 // this flag is a replacement for variable Open_Underground_Palace_Barrier, which was used only as bool
-FLAG_GOT_NAEM_GLOVES 4 // this replaces Naem_Quest_Done, which was used as a bool variable
-FLAG_GOT_GRADUATIONCAP 8 // this is a bit which was to be found in Tut_var second bit
-FLAG_TOWEL_HELPED 16 // gave the towel npc the stuff he wants
-FLAG_TOWEL_COMPLETED 32 // got the towel from the towel npc
-FLAG_ANDRA_HELPED 64 // Knows Andra and agreed to help her
-FLAG_ROSSI_COMPLETED 128 // Completed the Rossi Quest
-FLAG_TUTORIAL_DONE 256 // player completed tutorial (or entered the tutorial area from outside after it was added)
-FLAG_SNOWMAN 512 // player gave candy to the snowman
-FLAG_SANTAS_HELPER 1024 // player gave presents to Santa's helper
-
-DOCK_tulimshar 1
-DOCK_hurnscald 2
-DOCK_candor 3
+FLAG_HAS_BOWLER_BURNSDAY 1 // every year's poem at burns day, shannon gives you a bowler hat
+FLAG_OPENED_UNDERGROUND 2 // this flag is a replacement for variable Open_Underground_Palace_Barrier, which was used only as bool
+FLAG_GOT_NAEM_GLOVES 4 // this replaces Naem_Quest_Done, which was used as a bool variable
+FLAG_GOT_GRADUATIONCAP 8 // this is a bit which was to be found in Tut_var second bit
+FLAG_TOWEL_HELPED 16 // gave the towel npc the stuff he wants
+FLAG_TOWEL_COMPLETED 32 // got the towel from the towel npc
+FLAG_ANDRA_HELPED 64 // Knows Andra and agreed to help her
+FLAG_ROSSI_COMPLETED 128 // Completed the Rossi Quest
+FLAG_TUTORIAL_DONE 256 // player completed tutorial (or entered the tutorial area from outside after it was added)
+FLAG_SNOWMAN 512 // player gave candy to the snowman
+FLAG_SANTAS_HELPER 1024 // player gave presents to Santa's helper
+
+DOCK_tulimshar 1
+DOCK_hurnscald 2
+DOCK_candor 3
// -----------------
// -- Easter 2010 --
// -----------------
-// Dealing with the Old Woman's token quest
+// Dealing with the Old Woman's token quest.
E10_STATE_EGG_MASK 3
E10_STATE_EGGS_COLLECTED_MASK 31
E10_STATE_EGGS_COLLECTED_SHIFT 2
@@ -469,7 +515,7 @@ E10_STATE_ROSE_ROSE_COMPLETE 2
E10_STATE_ROSE_RETURNED 3
-// Dealing with $Easter_2010_Npc_State1
+// Dealing with $Easter_2010_Npc_State1.
E10_TIMER_STATE_EGGS_MASK 31
E10_TIMER_STATE_TREES_MASK 31
E10_TIMER_STATE_TREES_SHIFT 5
@@ -483,7 +529,7 @@ E10_DOCTOR_TIMER_OVERTICK_MASK 31
E10_DOCTOR_TIMER_OVERTICK_SHIFT 25
-// Dealing with $Easter_2010_Npc_State2
+// Dealing with $Easter_2010_Npc_State2.
E10_DOCTOR_POSITION_MASK 7
E10_DOCTOR_POSITION_SHIFT 0
E10_DOCTOR_POSITION_NULL 0
@@ -500,7 +546,7 @@ E10_PRE_WARP_SHIFT 5
E10_NEEDLE_SHIFT 6
E10_NEEDLE_MASK 31
-// Dealing with the doctor
+// Dealing with the doctor.
E10_DOCTOR_HELP_STATES_MASK 15
E10_DOCTOR_HELP_STATES_SHIFT 11
E10_FLAG_KNOWS_DOCTOR_MASK 1
@@ -553,7 +599,7 @@ E10_ISLAND_MENU_SCARED 13
E10_ISLAND_MENU_WISPS 14
E10_ISLAND_MENU_OFFER_LIFESTONE 15
-// Flags for Battle Caves
+// Flags for the battle caves.
BATTLE_CAVE1, 1
BATTLE_CAVE2, 2
BATTLE_CAVE3, 4
@@ -564,7 +610,6 @@ BATTLE_CAVE7, 64
BATTLE_CAVE8, 128
BATTLE_CAVE9, 256
-
// Miscellaneous
E10_COLLECT_EGGS_ID 1246
E10_TOKEN_ID 666
@@ -574,5 +619,5 @@ E10_MIDREWARD_ID 1247 // Valentine's Glasses (as described)
OPT_STORAGE_CLOSE 1
OPT_BANK_CLOSE 2
-// currently used by the fluffy hunt (033-1)
+// Currently used by the fluffy hunt (033-1).
MAX_HIGH_SCORES 10