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-rw-r--r--world/map/npc/028-1/Portal.txt4
-rw-r--r--world/map/npc/028-3/_warps.txt2
-rw-r--r--world/map/npc/easter/2010/Blocker.txt2
-rw-r--r--world/map/npc/easter/2010/Doctor.txt2
-rw-r--r--world/map/npc/easter/2010/Doctor2.txt2
-rw-r--r--world/map/npc/easter/2010/Doctor3.txt2
-rw-r--r--world/map/npc/easter/2010/Doctor4.txt2
-rw-r--r--world/map/npc/easter/2010/helper.txt2
8 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/028-1/Portal.txt b/world/map/npc/028-1/Portal.txt
index 7dbdff22..12ba62c9 100644
--- a/world/map/npc/028-1/Portal.txt
+++ b/world/map/npc/028-1/Portal.txt
@@ -1,6 +1,6 @@
-028-1.gat,63,68,0|script|Portal#_M|127,{
+028-1.gat,69,71,0|script|Portal#_M|127,{
- if (isin("028-1.gat",59,64,67,70)) goto L_Main;
+ if (isin("028-1.gat",65,67,73,73)) goto L_Main;
mes "There is something there, but you aren't quite close enough to see exactly what it is.";
close;
diff --git a/world/map/npc/028-3/_warps.txt b/world/map/npc/028-3/_warps.txt
index 0f8ddaf3..559eafd8 100644
--- a/world/map/npc/028-3/_warps.txt
+++ b/world/map/npc/028-3/_warps.txt
@@ -1,4 +1,4 @@
// This file is generated automatically. All manually changes will be removed when running the Converter.
// Easter Island Cave warps
-028-3.gat,33,78|warp|To Easter Island|-1,-1,028-1.gat,114,123
+028-3.gat,33,78|warp|To Easter Island|-1,-1,028-1.gat,120,126
diff --git a/world/map/npc/easter/2010/Blocker.txt b/world/map/npc/easter/2010/Blocker.txt
index 64502411..491180a7 100644
--- a/world/map/npc/easter/2010/Blocker.txt
+++ b/world/map/npc/easter/2010/Blocker.txt
@@ -1,4 +1,4 @@
-028-1.gat,114,121,0 script #28Barrier#_M 127,1,1{
+028-1.gat,120,124,0 script #28Barrier#_M 127,1,1{
end;
OnTouch:
if (($Easter_2010_Npc_State2 >> E10_BARRIER_SHIFT) & E10_BARRIER_MASK == E10_BARRIER_ACTIVE) goto L_block;
diff --git a/world/map/npc/easter/2010/Doctor.txt b/world/map/npc/easter/2010/Doctor.txt
index 78097fd6..c6d20bfa 100644
--- a/world/map/npc/easter/2010/Doctor.txt
+++ b/world/map/npc/easter/2010/Doctor.txt
@@ -1,6 +1,6 @@
// Doctor 1, at the big tree.
-028-1.gat,21,105,0 script Doctor#who1 184,{
+028-1.gat,27,108,0 script Doctor#who1 184,{
// States here
callsub S_Helped_Count;
if (@Easter_2010_helper >= 2 && !((Easter_2010_QuestState >> E10_FLAG_MID_REWARD_SHIFT) & E10_FLAG_MID_REWARD_MASK))
diff --git a/world/map/npc/easter/2010/Doctor2.txt b/world/map/npc/easter/2010/Doctor2.txt
index 02a2e7f7..c98f71c2 100644
--- a/world/map/npc/easter/2010/Doctor2.txt
+++ b/world/map/npc/easter/2010/Doctor2.txt
@@ -1,6 +1,6 @@
// Doctor 2, at the island.
-028-1.gat,83,34,0 script Doctor#who2 184,{
+028-1.gat,89,37,0 script Doctor#who2 184,{
// States here
callsub S_Helped_Count;
if (@Easter_2010_helper >= 2 && !((Easter_2010_QuestState >> E10_FLAG_MID_REWARD_SHIFT) & E10_FLAG_MID_REWARD_MASK))
diff --git a/world/map/npc/easter/2010/Doctor3.txt b/world/map/npc/easter/2010/Doctor3.txt
index e0ee86bd..7d8bfa8c 100644
--- a/world/map/npc/easter/2010/Doctor3.txt
+++ b/world/map/npc/easter/2010/Doctor3.txt
@@ -1,6 +1,6 @@
// Doctor 3, at the stones.
-028-1.gat,65,95,0 script Doctor#who3 184,{
+028-1.gat,71,98,0 script Doctor#who3 184,{
// States here
callsub S_Helped_Count;
if (@Easter_2010_helper >= 2 && !((Easter_2010_QuestState >> E10_FLAG_MID_REWARD_SHIFT) & E10_FLAG_MID_REWARD_MASK))
diff --git a/world/map/npc/easter/2010/Doctor4.txt b/world/map/npc/easter/2010/Doctor4.txt
index fde80fca..3cb761e0 100644
--- a/world/map/npc/easter/2010/Doctor4.txt
+++ b/world/map/npc/easter/2010/Doctor4.txt
@@ -1,6 +1,6 @@
// Doctor 4, at the fruit trees.
-028-1.gat,116,69,0 script Doctor#who4 184,{
+028-1.gat,122,72,0 script Doctor#who4 184,{
// States here
callsub S_Helped_Count;
if (@Easter_2010_helper >= 2 && !((Easter_2010_QuestState >> E10_FLAG_MID_REWARD_SHIFT) & E10_FLAG_MID_REWARD_MASK))
diff --git a/world/map/npc/easter/2010/helper.txt b/world/map/npc/easter/2010/helper.txt
index 2dfccae1..aaa9b42e 100644
--- a/world/map/npc/easter/2010/helper.txt
+++ b/world/map/npc/easter/2010/helper.txt
@@ -1,4 +1,4 @@
-028-1.gat,130,47,0 script Control#Helper 127,{
+028-1.gat,136,50,0 script Control#Helper 127,{
close;
OnBarrierEnable: