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-rwxr-xr-xworld/map/npc/functions/debug.txt99
1 files changed, 62 insertions, 37 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt
index dad9b804..e1c9e6c8 100755
--- a/world/map/npc/functions/debug.txt
+++ b/world/map/npc/functions/debug.txt
@@ -2,6 +2,8 @@
function|script|Debug|,
{
+ goto L_Begin;
+
L_Begin:
set @debug_mask, 65535;
set @debug_shift, 0;
@@ -15,8 +17,7 @@ L_Begin:
"Change my magic skills.", L_MagicSkills,
"Add everything.", L_AddAll,
"Reset everything.", L_ResetAll,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_Level:
mes "What level do you want to be (min: 1 - max: 99)?";
@@ -55,8 +56,7 @@ L_Status:
"Get maximum points in all stats.", L_ChangeAllStats,
"Reset my status points.", L_ResetStatusPoints,
"Back to the main menu.", L_Begin,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_ChangeAllStats:
statusup2 bStr, 99 - readparam(bStr);
@@ -156,8 +156,7 @@ L_ChangeSingleStat:
"Dexterity.", L_ChangeDexteritySingle,
"Luck.", L_ChangeLuckSingle,
"Back to the main menu.", L_Begin,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_ChangeStrengthSingle:
mes "How much strength do you want to have (min: 1 - max: 99)?";
@@ -246,8 +245,7 @@ L_BasicSkills:
"Add basic skills.", L_AddBasicSkills,
"Reset basic skills.", L_ResetBasicSkills,
"Back to main menu.", L_Begin,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_BasicSkillsOverview:
mes "Your level in the emote skill is " + @emote + ".";
@@ -263,14 +261,15 @@ L_AddBasicSkills:
"Party.", L_ChangePartySkill,
"All basic skills to their maximum level.", L_AllBasicSkills,
"Back to the basic skills menu.", L_BasicSkills,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_ChangeEmoteSkill:
mes "Your level in the emote skill is " + @emote + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next,
"Get level 1.", L_ChangeEmoteSkill1;
+
+L_Next:
if (@menu == 1)
setskill SKILL_EMOTE, 0;
mes "Emote skill changed to level 0.";
@@ -286,8 +285,10 @@ L_ChangeEmoteSkill1:
L_ChangeTradeSkill:
mes "Your level in the trade skill is " + @trade + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next1,
"Get level 1.", L_ChangeTradeSkill1;
+
+L_Next1:
if (@menu == 1)
setskill SKILL_TRADE, 0;
mes "Trade skill changed to level 0.";
@@ -303,9 +304,11 @@ L_ChangeTradeSkill1:
L_ChangePartySkill:
mes "Your level in the party skill is " + @trade + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next2,
"Get level 1.", L_ChangePartySkill1,
"Get level 2.", L_ChangePartySkill2;
+
+L_Next2:
if (@menu == 1)
setskill SKILL_PARTY, 0;
mes "Party skill changed to level 0.";
@@ -354,8 +357,7 @@ L_FocusSkills:
"Add focus skills.", L_ChangeFocusSkills,
"Reset focus skills.", L_ResetFocusSkills,
"Back to the main menu.", L_Begin,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_SeeFocusSkills:
cleararray @skilllist_name$[0], "", 8;
@@ -409,14 +411,16 @@ L_Focus:
set @skilllist_name$[@skilllist_count], "Back to the focus skills menu.";
mes "You are not focused on any focus skill right now. Which one do you want to focus on?";
menu
- @skilllist_name$[0], -,
- @skilllist_name$[1], -,
- @skilllist_name$[2], -,
- @skilllist_name$[3], -,
- @skilllist_name$[4], -,
- @skilllist_name$[5], -,
- @skilllist_name$[6], -,
- @skilllist_name$[7], -;
+ @skilllist_name$[0], L_MenuItems,
+ @skilllist_name$[1], L_MenuItems,
+ @skilllist_name$[2], L_MenuItems,
+ @skilllist_name$[3], L_MenuItems,
+ @skilllist_name$[4], L_MenuItems,
+ @skilllist_name$[5], L_MenuItems,
+ @skilllist_name$[6], L_MenuItems,
+ @skilllist_name$[7], L_MenuItems;
+
+L_MenuItems:
set @menu, @menu - 1;
poolskill @skilllist_id[@menu];
goto L_FocusSkills;
@@ -428,8 +432,10 @@ L_NoFocusSkills:
L_AskUnfocus:
mes "Unfocus " + @skilllist_name$[@skilllist_count-1] + "?";
menu
- "Yes.", -,
+ "Yes.", L_Next3,
"No.", L_FocusSkills;
+
+L_Next3:
unpoolskill @skilllist_id[@skilllist_count-1];
goto L_FocusSkills;
@@ -444,8 +450,7 @@ L_ChangeFocusSkills:
"Raging.", L_ChangeRagingSkill,
"All focus skills to their maximum level.", L_AllFocusSkills,
"Back to the focus skills menu.", L_FocusSkills,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_BadSkillLevel:
mes "Invalid skill level.";
@@ -554,8 +559,7 @@ L_MagicSkills:
"All magic skills to their maximum level and maximum magic experience.", L_GetAllMagic,
"Reset magic skills and experience.", L_ResetMagicSkills,
"Back to the main menu.", L_Begin,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_MagicSkillsOverview:
mes "Your current magic experience skill is " + @mexp + ".";
@@ -610,15 +614,16 @@ L_ChangeMagicSkills:
"Astral Magic.", L_ChangeAstralMagicSkill,
"Dark Magic.", L_ChangeDarkMagicSkill,
"Back to the magic skills menu.", L_MagicSkills,
- "Close.", -;
- close;
+ "Close.", L_Close;
L_ChangeGeneralMagicSkill:
mes "Your level in the general magic skill is " + @general + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next4,
"Get level 1.", L_ChangeGeneralMagicSkill1,
"Get level 2.", L_ChangeGeneralMagicSkill2;
+
+L_Next4:
if (@menu == 1)
setskill SKILL_MAGIC, 0;
mes "General Magic skill changed to level 0.";
@@ -643,9 +648,11 @@ L_ChangeGeneralMagicSkill2:
L_ChangeLifeMagicSkill:
mes "Your level in the life magic skill is " + @life + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next5,
"Get level 1.", L_ChangeLifeMagicSkill1,
"Get level 2.", L_ChangeLifeMagicSkill2;
+
+L_Next5:
if (@menu == 1)
setskill SKILL_MAGIC_LIFE, 0;
mes "Life Magic skill changed to level 0.";
@@ -670,9 +677,11 @@ L_ChangeLifeMagicSkill2:
L_ChangeWarMagicSkill:
mes "Your level in the war magic skill is " + @war + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next6,
"Get level 1.", L_ChangeWarMagicSkill1,
"Get level 2.", L_ChangeWarMagicSkill2;
+
+L_Next6:
if (@menu == 1)
setskill SKILL_MAGIC_WAR, 0;
mes "War Magic skill changed to level 0.";
@@ -697,9 +706,11 @@ L_ChangeWarMagicSkill2:
L_ChangeTransmutationMagicSkill:
mes "Your level in the transmutation magic skill is " + @trans + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next7,
"Get level 1.", L_ChangeTransmutationMagicSkill1,
"Get level 2.", L_ChangeTransmutationMagicSkill2;
+
+L_Next7:
if (@menu == 1)
setskill SKILL_MAGIC_TRANSMUTE, 0;
mes "Transmutation Magic skill changed to level 0.";
@@ -724,9 +735,11 @@ L_ChangeTransmutationMagicSkill2:
L_ChangeNatureMagicSkill:
mes "Your level in the nature magic skill is " + @nature + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next8,
"Get level 1.", L_ChangeNatureMagicSkill1,
"Get level 2.", L_ChangeNatureMagicSkill2;
+
+L_Next8:
if (@menu == 1)
setskill SKILL_MAGIC_NATURE, 0;
mes "Nature Magic skill changed to level 0.";
@@ -751,9 +764,11 @@ L_ChangeNatureMagicSkill2:
L_ChangeAstralMagicSkill:
mes "Your level in the astral magic skill is " + @astral + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next9,
"Get level 1.", L_ChangeAstralMagicSkill1,
"Get level 2.", L_ChangeAstralMagicSkill2;
+
+L_Next9:
if (@menu == 1)
setskill SKILL_MAGIC_ASTAL, 0;
mes "Astral Magic skill changed to level 0.";
@@ -778,9 +793,11 @@ L_ChangeAstralMagicSkill2:
L_ChangeDarkMagicSkill:
mes "Your level in the dark magic skill is " + @dark + ". What do you want to do?";
menu
- "Get level 0.", -,
+ "Get level 0.", L_Next10,
"Get level 1.", L_ChangeDarkMagicSkill1,
"Get level 2.", L_ChangeDarkMagicSkill2;
+
+L_Next10:
if (@menu == 1)
setskill SKILL_MAGIC_DARK, 0;
mes "Dark Magic skill changed to level 0.";
@@ -894,6 +911,9 @@ L_ResetAll:
next;
goto L_Begin;
+L_Close:
+ close;
+
}
042-2.gat,30,26,0|script|Debug0|154,
@@ -903,6 +923,7 @@ L_ResetAll:
OnInit:
if (!debug)
disablenpc "Debug0";
+ end;
}
001-1.gat,41,29,0|script|Debug1|154,
@@ -912,6 +933,7 @@ OnInit:
OnInit:
if (!debug)
disablenpc "Debug1";
+ end;
}
009-1.gat,52,33,0|script|Debug2|154,
@@ -921,6 +943,7 @@ OnInit:
OnInit:
if (!debug)
disablenpc "Debug2";
+ end;
}
020-1.gat,75,85,0|script|Debug3|154,
@@ -930,6 +953,7 @@ OnInit:
OnInit:
if (!debug)
disablenpc "Debug3";
+ end;
}
botcheck.gat,50,28,0|script|Debug4|154,
@@ -939,4 +963,5 @@ botcheck.gat,50,28,0|script|Debug4|154,
OnInit:
if (!debug)
disablenpc "Debug4";
+ end;
}