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-rw-r--r--world/map/npc/027-3/_mobs.txt18
-rw-r--r--world/map/npc/027-3/monsters.txt14
2 files changed, 15 insertions, 17 deletions
diff --git a/world/map/npc/027-3/_mobs.txt b/world/map/npc/027-3/_mobs.txt
index 6256db5e..57088677 100644
--- a/world/map/npc/027-3/_mobs.txt
+++ b/world/map/npc/027-3/_mobs.txt
@@ -1,17 +1,17 @@
// This file is generated automatically. All manually changes will be removed when running the Converter.
// Crypt Basement mobs
-027-3.gat,34,63,29,69|monster|Skeleton|1043,6,60000,8000,Mob027-3::On1043
-027-3.gat,97,43,59,30|monster|Skeleton|1043,6,60000,8000,Mob027-3::On1043
-027-3.gat,34,63,29,69|monster|LadySkeleton|1044,4,60000,8000,Mob027-3::On1044
-027-3.gat,113,78,28,26|monster|LadySkeleton|1044,4,60000,8000,Mob027-3::On1044
-027-3.gat,113,78,27,27|monster|Skeleton|1043,4,60000,8000,Mob027-3::On1043
-027-3.gat,81,87,29,22|monster|VampireBat|1066,15,100000,30000,Mob027-3::On1066
-027-3.gat,74,45,106,33|monster|PoisonSkull|1024,1,60000,20000,Mob027-3::On1024
-027-3.gat,98,84,60,14|monster|FireSkull|1023,2,60000,20000,Mob027-3::On1023
+027-3.gat,34,63,29,69|monster|Skeleton|1043,6,60000ms,8000ms,Mob027-3::On1043
+027-3.gat,97,43,59,30|monster|Skeleton|1043,6,60000ms,8000ms,Mob027-3::On1043
+027-3.gat,34,63,29,69|monster|LadySkeleton|1044,4,60000ms,8000ms,Mob027-3::On1044
+027-3.gat,113,78,28,26|monster|LadySkeleton|1044,4,60000ms,8000ms,Mob027-3::On1044
+027-3.gat,113,78,27,27|monster|Skeleton|1043,4,60000ms,8000ms,Mob027-3::On1043
+027-3.gat,81,87,29,22|monster|VampireBat|1066,15,100000ms,30000ms,Mob027-3::On1066
+027-3.gat,74,45,106,33|monster|PoisonSkull|1024,1,60000ms,20000ms,Mob027-3::On1024
+027-3.gat,98,84,60,14|monster|FireSkull|1023,2,60000ms,20000ms,Mob027-3::On1023
-027-3.gat,0,0,0|script|Mob027-3|-1,
+027-3.gat,0,0,0|script|Mob027-3|-1
{
end;
diff --git a/world/map/npc/027-3/monsters.txt b/world/map/npc/027-3/monsters.txt
index 7aaa7fd5..96edc6be 100644
--- a/world/map/npc/027-3/monsters.txt
+++ b/world/map/npc/027-3/monsters.txt
@@ -1,12 +1,12 @@
// 027-3 Graveyard zombies and fallens
// they need to be in an extra file because of the crying child quest
-027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000,120000,specialMob027-3::On1036
-027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000,10000,specialMob027-3::On1036
-027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000,30000,specialMob027-3::On1036
-027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000,30000,specialMob027-3::On1045
+027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000ms,120000ms,specialMob027-3::On1036
+027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000ms,10000ms,specialMob027-3::On1036
+027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000ms,30000ms,specialMob027-3::On1036
+027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000ms,30000ms,specialMob027-3::On1045
-027-3.gat,0,0,0|script|specialMob027-3|-1,
+027-3.gat,0,0,0|script|specialMob027-3|-1
{
end;
@@ -64,8 +64,6 @@ L_Return:
return;
S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
+ set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
return;
}