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-rw-r--r--world/map/npc/027-2/crying_child.txt2
-rw-r--r--world/map/npc/027-2/innkeeper.txt16
2 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/027-2/crying_child.txt b/world/map/npc/027-2/crying_child.txt
index 80cefcb3..4081f25f 100644
--- a/world/map/npc/027-2/crying_child.txt
+++ b/world/map/npc/027-2/crying_child.txt
@@ -159,7 +159,7 @@ L_return4:
getinventorylist;
if (@inventorylist_count == 100)
goto L_full;
- getitem "RingSimple", 1;
+ getitem "SimpleRing", 1;
set @state, 7;
callsub S_Update_Mask;
mes "\"I will tell my parents how great and helpful you are. Maybe they can even let you stay here at the inn for free!\"";
diff --git a/world/map/npc/027-2/innkeeper.txt b/world/map/npc/027-2/innkeeper.txt
index 769d0dfd..3b3af853 100644
--- a/world/map/npc/027-2/innkeeper.txt
+++ b/world/map/npc/027-2/innkeeper.txt
@@ -297,27 +297,27 @@ L_Sorry:
mes "[Reid's Ghost]";
mes "\"Welcome back.\"";
if ((@lover == 4)
- && (countitem("GemRawWhite") >= @DIAMOND_AMOUNT)
- && (countitem("GemRawRed") >= @RUBY_AMOUNT)
+ && (countitem("Diamond") >= @DIAMOND_AMOUNT)
+ && (countitem("Ruby") >= @RUBY_AMOUNT)
&& (@husband == 5))
menu
"Savaric asked me to give you something.",L_Diamond,
"Hamond sent me to bring you this.",L_Ruby,
"Nevermind.",-;
- if (@lover == 4 && (countitem("GemRawWhite") >= @DIAMOND_AMOUNT))
+ if (@lover == 4 && (countitem("Diamond") >= @DIAMOND_AMOUNT))
menu
"Savaric asked me to give you something.",L_Diamond,
"Nevermind.",-;
- if (@husband == 5 && (countitem("GemRawRed") >= @RUBY_AMOUNT))
+ if (@husband == 5 && (countitem("Ruby") >= @RUBY_AMOUNT))
menu
"Hamond sent me to bring you this.",L_Ruby,
"Nevermind.",-;
goto L_Close;
L_Diamond:
- if (countitem("GemRawWhite") < @DIAMOND_AMOUNT)
+ if (countitem("Diamond") < @DIAMOND_AMOUNT)
goto L_Kidding;
- delitem "GemRawWhite", @DIAMOND_AMOUNT;
+ delitem "Diamond", @DIAMOND_AMOUNT;
mes "You explain how Savaric feels and what the diamonds mean.";
next;
mes "[Reid's Ghost]";
@@ -329,9 +329,9 @@ L_Diamond:
goto L_Close;
L_Ruby:
- if (countitem("GemRawRed") < @RUBY_AMOUNT)
+ if (countitem("Ruby") < @RUBY_AMOUNT)
goto L_Kidding;
- delitem "GemRawRed", @RUBY_AMOUNT;
+ delitem "Ruby", @RUBY_AMOUNT;
mes "You tell her about Hamonds feelings.";
next;
mes "[Reid's Ghost]";