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-rw-r--r--world/map/npc/027-2/testnpcs.txt259
1 files changed, 131 insertions, 128 deletions
diff --git a/world/map/npc/027-2/testnpcs.txt b/world/map/npc/027-2/testnpcs.txt
index 57dc1f7b..69878744 100644
--- a/world/map/npc/027-2/testnpcs.txt
+++ b/world/map/npc/027-2/testnpcs.txt
@@ -1,145 +1,148 @@
+//contains debug scripts
+//To enable: sed 's_^// __' -i npc/027-2/alacrius.txt
+
027-2.gat,80,34,0 script Lovers 303,{
- mes "You see a man and a woman holding each other very tight.";
- next;
- mes "They are kissing and whispering things to each other you can't hear.";
- next;
- mes "Now the woman giggles. They don't notice you.";
- next;
- mes "Maybe it's better not to bother them.";
- close;
+ mes "You see a man and a woman holding each other very tight.";
+ next;
+ mes "They are kissing and whispering things to each other you can't hear.";
+ next;
+ mes "Now the woman giggles. They don't notice you.";
+ next;
+ mes "Maybe it's better not to bother them.";
+ close;
}
-//027-2.gat,110,30,0 script Debug 305,{
- set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
- set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
-
- set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
-
- set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
- set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
-
- set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
-
- set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT;
-
- set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT);
-
- set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
- set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;
-
- set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
-
- set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK;
- set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT;
-
- set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT);
-
- mes "debug for the lovetriangle quest";
- menu
- "reset all",-,
- "reset reid " + @woman,L_Reid,
- "reset lover " + @Lover,L_Lover,
- "reset child " + @Child,L_Child,
- "reset husband " + @Husband,L_Husband,
- "reset golbanez " + @Golb,L_Golb,
- "leave", L_Close;
-
-set QUEST_Graveyard_Inn, 0;
-close;
-L_Reid:
- set @woman, 0;
- callsub S_Update_Mask_Woman;
- close;
-L_Lover:
- set @Lover, 0;
- callsub S_Update_Mask_Lover;
- close;
-L_Child:
- set @Child, 0;
- callsub S_Update_Mask_Child;
- close;
-L_Husband:
- set @Husband, 0;
- callsub S_Update_Mask_Husband;
- close;
-L_Golb:
- set @Golb, 0;
- callsub S_Update_Mask_Golb;
- close;
-L_Close:
- close;
-
-S_Update_Mask_Golb:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK))
- | (@Golb << @Graveyard_Inn_Golb_SHIFT);
- return;
-
-S_Update_Mask_Husband:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK))
- | (@Husband << @Graveyard_Inn_Husband_SHIFT);
- return;
-
-S_Update_Mask_Child:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK))
- | (@Child << @Graveyard_Inn_Child_SHIFT);
- return;
-
-S_Update_Mask_Lover:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK))
- | (@Lover << @Graveyard_Inn_Lover_SHIFT);
- return;
-
-S_Update_Mask_Woman:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK))
- | (@woman << @Graveyard_Inn_Woman_SHIFT);
- return;
-}
+// 027-2.gat,110,30,0 script Debug 305,{
+// set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
+// set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
+
+// set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
+
+// set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
+// set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
+
+// set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
+
+// set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK;
+// set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT;
+
+// set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT);
+
+// set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
+// set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;
+
+// set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
+
+// set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK;
+// set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT;
+
+// set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT);
+
+// mes "debug for the lovetriangle quest";
+// menu
+// "reset all",-,
+// "reset reid " + @woman,L_Reid,
+// "reset lover " + @Lover,L_Lover,
+// "reset child " + @Child,L_Child,
+// "reset husband " + @Husband,L_Husband,
+// "reset golbanez " + @Golb,L_Golb,
+// "leave", L_Close;
+
+// set QUEST_Graveyard_Inn, 0;
+// close;
+// L_Reid:
+// set @woman, 0;
+// callsub S_Update_Mask_Woman;
+// close;
+// L_Lover:
+// set @Lover, 0;
+// callsub S_Update_Mask_Lover;
+// close;
+// L_Child:
+// set @Child, 0;
+// callsub S_Update_Mask_Child;
+// close;
+// L_Husband:
+// set @Husband, 0;
+// callsub S_Update_Mask_Husband;
+// close;
+// L_Golb:
+// set @Golb, 0;
+// callsub S_Update_Mask_Golb;
+// close;
+// L_Close:
+// close;
+
+// S_Update_Mask_Golb:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK))
+// | (@Golb << @Graveyard_Inn_Golb_SHIFT);
+// return;
+
+// S_Update_Mask_Husband:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK))
+// | (@Husband << @Graveyard_Inn_Husband_SHIFT);
+// return;
+
+// S_Update_Mask_Child:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK))
+// | (@Child << @Graveyard_Inn_Child_SHIFT);
+// return;
+
+// S_Update_Mask_Lover:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK))
+// | (@Lover << @Graveyard_Inn_Lover_SHIFT);
+// return;
+
+// S_Update_Mask_Woman:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK))
+// | (@woman << @Graveyard_Inn_Woman_SHIFT);
+// return;
+// }
027-2.gat,75,29,0 script Archibald 306,{
-// the broken grammar is intentional
- mes "[Archibald]";
- mes "\"Me need to prepare the food. Me helping the chef cook.\"";
- next;
- mes "\"Person doesn't disturb me when me is making the food\"";
- close;
+//the broken grammar is intentional
+ mes "[Archibald]";
+ mes "\"Me need to prepare the food. Me helping the chef cook.\"";
+ next;
+ mes "\"Person doesn't disturb me when me is making the food\"";
+ close;
}
027-2.gat,77,40,0 script Darnel 308,{
- set @drunker, rand(4);
- if (@drunker == 0) goto L_0;
- if (@drunker == 1) goto L_1;
- if (@drunker == 2) goto L_2;
- if (@drunker == 3) goto L_3;
- end;
+ set @drunker, rand(4);
+ if (@drunker == 0) goto L_0;
+ if (@drunker == 1) goto L_1;
+ if (@drunker == 2) goto L_2;
+ if (@drunker == 3) goto L_3;
+ end;
L_0:
- mes "[Darnel]";
- mes "\"zzzZZZzzz...\"";
- close;
+ mes "[Darnel]";
+ mes "\"zzzZZZzzz...\"";
+ close;
L_1:
- mes "[Darnel]";
- mes "\"Ish that a Zzombee?...\"";
- close;
+ mes "[Darnel]";
+ mes "\"Ish that a Zzombee?...\"";
+ close;
L_2:
- mes "[Darnel]";
- mes "\"Auuu... Hiccup... Don't byte mee... \"";
- close;
+ mes "[Darnel]";
+ mes "\"Auuu... Hiccup... Don't byte mee... \"";
+ close;
L_3:
- mes "[Darnel]";
- mes "\"Moar Bearr...Pleash!\"";
- close;
+ mes "[Darnel]";
+ mes "\"Moar Bearr...Pleash!\"";
+ close;
}
027-2.gat,110,23,0 script Nigel 312,{
- mes "[Nigel]";
- mes "\"Ohh... My head is killing me! I have to stop "
- + "drinking too much or I will lose my job... But "
- + "being a waiter... oh I can't resist a drink or two!\"";
- close;
+ mes "[Nigel]";
+ mes "\"Ohh... My head is killing me! I have to stop "
+ + "drinking too much or I will lose my job... But "
+ + "being a waiter... oh I can't resist a drink or two!\"";
+ close;
}