diff options
Diffstat (limited to 'world/map/npc/025-3/barriers.txt')
-rw-r--r-- | world/map/npc/025-3/barriers.txt | 112 |
1 files changed, 102 insertions, 10 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt index 7c13d7c0..0d5236d2 100644 --- a/world/map/npc/025-3/barriers.txt +++ b/world/map/npc/025-3/barriers.txt @@ -19,6 +19,11 @@ L_StartFight: set $@cave1fighterdeaths, PC_DIE_COUNTER; set $@cave1start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 1 Configuration. + setarray $@cave1_monsters_IDS[1], 1087, 1084; + setarray $@cave1_monsters_QTY[1], 3, 3; + set $@cave1_waves, 1; + set $@cave1_time, 180; startnpctimer; end; @@ -49,7 +54,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE1) goto L_Win; - if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) + if (gettimetick(2) - $@cave1start >= $@cave1_time) goto L_Cleaning; setnpctimer 0; end; @@ -75,6 +80,10 @@ S_Cleaning: set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; set $@battlecave1, 0; + cleararray $@cave1_monsters_IDS[0], 0, 2; + cleararray $@cave1_monsters_QTY[0], 0, 2; + set $@cave1_waves, 0; + set $@cave1_time, 0; killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -134,6 +143,11 @@ L_StartFight: set $@cave2fighterdeaths, PC_DIE_COUNTER; set $@cave2start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 2 Configuration. + setarray $@cave2_monsters_IDS[1], 1083, 1084; + setarray $@cave2_monsters_QTY[1], 3, 4; + set $@cave2_waves, 1; + set $@cave2_time, 210; startnpctimer; end; @@ -164,7 +178,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE2) goto L_Win; - if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) + if (gettimetick(2) - $@cave2start >= $@cave2_time) goto L_Cleaning; setnpctimer 0; end; @@ -190,6 +204,10 @@ S_Cleaning: set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; set $@battlecave2, 0; + cleararray $@cave2_monsters_IDS[0], 0, 2; + cleararray $@cave2_monsters_QTY[0], 0, 2; + set $@cave2_waves, 0; + set $@cave2_time, 0; killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -248,6 +266,11 @@ L_StartFight: set $@cave3fighterdeaths, PC_DIE_COUNTER; set $@cave3start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 3 Configuration. + setarray $@cave3_monsters_IDS[1], 1088, 1083; + setarray $@cave3_monsters_QTY[1], 4, 4; + set $@cave3_waves, 1; + set $@cave3_time, 240; startnpctimer; end; @@ -278,7 +301,7 @@ OnTimer5000: goto L_Win; if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead; - if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) + if (gettimetick(2) - $@cave3start >= $@cave3_time) goto L_Cleaning; setnpctimer 0; end; @@ -304,6 +327,10 @@ S_Cleaning: set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; set $@battlecave3, 0; + cleararray $@cave3_monsters_IDS[0], 0, 2; + cleararray $@cave3_monsters_QTY[0], 0, 2; + set $@cave3_waves, 0; + set $@cave3_time, 0; killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -362,6 +389,11 @@ L_StartFight: set $@cave4fighterdeaths, PC_DIE_COUNTER; set $@cave4start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 4 Configuration. + setarray $@cave4_monsters_IDS[1], 1087, 1083, 1084; + setarray $@cave4_monsters_QTY[1], 2, 2, 4; + set $@cave4_waves, 2; + set $@cave4_time, 360; startnpctimer; end; @@ -392,7 +424,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE4) goto L_Win; - if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) + if (gettimetick(2) - $@cave4start >= $@cave4_time) goto L_Cleaning; setnpctimer 0; end; @@ -418,6 +450,10 @@ S_Cleaning: set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; set $@battlecave4, 0; + cleararray $@cave4_monsters_IDS[0], 0, 3; + cleararray $@cave4_monsters_QTY[0], 0, 3; + set $@cave4_waves, 0; + set $@cave4_time, 0; killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -476,6 +512,11 @@ L_StartFight: set $@cave5fighterdeaths, PC_DIE_COUNTER; set $@cave5start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 5 Configuration. + setarray $@cave5_monsters_IDS[1], 1088, 1083, 1084; + setarray $@cave5_monsters_QTY[1], 3, 3, 3; + set $@cave5_waves, 2; + set $@cave5_time, 390; startnpctimer; end; @@ -506,7 +547,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE5) goto L_Win; - if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) + if (gettimetick(2) - $@cave5start >= $@cave5_time) goto L_Cleaning; setnpctimer 0; end; @@ -532,6 +573,10 @@ S_Cleaning: set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; set $@battlecave5, 0; + cleararray $@cave5_monsters_IDS[0], 0, 3; + cleararray $@cave5_monsters_QTY[0], 0, 3; + set $@cave5_waves, 0; + set $@cave5_time, 0; killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -590,6 +635,11 @@ L_StartFight: set $@cave6fighterdeaths, PC_DIE_COUNTER; set $@cave6start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 6 Configuration. + setarray $@cave6_monsters_IDS[1], 1087, 1088, 1083; + setarray $@cave6_monsters_QTY[1], 3, 4, 4; + set $@cave6_waves, 2; + set $@cave6_time, 450; startnpctimer; end; @@ -620,7 +670,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE6) goto L_Win; - if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) + if (gettimetick(2) - $@cave6start >= $@cave6_time) goto L_Cleaning; setnpctimer 0; end; @@ -646,6 +696,10 @@ S_Cleaning: set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; set $@battlecave6, 0; + cleararray $@cave6_monsters_IDS[0], 0, 3; + cleararray $@cave6_monsters_QTY[0], 0, 3; + set $@cave6_waves, 0; + set $@cave6_time, 0; killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -704,6 +758,11 @@ L_StartFight: set $@cave7fighterdeaths, PC_DIE_COUNTER; set $@cave7start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 7 Configuration. + setarray $@cave7_monsters_IDS[1], 1087, 1088, 1083, 1084; + setarray $@cave7_monsters_QTY[1], 2, 2, 2, 2; + set $@cave7_waves, 3; + set $@cave7_time, 540; startnpctimer; end; @@ -734,7 +793,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE7) goto L_Win; - if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) + if (gettimetick(2) - $@cave7start >= $@cave7_time) goto L_Cleaning; setnpctimer 0; end; @@ -760,6 +819,10 @@ S_Cleaning: set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; set $@battlecave7, 0; + cleararray $@cave7_monsters_IDS[0], 0, 4; + cleararray $@cave7_monsters_QTY[0], 0, 4; + set $@cave7_waves, 0; + set $@cave7_time, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -818,6 +881,11 @@ L_StartFight: set $@cave8fighterdeaths, PC_DIE_COUNTER; set $@cave8start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 8 Configuration. + setarray $@cave8_monsters_IDS[1], 1087, 1088, 1083, 1084; + setarray $@cave8_monsters_QTY[1], 2, 2, 3, 3; + set $@cave8_waves, 3; + set $@cave8_time, 570; startnpctimer; end; @@ -848,7 +916,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE8) goto L_Win; - if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) + if (gettimetick(2) - $@cave8start >= $@cave8_time) goto L_Cleaning; setnpctimer 0; end; @@ -874,6 +942,10 @@ S_Cleaning: set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; set $@battlecave8, 0; + cleararray $@cave8_monsters_IDS[0], 0, 4; + cleararray $@cave8_monsters_QTY[0], 0, 4; + set $@cave8_waves, 0; + set $@cave8_time, 0; killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -933,6 +1005,11 @@ L_StartFight: set $@cave9fighterdeaths, PC_DIE_COUNTER; set $@cave9start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; + // Cave 9 Configuration. + setarray $@cave9_monsters_IDS[1], 1087, 1088, 1083, 1084; + setarray $@cave9_monsters_QTY[1], 3, 3, 3, 3; + set $@cave9_waves, 3; + set $@cave9_time, 630; startnpctimer; end; @@ -963,7 +1040,7 @@ OnTimer5000: goto L_CleaningDead; if (cavefights & BATTLE_CAVE9) goto L_Win; - if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) + if (gettimetick(2) - $@cave9start >= $@cave9_time) goto L_Cleaning; setnpctimer 0; end; @@ -989,6 +1066,10 @@ S_Cleaning: set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; set $@battlecave9, 0; + cleararray $@cave9_monsters_IDS[0], 0, 4; + cleararray $@cave9_monsters_QTY[0], 0, 4; + set $@cave9_waves, 0; + set $@cave9_time, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; @@ -1075,6 +1156,12 @@ L_StartFight: set $@cave10fighter$, strcharinfo(0); set $@cave10fighterdeaths, PC_DIE_COUNTER; set $@cave10start, gettimetick(2); + // Cave 10 Configuration. + setarray $@cave10_monsters_IDS[1], 1087, 1088, 1083, 1084; + setarray $@cave10_monsters_QTY[1], 3, 3, 3, 3; + set $@cave10_boss_ID, 1086; + set $@cave10_waves, 4; + set $@cave10_time, 1080; startnpctimer; end; @@ -1098,7 +1185,7 @@ OnTimer5000: goto L_CleaningDead; if (Rossy_Quest == 16) goto L_Win; - if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) + if (gettimetick(2) - $@cave10start >= $@cave10_time) goto L_Cleaning; setnpctimer 0; end; @@ -1124,6 +1211,11 @@ S_Cleaning: set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; set $@battlecave10, 0; + cleararray $@cave10_monsters_IDS[0], 0, 4; + cleararray $@cave10_monsters_QTY[0], 0, 4; + set $@cave10_boss_ID, 0; + set $@cave10_waves, 0; + set $@cave10_time, 0; killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; |