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-rw-r--r--world/map/npc/020-2/furquest.txt256
1 files changed, 255 insertions, 1 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt
index 26cccd26..56b19fcc 100644
--- a/world/map/npc/020-2/furquest.txt
+++ b/world/map/npc/020-2/furquest.txt
@@ -6,6 +6,8 @@
020-2.gat,27,26,0|script|Agostine|137,{
set @CUTFUR_EXP, 10;
+ set @FINEDRESS_COTTON_CLOTHS, 20;
+ set @FINEDRESS_GP, 20000;
if (QUEST_WG_state == 1) goto L_State_0_3;
if (QUEST_WG_state == 2) goto L_State_1;
@@ -15,7 +17,17 @@
if (QUEST_WG_state == 6) goto L_State_6;
if (QUEST_WG_state == 7) goto L_State_11;
if (QUEST_WG_state == 8) goto L_State_12;
- if (QUEST_WG_state >= 9) goto L_State_13;
+ if (QUEST_WG_state >= 9 && QUEST_WG_state < 11) goto L_State_13;
+ if (QUEST_WG_state == 11) goto L_State_14;
+ if (QUEST_WG_state == 12) goto L_State_14_AlreadyAccepted;
+ if (QUEST_WG_state == 13) goto L_State_15;
+ if (QUEST_WG_state > 13 && QUEST_WG_state < 16) goto L_State_15_Repeat;
+ if (QUEST_WG_state == 16) goto L_State_16;
+ if (QUEST_WG_state > 16 && QUEST_WG_state < 20) goto L_State_16_Repeat;
+ if (QUEST_WG_state == 20) goto L_State_17;
+ if (QUEST_WG_state == 21) goto L_State_17_AskItems;
+ if (QUEST_WG_state == 22) goto L_State_17_ProposeBuyDress;
+ if (QUEST_WG_state >= 23) goto L_State_18;
mes "\"This goes up, this goes left...\"";
next;
@@ -340,4 +352,246 @@ L_No_Fur:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have any white fur! Stop talking nonsense.\"";
close;
+
+L_State_14:
+ if (BaseLevel < 60)
+ goto L_State_13;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You are so glamourous, my dear friend!";
+ mes "I have done a very good job on your clothes... But... \"";
+ next;
+
+ menu
+ "But?", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"There is a new fashion ive been dying to try out!";
+ mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\"";
+ next;
+
+ menu
+ "Ah, that's too bad...", L_Close,
+ "I know another taylor who might know!", -;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"What taylor may that be?";
+ mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
+ mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\"";
+ next;
+
+ menu
+ "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I had almost forgotten about Lora Tay.";
+ mes "She has tried to put me out of business a few times long ago.";
+ mes "But I am willing to collaborate with her to make this fine fashion come alive.";
+ mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\"";
+
+ menu
+ "Sure thing! Be back soon.", L_State_14_Accept,
+ "It will never happen. I wont waste my time.", -;
+ close;
+
+L_State_14_Accept:
+ set QUEST_WG_state, 12;
+ close;
+
+L_State_14_AlreadyAccepted:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\"";
+ close;
+
+L_State_15:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\"";
+ next;
+ menu
+ "Yes, but she would like to know more information about it and I'm kind of curious myself.", -,
+ "I havent yet, sorry.", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
+ mes "But the thing is I have never sewn a dress this fabulous in my life!";
+ mes "This is why I wanted an experienced taylor to help me with it.\"";
+ next;
+
+ menu
+ "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -,
+ "You're obsessed, I cant help you.", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
+ mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
+ next;
+
+ message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack.";
+ mes "Agostine gives you a set of fine materials that you carefully put in your backpack.";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hurry back my friend!\"";
+
+ set QUEST_WG_state, 14;
+
+ close;
+
+L_State_15_Repeat:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
+ mes "Hurry back my friend!\"";
+ close;
+
+L_State_16:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\"";
+ next;
+
+ menu
+ "Yes she is also working on threading to sew the materials together", -,
+ "Why would I do that for?", L_Close;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Wow she did not only accept but she is willing to sew these materials for me?";
+ mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\"";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Is there anything I can do in the meanwhile?\"";
+ next;
+ menu
+ "Actually she wanted the design drawings to know what it should look like.", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Of course! How could I forget, I drew the designs right after the dream I had.";
+ mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\"";
+ next;
+
+ menu
+ "Sure thing be back soon!", -,
+ "... I'll take a nap first.", L_Close;
+
+ set QUEST_WG_state, 17;
+
+ message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
+ mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
+
+ close;
+
+L_State_16_Repeat:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Please my friend, bring my designs to Lora Tay.\"";
+ close;
+
+L_State_17:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Wow is that the dress?";
+ mes "It looks fabulous...\"";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"But I do notice it is missing something from my design.\"";
+ next;
+
+ menu
+ "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\"";
+ next;
+
+ goto L_State_17_AskItems;
+
+L_State_17_AskItems:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
+ next;
+
+ menu
+ "Sure thing, I will go get them!", -,
+ "Here you are!", L_State_17_GiveItems;
+ set QUEST_WG_state, 21;
+
+ close;
+
+L_State_17_NotEnoughItems:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"My friend, sorry to disappoint you, but you are lacking some cloth.";
+ mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
+ close;
+
+L_State_17_GiveItems:
+ if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS)
+ goto L_State_17_NotEnoughItems;
+ delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
+ set QUEST_WG_state, 22;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Great now just a little cloth here........\"";
+ next;
+ mes "............................";
+ next;
+ mes "...................";
+ next;
+ mes "..............";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"It's finished!";
+ mes "The finest dress in my design is finally finished!\"";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I dont know how I can repay you for all your hard work...\"";
+ next;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Hmmm I know something that will be good for you and for myself!\"";
+ next;
+
+ menu
+ "What is it?", -;
+
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"How about I let you buy the dress off me?";
+ mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of.";
+ mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ next;
+
+ goto L_State_17_BuyDress;
+
+L_State_17_ProposeBuyDress:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Did you consider buying the dress off me?";
+ mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ next;
+
+ goto L_State_17_BuyDress;
+
+L_State_17_BuyDress:
+ menu
+ "Wow that sounds great ill take it!", -,
+ "I'll think about it...", L_Close;
+
+ getinventorylist;
+ if (@inventory_count == 100)
+ goto L_Inventory;
+
+ set Zeny, Zeny - @FINEDRESS_GP;
+ getitem "FineDress", 1;
+ set QUEST_WG_state, 23;
+
+ close;
+
+L_State_17_InventoryFull:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\"";
+ close;
+
+L_State_18:
+ // Same dialog than on state 13, but we could add something about the dress
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You are so glamourous, my dear friend!";
+ mes "I have done a very good job on your clothes!\"";
+ close;
+
+L_Close:
+ close;
+
}