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-rw-r--r--world/map/npc/010-2/_import.txt10
-rw-r--r--world/map/npc/010-2/_mobs.txt8
-rw-r--r--world/map/npc/010-2/_warps.txt10
-rw-r--r--world/map/npc/010-2/chef.txt201
-rw-r--r--world/map/npc/010-2/dimonds.txt548
-rw-r--r--world/map/npc/010-2/doug.txt110
-rw-r--r--world/map/npc/010-2/loratay.txt704
-rw-r--r--world/map/npc/010-2/workers.txt13
8 files changed, 1604 insertions, 0 deletions
diff --git a/world/map/npc/010-2/_import.txt b/world/map/npc/010-2/_import.txt
new file mode 100644
index 00000000..567b7a12
--- /dev/null
+++ b/world/map/npc/010-2/_import.txt
@@ -0,0 +1,10 @@
+// Map 010-2: Dimond's Cove
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 010-2.gat
+npc: npc/010-2/_mobs.txt
+npc: npc/010-2/_warps.txt
+npc: npc/010-2/chef.txt
+npc: npc/010-2/dimonds.txt
+npc: npc/010-2/doug.txt
+npc: npc/010-2/loratay.txt
+npc: npc/010-2/workers.txt
diff --git a/world/map/npc/010-2/_mobs.txt b/world/map/npc/010-2/_mobs.txt
new file mode 100644
index 00000000..efa9aa57
--- /dev/null
+++ b/world/map/npc/010-2/_mobs.txt
@@ -0,0 +1,8 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Dimond's Cove mobs
+
+
+
+010-2.gat,0,0,0 script Mob010-2 -1,{
+ end;
+}
diff --git a/world/map/npc/010-2/_warps.txt b/world/map/npc/010-2/_warps.txt
new file mode 100644
index 00000000..76e2be8b
--- /dev/null
+++ b/world/map/npc/010-2/_warps.txt
@@ -0,0 +1,10 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Dimond's Cove warps
+
+010-2.gat,27,24 warp ToCellar -1,-1,010-2.gat,35,68
+010-2.gat,32,45 warp ToOutdoor -1,-1,010-1.gat,36,95
+010-2.gat,40,27 warp To2ndFloor 1,-1,010-2.gat,82,26
+010-2.gat,36,68 warp To1stFloor -1,-1,010-2.gat,28,24
+010-2.gat,67,27 warp To3rdFloor 1,-1,010-2.gat,67,71
+010-2.gat,83,29 warp To1stFloor 1,-1,010-2.gat,40,27
+010-2.gat,67,73 warp To2ndFloor 1,-1,010-2.gat,67,28
diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt
new file mode 100644
index 00000000..d687bf91
--- /dev/null
+++ b/world/map/npc/010-2/chef.txt
@@ -0,0 +1,201 @@
+010-2.gat,33,25,0 script Chef 148,{
+
+// lines belong to easter 2011:
+// set @month, 4;
+// set @start_day, 15;
+// set @end_day, 30;
+
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny;
+
+L_Begin:
+ mes "[Chef]";
+ mes "";
+ mes "\"I'm too busy right now to talk.\"";
+
+ callfunc "KadiyaSubquestConsts";
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_chococake;
+
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_cupcake;
+ close;
+
+L_lace_chococake:
+ next;
+ menu
+ "Sorry.", L_end,
+ "I need your help with a sick young girl!", -;
+
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
+ close;
+
+L_lace_cupcake:
+ next;
+ menu
+ "Sorry.", L_end,
+ "I need your help with a sick young girl!", -;
+
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
+ next;
+
+ menu
+ "No, sorry.", L_bringit,
+ "Yes, here you are.", -;
+
+ if (countitem ("MopoxCurePotion") < 1)
+ goto L_bringit;
+
+ mes "[Chef]";
+ mes "";
+ mes "He shudders as he smells the bottle.";
+ mes "\"That is disgusting! How do you expect me to mask this?\"";
+ mes "He ponders his own question for a moment.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
+ next;
+
+ menu
+ "I'll go and get it.", L_end,
+ "Here you are!", -,
+ "Not now.", L_end;
+
+ if (countitem ("GingerBreadMan") < 3) goto L_no_gingerbread;
+ if (countitem ("Orange") < 1) goto L_no_orange;
+ if (countitem ("MopoxCurePotion") < 1) goto L_no_potion;
+ if (zeny < 500) goto L_no_zeny;
+
+ set zeny, zeny - 500;
+ delitem "GingerBreadMan", 3;
+ delitem "Orange", 1;
+ delitem "MopoxCurePotion", 1;
+
+ getitem "LacedOrangeCupcake", 1;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Good, good. This should work.\"";
+ mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Take a seat.\"";
+ mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
+ mes "Finally, he removes the form and carefully extracts the cupcake.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
+ close;
+
+L_no_gingerbread:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need three pieces of gingerbread.\"";
+ close;
+
+L_no_orange:
+ mes "[Chef]";
+ mes "";
+ mes "\"Please bring me an orange for these cupcakes.\"";
+ close;
+
+L_no_zeny:
+ mes "[Chef]";
+ mes "";
+ mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
+ close;
+
+L_no_potion:
+ mes "[Chef]";
+ mes "";
+ mes "\"Where did your Mopox potion go?\"";
+ close;
+
+L_bringit:
+ mes "[Chef]";
+ mes "";
+ mes "\"Bring it here when you do.\"";
+ next;
+
+L_End:
+ close;
+
+L_JellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I can't talk right now... I'm too busy.\"";
+ next;
+ mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
+ next;
+ mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
+ menu
+ "I would really appreciate that!", -,
+ "Nah, I decided not to do that stupid quest.", L_End;
+ set QUEST_Easter11, 8;
+
+L_MakeJellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need you to bring me some candies.\"";
+ mes "\"I think 15 should be enough.\"";
+ mes "\"Sea slimes seem to have those, so try them.\"";
+ mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
+ menu
+ "I have some candies!", -,
+ "Ok, I will be back soon.", L_End,
+ "I changed my mind, forget about it.", L_End;
+
+ if(countitem("Candy") < 15) goto L_EasterNotEnough;
+ if(countitem("Candy") >= 15) goto L_EasterEnough;
+ close;
+
+L_EasterNotEnough:
+ mes "[Chef]";
+ mes "";
+ mes "\"You do not have enough candies for me to work with yet.\"";
+ mes "\"Please go get more.\"";
+ close;
+
+L_EasterEnough:
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Candy") > 15) goto L_EasterTooMany;
+ if(countitem("Candy") < 15) goto L_EasterNotEnough;
+ delitem "Candy", 15;
+ getitem "JellyBeans", 1;
+ set QUEST_Easter11, 9;
+ mes "[Chef]";
+ mes "";
+ mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
+ mes "He puts the candies into a pot and starts melting them.";
+ mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
+ mes "\"Here are your Jelly Beans.\"";
+ close;
+
+L_TooMany:
+ mes "[Chef]";
+ mes "";
+ mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
+ close;
+
+L_SeeBunny:
+ mes "[Chef]";
+ mes "";
+ mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
+ next;
+ goto L_Begin;
+ close;
+
+}
diff --git a/world/map/npc/010-2/dimonds.txt b/world/map/npc/010-2/dimonds.txt
new file mode 100644
index 00000000..c1578d55
--- /dev/null
+++ b/world/map/npc/010-2/dimonds.txt
@@ -0,0 +1,548 @@
+//
+
+010-2.gat,34,38,0 script Dimond 165,{
+ mes "[Dimond]";
+ mes "\"Welcome to Dimond's Cove!\"";
+ mes "";
+ mes "\"Talk to the waitress to get some Food.\"";
+ mes "";
+ mes "\"We also have shops on the 2nd Floor,";
+ mes "and an inn on the 3rd Floor.\"";
+ close;
+}
+
+010-2.gat,40,35,0 script Phil 157,{
+ mes "[Phil]";
+ mes "\"We're having problems with our equipment!\"";
+ next;
+ mes "[Phil]";
+ mes "\"I don't know if we can play any songs!\"";
+ close;
+}
+
+010-2.gat,40,37,0 script Jerry 160,{
+ mes "[Jerry]";
+ mes "\"I don't know what's wrong.\"";
+ next;
+ mes "[Jerry]";
+ mes "\"We should be able to play you music in the future!\"";
+ close;
+}
+
+010-2.gat,42,36,0 script Robert 162,{
+ mes "[Robert]";
+ mes "\"I hope we can figure something out!\"";
+ next;
+ mes "[Robert]";
+ mes "\"We are kinda useless if we can't play music.\"";
+ close;
+}
+
+010-2.gat,35,35,0 script Shannon 193,{
+ set @month, 1;
+ set @start_day, 24;
+ set @end_day, 26;
+ if (gettime(6) != @month) goto no_event;
+ if (gettime(5) < @start_day) goto no_event;
+ if (gettime(5) > @end_day) goto no_event;
+ if (gettimetick(2)-TUT_var < 2*7*86400 ) //player must be created at least 2 weeks ago
+ goto no_event;
+ if (FLAGS & FLAG_HAS_BOWLER_BURNSDAY ) goto event_done;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+
+ mes "[Shannon]";
+ mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is what I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
+ next;
+ mes "\"Before I start, it is traditional to eat, drink and be merry, so help from you will be great and keep me reading.\"";
+ next;
+ mes "\"O thou! whatever title suit thee,--\"";
+ mes "\"Auld Hornie, Satan, Nick, or Clootie!\"";
+ mes "\"Wha in yon cavern, grim an' sootie,\"";
+ mes "\"Clos'd under hatches,\"";
+ mes "\"Spairges about the brunstane cootie\"";
+ mes "\"To scaud poor wretches!\"";
+ callsub food_menu;
+ mes "\"Hear me, Auld Hangie, for a wee,\"";
+ mes "\"An' let poor damned bodies be;\"";
+ mes "\"I'm sure sma' pleasure it can gie,\"";
+ mes "\"E'en to a deil,\"";
+ mes "\"To skelp an' scaud poor dogs like me,\"";
+ mes "\"An' hear us squeel!\"";
+ callsub food_menu;
+ mes "\"Great is thy pow'r, an' great thy fame;\"";
+ mes "\"Far ken'd an' noted is thy name;\"";
+ mes "\"An' tho' yon lowin heugh's thy hame,\"";
+ mes "\"Thou travels far;\"";
+ mes "\"An' faith! thou's neither lag nor lame,\"";
+ mes "\"Nor blate nor scaur.\"";
+ callsub food_menu;
+ mes "\"Whyles, ranging like a roarin lion,\"";
+ mes "\"For prey a' holes an' corners tryin;\"";
+ mes "\"Whyles, on the strong-wing'd tempest flyin,\"";
+ mes "\"Tirlin' the kirks;\"";
+ mes "\"Whyles, in the human bosom pryin,\"";
+ mes "\"Unseen thou lurks.\"";
+ callsub food_menu;
+ mes "\"I've heard my rev'rend graunie say,\"";
+ mes "\"In lanely glens ye like to stray;\"";
+ mes "\"Or whare auld ruin'd castles gray\"";
+ mes "\"Nod to the moon,\"";
+ mes "\"Ye fright the nightly wand'rer's way\"";
+ mes "\"Wi' eldritch croon.\"";
+ callsub food_menu;
+ mes "\"When twilight did my graunie summon\"";
+ mes "\"To say her pray'rs, douce honest woman!\"";
+ mes "\"Aft yont the dike she's heard you bummin,\"";
+ mes "\"Wi' eerie drone;\"";
+ mes "\"Or, rustlin thro' the boortrees comin,\"";
+ mes "\"Wi' heavy groan.\"";
+ callsub food_menu;
+ mes "\"Ae dreary, windy, winter night,\"";
+ mes "\"The stars shot down wi' sklentin light,\"";
+ mes "\"Wi' you mysel I gat a fright,\"";
+ mes "\"Ayont the lough;\"";
+ mes "\"Ye like a rash-buss stood in sight,\"";
+ mes "\"Wi' waving sugh.\"";
+ callsub food_menu;
+ mes "\"The cudgel in my nieve did shake,\"";
+ mes "\"Each bristl'd hair stood like a stake,\"";
+ mes "\"When wi' an eldritch, stoor 'Quaick, quaick,'\"";
+ mes "\"Amang the springs,\"";
+ mes "\"Awa ye squatter'd like a drake,\"";
+ mes "\"On whistling wings.\"";
+ callsub food_menu;
+ mes "\"Let warlocks grim an' wither'd hags\"";
+ mes "\"Tell how wi' you on ragweed nags\"";
+ mes "\"They skim the muirs an' dizzy crags\"";
+ mes "\"Wi' wicked speed;\"";
+ mes "\"And in kirk-yards renew their leagues,\"";
+ mes "\"Owre howket dead.\"";
+ callsub food_menu;
+ mes "\"Thence, countra wives wi' toil an' pain\"";
+ mes "\"May plunge an' plunge the kirn in vain;\"";
+ mes "\"For oh! the yellow treasure's taen\"";
+ mes "\"By witchin skill;\"";
+ mes "\"An' dawtet, twal-pint hawkie's gaen\"";
+ mes "\"As yell's the bill.\"";
+ callsub food_menu;
+ mes "\"Thence, mystic knots mak great abuse,\"";
+ mes "\"On young guidmen, fond, keen, an' croose;\"";
+ mes "\"When the best wark-lume i' the house,\"";
+ mes "\"By cantraip wit,\"";
+ mes "\"Is instant made no worth a louse,\"";
+ mes "\"Just at the bit.\"";
+ callsub food_menu;
+ mes "\"When thowes dissolve the snawy hoord,\"";
+ mes "\"An' float the jinglin icy-boord,\"";
+ mes "\"Then water-kelpies haunt the foord\"";
+ mes "\"By your direction,\"";
+ mes "\"An' nighted trav'lers are allur'd\"";
+ mes "\"To their destruction.\"";
+ callsub food_menu;
+ mes "\"And aft your moss-traversing spunkies\"";
+ mes "\"Decoy the wight that late an drunk is:\"";
+ mes "\"The bleezin, curst, mischievous monkeys\"";
+ mes "\"Delude his eyes,\"";
+ mes "\"Till in some miry slough he sunk is,\"";
+ mes "\"Ne'er mair to rise.\"";
+ callsub food_menu;
+ mes "\"When Masons' mystic word an grip\"";
+ mes "\"In storms an' tempests raise you up,\"";
+ mes "\"Some cock or cat your rage maun stop,\"";
+ mes "\"Or, strange to tell!\"";
+ mes "\"The youngest brither ye wad whip\"";
+ mes "\"Aff straught to hell!\"";
+ callsub food_menu;
+ mes "\"Lang syne, in Eden'd bonie yard,\"";
+ mes "\"When youthfu' lovers first were pair'd,\"";
+ mes "\"An all the soul of love they shar'd,\"";
+ mes "\"The raptur'd hour,\"";
+ mes "\"Sweet on the fragrant flow'ry swaird,\"";
+ mes "\"In shady bow'r;\"";
+ callsub food_menu;
+ mes "\"Then you, ye auld snick-drawin dog!\"";
+ mes "\"Ye cam to Paradise incog,\"";
+ mes "\"And play'd on man a cursed brogue,\"";
+ mes "\"(Black be your fa'!)\"";
+ mes "\"An gied the infant warld a shog,\"";
+ mes "\"Maist ruin'd a'.\"";
+ callsub food_menu;
+ mes "\"D'ye mind that day, when in a bizz,\"";
+ mes "\"Wi' reeket duds an reestet gizz,\"";
+ mes "\"Ye did present your smoutie phiz\"";
+ mes "\"Mang better folk,\"";
+ mes "\"An' sklented on the man of Uz\"";
+ mes "\"Your spitefu' joke?\"";
+ callsub food_menu;
+ mes "\"An' how ye gat him i' your thrall,\"";
+ mes "\"An' brak him out o' house and hal',\"";
+ mes "\"While scabs and blotches did him gall,\"";
+ mes "\"Wi' bitter claw,\"";
+ mes "\"An' lows'd his ill-tongued, wicked scaul,\"";
+ mes "\"Was warst ava?\"";
+ callsub food_menu;
+ mes "\"But a' your doings to rehearse,\"";
+ mes "\"Your wily snares an' fechtin fierce,\"";
+ mes "\"Sin' that day Michael did you pierce,\"";
+ mes "\"Down to this time,\"";
+ mes "\"Wad ding a Lallan tongue, or Erse,\"";
+ mes "\"In prose or rhyme.\"";
+ callsub food_menu;
+ mes "\"An' now, Auld Cloots, I ken ye're thinkin,\"";
+ mes "\"A certain Bardie's rantin, drinkin,\"";
+ mes "\"Some luckless hour will send him linkin,\"";
+ mes "\"To your black pit;\"";
+ mes "\"But faith! he'll turn a corner jinkin,\"";
+ mes "\"An' cheat you yet.\"";
+ callsub food_menu;
+ mes "\"But fare you weel, Auld Nickie-ben!\"";
+ mes "\"O wad ye tak a thought an' men'!\"";
+ mes "\"Ye aiblins might--I dinna ken--\"";
+ mes "\"Still hae a stake:\"";
+ mes "\"I'm wae to think upo' yon den,\"";
+ mes "\"Ev'n for your sake!\"";
+ next;
+ mes "\"Well, that was the poem. What do you think of it?\"";
+ menu
+ "It was a bit long and kind of hard to understand, but thanks for reading.", -;
+
+ mes "[Shannon]";
+ mes "\"Well, thanks for coming to the supper. Also, thanks for helping me make it through the poem. Here, take this hat. When you wear it, wear it with the class you showed me today. Happy Burns' Supper!\"";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+ getitem "bowlerhat", 1;
+ set FLAGS, FLAGS | FLAG_HAS_BOWLER_BURNSDAY;
+ close;
+
+no_event:
+ mes "[Shannon]";
+ mes "\"I'm a traveling poet and admirer of Robert Burns.\"";
+ close;
+
+event_done:
+ mes "[Shannon]";
+ mes "\"Ah, my dear friend. Good to see you again in this remarkable time of the year.\"";
+ next;
+ mes "\"Welcome to Dimond's Cove. We are celebrating Robert Burns with supper and poems. You provide the supper and I'll provide a poem by Robert Burns. He was otherwise known as 'The Bard' and wrote many poems. The music of language is I love most. The language of poetry. While his accent is thick, his poems tell stories that stir the soul. I'll read a poem by him and you can tell me what you think.\"";
+ next;
+ mes "\"O thou! whatever title suit thee,--\"";
+ mes "\"Auld Hornie, Satan, Nick, or Clootie!\"";
+ mes "\"Wha in yon cavern, grim an' sootie,\"";
+ mes "\"Clos'd under hatches,\"";
+ mes "\"Spairges about the brunstane cootie\"";
+ mes "\"To scaud poor wretches!\"";
+ next;
+ mes "\"Hear me, Auld Hangie, for a wee,\"";
+ mes "\"An' let poor damned bodies be;\"";
+ mes "\"I'm sure sma' pleasure it can gie,\"";
+ mes "\"E'en to a deil,\"";
+ mes "\"To skelp an' scaud poor dogs like me,\"";
+ mes "\"An' hear us squeel!\"";
+ next;
+ mes "\"Great is thy pow'r, an' great thy fame;\"";
+ mes "\"Far ken'd an' noted is thy name;\"";
+ mes "\"An' tho' yon lowin heugh's thy hame,\"";
+ mes "\"Thou travels far;\"";
+ mes "\"An' faith! thou's neither lag nor lame,\"";
+ mes "\"Nor blate nor scaur.\"";
+ next;
+ mes "\"Whyles, ranging like a roarin lion,\"";
+ mes "\"For prey a' holes an' corners tryin;\"";
+ mes "\"Whyles, on the strong-wing'd tempest flyin,\"";
+ mes "\"Tirlin' the kirks;\"";
+ mes "\"Whyles, in the human bosom pryin,\"";
+ mes "\"Unseen thou lurks.\"";
+ next;
+ mes "\"I've heard my rev'rend graunie say,\"";
+ mes "\"In lanely glens ye like to stray;\"";
+ mes "\"Or whare auld ruin'd castles gray\"";
+ mes "\"Nod to the moon,\"";
+ mes "\"Ye fright the nightly wand'rer's way\"";
+ mes "\"Wi' eldritch croon.\"";
+ next;
+ mes "\"When twilight did my graunie summon\"";
+ mes "\"To say her pray'rs, douce honest woman!\"";
+ mes "\"Aft yont the dike she's heard you bummin,\"";
+ mes "\"Wi' eerie drone;\"";
+ mes "\"Or, rustlin thro' the boortrees comin,\"";
+ mes "\"Wi' heavy groan.\"";
+ next;
+ mes "\"Ae dreary, windy, winter night,\"";
+ mes "\"The stars shot down wi' sklentin light,\"";
+ mes "\"Wi' you mysel I gat a fright,\"";
+ mes "\"Ayont the lough;\"";
+ mes "\"Ye like a rash-buss stood in sight,\"";
+ mes "\"Wi' waving sugh.\"";
+ next;
+ mes "\"The cudgel in my nieve did shake,\"";
+ mes "\"Each bristl'd hair stood like a stake,\"";
+ mes "\"When wi' an eldritch, stoor 'Quaick, quaick,'\"";
+ mes "\"Amang the springs,\"";
+ mes "\"Awa ye squatter'd like a drake,\"";
+ mes "\"On whistling wings.\"";
+ next;
+ mes "\"Let warlocks grim an' wither'd hags\"";
+ mes "\"Tell how wi' you on ragweed nags\"";
+ mes "\"They skim the muirs an' dizzy crags\"";
+ mes "\"Wi' wicked speed;\"";
+ mes "\"And in kirk-yards renew their leagues,\"";
+ mes "\"Owre howket dead.\"";
+ next;
+ mes "\"Thence, countra wives wi' toil an' pain\"";
+ mes "\"May plunge an' plunge the kirn in vain;\"";
+ mes "\"For oh! the yellow treasure's taen\"";
+ mes "\"By witchin skill;\"";
+ mes "\"An' dawtet, twal-pint hawkie's gaen\"";
+ mes "\"As yell's the bill.\"";
+ next;
+ mes "\"Thence, mystic knots mak great abuse,\"";
+ mes "\"On young guidmen, fond, keen, an' croose;\"";
+ mes "\"When the best wark-lume i' the house,\"";
+ mes "\"By cantraip wit,\"";
+ mes "\"Is instant made no worth a louse,\"";
+ mes "\"Just at the bit.\"";
+ next;
+ mes "\"When thowes dissolve the snawy hoord,\"";
+ mes "\"An' float the jinglin icy-boord,\"";
+ mes "\"Then water-kelpies haunt the foord\"";
+ mes "\"By your direction,\"";
+ mes "\"An' nighted trav'lers are allur'd\"";
+ mes "\"To their destruction.\"";
+ next;
+ mes "\"And aft your moss-traversing spunkies\"";
+ mes "\"Decoy the wight that late an drunk is:\"";
+ mes "\"The bleezin, curst, mischievous monkeys\"";
+ mes "\"Delude his eyes,\"";
+ mes "\"Till in some miry slough he sunk is,\"";
+ mes "\"Ne'er mair to rise.\"";
+ next;
+ mes "\"When Masons' mystic word an grip\"";
+ mes "\"In storms an' tempests raise you up,\"";
+ mes "\"Some cock or cat your rage maun stop,\"";
+ mes "\"Or, strange to tell!\"";
+ mes "\"The youngest brither ye wad whip\"";
+ mes "\"Aff straught to hell!\"";
+ next;
+ mes "\"Lang syne, in Eden'd bonie yard,\"";
+ mes "\"When youthfu' lovers first were pair'd,\"";
+ mes "\"An all the soul of love they shar'd,\"";
+ mes "\"The raptur'd hour,\"";
+ mes "\"Sweet on the fragrant flow'ry swaird,\"";
+ mes "\"In shady bow'r;\"";
+ next;
+ mes "\"Then you, ye auld snick-drawin dog!\"";
+ mes "\"Ye cam to Paradise incog,\"";
+ mes "\"And play'd on man a cursed brogue,\"";
+ mes "\"(Black be your fa'!)\"";
+ mes "\"An gied the infant warld a shog,\"";
+ mes "\"Maist ruin'd a'.\"";
+ next;
+ mes "\"D'ye mind that day, when in a bizz,\"";
+ mes "\"Wi' reeket duds an reestet gizz,\"";
+ mes "\"Ye did present your smoutie phiz\"";
+ mes "\"Mang better folk,\"";
+ mes "\"An' sklented on the man of Uz\"";
+ mes "\"Your spitefu' joke?\"";
+ next;
+ mes "\"An' how ye gat him i' your thrall,\"";
+ mes "\"An' brak him out o' house and hal',\"";
+ mes "\"While scabs and blotches did him gall,\"";
+ mes "\"Wi' bitter claw,\"";
+ mes "\"An' lows'd his ill-tongued, wicked scaul,\"";
+ mes "\"Was warst ava?\"";
+ next;
+ mes "\"But a' your doings to rehearse,\"";
+ mes "\"Your wily snares an' fechtin fierce,\"";
+ mes "\"Sin' that day Michael did you pierce,\"";
+ mes "\"Down to this time,\"";
+ mes "\"Wad ding a Lallan tongue, or Erse,\"";
+ mes "\"In prose or rhyme.\"";
+ next;
+ mes "\"An' now, Auld Cloots, I ken ye're thinkin,\"";
+ mes "\"A certain Bardie's rantin, drinkin,\"";
+ mes "\"Some luckless hour will send him linkin,\"";
+ mes "\"To your black pit;\"";
+ mes "\"But faith! he'll turn a corner jinkin,\"";
+ mes "\"An' cheat you yet.\"";
+ next;
+ mes "\"But fare you weel, Auld Nickie-ben!\"";
+ mes "\"O wad ye tak a thought an' men'!\"";
+ mes "\"Ye aiblins might--I dinna ken--\"";
+ mes "\"Still hae a stake:\"";
+ mes "\"I'm wae to think upo' yon den,\"";
+ mes "\"Ev'n for your sake!\"";
+ next;
+ mes "\"Well, that was the poem. What do you think of it?\"";
+ menu
+ "It was a bit long and kind of hard to understand, but thanks for reading.", -;
+ close;
+
+L_Full_Inv:
+ mes "[Shannon]";
+ mes "\"Your possessions seems to be a burden to you.\"";
+ next;
+ mes "\"Maybe you should turn away from the mundane world and get rid of this burden to change your view to the beauty of poetry.\"";
+ close;
+
+food_menu:
+ setarray @choice_idx, 0,0,0,0,0,0;
+ setarray @choice$, "","","","","","";
+
+ set @C_steak, 676;
+ set @C_chickenleg, 562;
+ set @C_redapple, 535;
+ set @C_greenapple, 719;
+ set @C_beer, 539;
+
+ // counter of available answers
+ set @choices_nr, 0;
+
+ if (countitem("Steak") == 0) goto L_nosteaks;
+ set @choice_idx[@choices_nr], @C_steak;
+ set @choice$[@choices_nr], "Offer him a steak.";
+ set @choices_nr, @choices_nr + 1;
+L_nosteaks:
+ if (countitem("ChickenLeg") == 0) goto L_nochickenleg;
+ set @choice_idx[@choices_nr], @C_chickenleg;
+ set @choice$[@choices_nr], "Offer him a chicken leg.";
+ set @choices_nr, @choices_nr + 1;
+L_nochickenleg:
+ if (countitem("RedApple") == 0) goto L_noredapple;
+ set @choice_idx[@choices_nr], @C_redapple;
+ set @choice$[@choices_nr], "Offer him a red apple.";
+ set @choices_nr, @choices_nr + 1;
+L_noredapple:
+ if (countitem("GreenApple") == 0) goto L_nogreenapple;
+ set @choice_idx[@choices_nr], @C_greenapple;
+ set @choice$[@choices_nr], "Offer him a green apple.";
+ set @choices_nr, @choices_nr + 1;
+L_nogreenapple:
+ if (countitem("Beer") == 0) goto L_nobeer;
+ set @choice_idx[@choices_nr], @C_beer;
+ set @choice$[@choices_nr], "Offer him a beer.";
+ set @choices_nr, @choices_nr + 1;
+L_nobeer:
+ set @choice_idx[@choices_nr], @C_nevermind;
+ set @choice$[@choices_nr], "Leave";
+
+ menu
+ @choice$[0],-,
+ @choice$[1],-,
+ @choice$[2],-,
+ @choice$[3],-,
+ @choice$[4],-,
+ @choice$[5],-,
+ @choice$[6],-,
+ @choice$[7],-,
+ @choice$[8],-,
+ @choice$[9],-,
+ @choice$[10],-;
+
+ set @choose, @menu - 1;
+ if (@choice_idx[@choose] == 0)
+ goto leave;
+ if ((countitem("Steak") != 0) && (@choice_idx[@choose] == @C_steak)) goto rem_item;
+ if ((countitem("ChickenLeg") != 0) && (@choice_idx[@choose] == @C_chickenleg)) goto rem_item;
+ if ((countitem("RedApple") != 0) && (@choice_idx[@choose] == @C_redapple)) goto rem_item;
+ if ((countitem("GreenApple") != 0) && (@choice_idx[@choose] == @C_greenapple)) goto rem_item;
+ if ((countitem("Beer") != 0) && (@choice_idx[@choose] == @C_beer)) goto rem_item;
+
+ // fallthrough only when player remove the items while in menu, trying to cheat
+ // the quest will need to be started again
+ mes "\"What you are offering, you do not have. Do not try to betray me. Come back when you have better morals.\"";
+ close;
+
+rem_item:
+ delitem @choice_idx[@choose], 1;
+ return;
+
+leave:
+ close;
+}
+
+010-2.gat,27,30,0 script Bar Rules 127,{
+ mes "Dimonds Cove Bar Rules";
+ next;
+ mes "No excessive drinking!";
+ mes "If your sprite starts to stagger we will ask you to leave.";
+ next;
+ mes "No offensive chat.";
+ mes "This is a nice establishment.";
+ mes "Crude and offensive behavior will be reported to TMW GM's.";
+ next;
+ mes "Please be respectful of others.";
+ mes "Not everyone has the same experience and should all be treated";
+ mes "with equal respect.";
+ next;
+ mes "Thank You,";
+ mes "Dimonds Cove Management";
+ close;
+}
+
+010-2.gat,71,38,0 script Store Policy 127,{
+ mes "All sales are final.";
+ mes "Returns are subject to a 50% re-stocking fee.";
+ close;
+}
+
+010-2.gat,77,38,0 script Store Policy 127,{
+ mes "All sales are final.";
+ mes "Returns are subject to a 50% re-stocking fee.";
+ close;
+}
+
+010-2.gat,36,30,0 script Directions 127,{
+ mes "This way to the Dimonds Cove Inn.";
+ mes "Five star accommodation for the weary traveler!";
+ close;
+}
+
+010-2.gat,80,32,0 script Dimonds Cove 1 127,{
+ mes "The Story of Dimonds Cove";
+ next;
+ mes "One day Dimond D. Stone dreamed of her own restaurant.";
+ mes "Dimond sold her food alone in this spot for some time,";
+ mes "longing for the day she would have a building.";
+ mes "She met an adventurer named Merlin outside of the";
+ mes "desert mines one day.";
+ next;
+ mes "They became friends and Dimond told Merlin about her idea.";
+ mes "Merlin was a accomplished carpenter and wanted to make a new";
+ mes "place in the world. He told Dimond that he would make her";
+ mes "restaurant for her. He gathered the tools and after much";
+ mes "hard work, Dimonds Cove was built.";
+ next;
+ mes "(See Dimonds Cove 2)";
+ close;
+}
+
+010-2.gat,85,32,0 script Dimonds Cove 2 127,{
+ mes "List of Events at Dimonds Cove";
+ mes "January 2008 - Construction of Dimonds Cove.";
+ close;
+}
+
+
+010-2.gat,71,30,0 script Inn 127,{
+ mes "Welcome to the Dimonds Cove Inn";
+ mes "Rooms are 200 gp a night.";
+ mes "Plese check in with Basil.";
+ close;
+}
+
+
+010-2.gat,24,27,0 shop Bartender 112,539:175,567:500,568:500
+
+010-2.gat,32,34,0 shop Waitress 139,519:100,533:150,534:90,562:500,676:200
+
+010-2.gat,85,41,0 shop Blacksmith 146,545:20000,529:-1,603:-1
+
+010-2.gat,65,41,0 shop General Store 137,586:1000,524:1600,544:10000,632:10000,528:1000,735:-1
+
+010-2.gat,75,68,0 script Basil 107,{
+ set @npcname$, "Basil the Inn Keeper";
+ set @cost, 200;
+ callfunc "Inn";
+}
+
diff --git a/world/map/npc/010-2/doug.txt b/world/map/npc/010-2/doug.txt
new file mode 100644
index 00000000..d072073d
--- /dev/null
+++ b/world/map/npc/010-2/doug.txt
@@ -0,0 +1,110 @@
+//
+
+010-2.gat,68,87,0 script Doug 113,{
+ if(CaveSnakeLamp == 1) goto L_State2;
+ if(CaveSnakeLamp == 2) goto L_Done;
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto L_0;
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+
+L_0:
+ mes "[Doug]";
+ mes "\"I need 20 more Cave Snake Lamps to make my light!\"";
+ next;
+ goto L_Question;
+
+L_1:
+ mes "[Doug]";
+ mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\"";
+ next;
+ goto L_Question;
+
+L_2:
+ mes "[Doug]";
+ mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\"";
+ next;
+ goto L_Question;
+
+L_3:
+ mes "[Doug]";
+ mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\"";
+ next;
+ goto L_Question;
+
+L_Question:
+ mes "[Doug]";
+ mes "\"Will you help me find 20 Cave Snake Lamps?\"";
+ next;
+ menu
+ "Yes", L_Sure,
+ "No", -;
+ close;
+
+L_Sure:
+ set CaveSnakeLamp, 1;
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto J_0;
+ if(@TEMP == 1) goto J_1;
+ if(@TEMP == 2) goto J_2;
+ if(@TEMP == 3) goto J_3;
+
+J_0:
+ mes "[Doug]";
+ mes "\"Thank you!\"";
+ next;
+ goto L_Go;
+
+J_1:
+ mes "[Doug]";
+ mes "\"I don't know how to thank you enough!\"";
+ next;
+ goto L_Go;
+
+J_2:
+ mes "[Doug]";
+ mes "\"I will pay you when you get them!\"";
+ next;
+ goto L_Go;
+
+J_3:
+ mes "[Doug]";
+ mes "\"I'm sure I will give a small reward. :D\"";
+ next;
+ goto L_Go;
+
+L_Go:
+ mes "[Doug]";
+ mes "\"Now please go get me 20 Cave Snake Lamps.\"";
+ close;
+
+L_State2:
+ if(countitem("CaveSnakeLamp") >= 20) goto L_Have;
+ mes "[Doug]";
+ mes "\"Please help me collect 20 Cave Snake Lamps!\"";
+ close;
+
+L_Have:
+ mes "[Doug]";
+ mes "\"Cool! Now I can make this light!\"";
+ next;
+
+ if(countitem("CaveSnakeLamp") < 20) goto L_State2;
+ delitem "CaveSnakeLamp", 20;
+ set zeny, zeny + 5000;
+ getexp 5000, 0;
+ set CaveSnakeLamp, 2;
+
+ mes "[Doug]";
+ mes "\"Here's what I got to give you!\"";
+ mes "";
+ mes "[5000 experience points]";
+ mes "[5000 gold]";
+ close;
+
+L_Done:
+ mes "[Doug]";
+ mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
+ close;
+}
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt
new file mode 100644
index 00000000..2472ba86
--- /dev/null
+++ b/world/map/npc/010-2/loratay.txt
@@ -0,0 +1,704 @@
+010-2.gat,85,85,0 script Lora Tay 151,{
+
+ set @ROBE_COCOONS_NR, 150; // must be multiple of ten
+ set @ROBE_ZENY, 10000;
+
+ if (QUEST_WG_state == 10)
+ goto L_agostine_menu;
+ if (QUEST_WG_state >= 11)
+ goto L_regular_intro;
+
+ set @t, rand(3);
+ if (@t == 0) goto L_intro_0;
+ if (@t == 1) goto L_intro_1;
+
+ mes "You see a middle-aged woman furiously sewing away at what appears to be a very expensive dress. Her fingers are moving so nimbly that you find it near-impossible to follow the needle.";
+
+ goto L_intro_over;
+L_intro_0:
+ mes "You notice a middle-aged woman carefully drawing lines on a large sheet of cotton.";
+
+ goto L_intro_over;
+L_intro_1:
+ mes "You see a middle-aged woman cautiously but surprisingly swiftly cutting out shapes from a huge cotton sheet. The scissors glide along the cloth as if it were butter, never leaving the premarked lines.";
+
+L_intro_over:
+ next;
+
+ mes "She suddenly stops and looks up.";
+ next;
+
+ mes "\"Now who are you, and what are you doing here?\"";
+ mes "She squints, pushes her thick spectacles up the bridge of her nose and eyes you suspiciously.";
+ next;
+
+ set @agostine_msg0$, "";
+ set @agostine_msg1$, "";
+
+ if (QUEST_WG_state >= 1)
+ set @agostine_msg0$, "Do you know Agostine?";
+ if ((QUEST_WG_state >= 9) && (countitem(655)))
+ set @agostine_msg1$, "Can you make fur boots, like Agostine?";
+
+ menu "Hello! My name is " + strcharinfo(0) + ".", L_hello_0,
+ "Hello; are you a tailor?", L_hello_1,
+ "Can you make something for me?", L_hello_2,
+ @agostine_msg0$, L_agostine_0,
+ @agostine_msg1$, L_agostine_1;
+
+L_hello_0:
+ mes "She raises an eyebrow.";
+ mes "\"That,\", she notes dryly, \"is hardly my fault. And now I would greatly appreciate it if you were to get out of here and leave me to my work!\"";
+ close;
+
+L_hello_1:
+ mes "She frowns.";
+ mes "\"No, I am an accupuncturist, I just happen to practice on cloth! Get out of here with your silly questions!\"";
+ close;
+
+L_hello_2:
+ mes "She glares at you indignantly.";
+ mes "\"Do you even know whom you are talking to? I am Lora Tay, greatest of the seven seamstresses of the South!\"";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "\"I do not work for petty peasants or arrogant adventurers. Get out of my sight!\"";
+ mes "She waves you away and returns to her work.";
+ close;
+
+
+L_agostine_0:
+ if (QUEST_WG_state < 1) close;
+ mes "She shoots an incensed glare at you.";
+ mes "\"Ah, Agostine! The 'legendary tailor'! Now who has not heard of him, been inspired by him! Such charisma! Such popularity! Such unprecedented lack of talent!\"";
+ mes "You notice that she prononuces the 't's as if she were trying to slap someone.";
+ next;
+ mes "\"Please spare me your tales of this fool. He couldn't mend a sock without getting himself trapped inside!\"";
+ mes "She frowns and turns back to her work, clearly not interested in discussing the matter further.";
+ close;
+
+L_agostine_1:
+ if ((QUEST_WG_state < 9) || (countitem (655) == 0)) close;
+ mes "[Lora Tay the Seamstress]";
+ mes "She glares at your boots, her lips forming barely more than a thin line. Deep furrows form above her brows.";
+ mes "\"I can't believe it! He copied Illana's design but used fluffy fur in place of ice wolf fur-- Fluffy fur! Of all things! Who would wear such an atrocity of fashion! Everyone knows that you need ice-white, not pale-white, to go with such leather!\"";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "She looks at them more closely.";
+ mes "\"This insolent upstart! Even worse, he copied my very own double-backward cross-stitch pattern... I can't believe it!\"";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "Angry red spots begin to form on her cheeks.";
+ mes "\"Get those... things out of my sight before I forget myself!\"";
+
+ if (QUEST_WG_state == 9)
+ set QUEST_WG_state, 10;
+
+ close;
+
+L_agostine_menu:
+ mes "[Lora Tay the Seamstress]";
+ mes "The seamstress looks up at you from her work.";
+ mes "\"I do hope that you have not had any more dealings with this... this lumberjack of a tailor?\"";
+ next;
+
+ if (countitem(563) > 0)
+ menu "You mean Agostine?", L_agostine_3,
+ "Actually, he also made me gloves...", L_agostine_2,
+ "Why don't you like him?", L_agostine_4,
+ "No, none, really.", L_agostine_5;
+
+ menu "You mean Agostine?", L_agostine_3,
+ "Why don't you like him?", L_agostine_4,
+ "No, none, really.", L_agostine_5;
+
+L_agostine_2:
+ if ((QUEST_WG_state < 9) || (countitem(563) == 0)) close;
+ mes "[Lora Tay the Seamstress]";
+ mes "Lora inspects your gloves, shock apparent on her face.";
+ mes "\"Winter gloves? And he managed the join stitches without adding a single crease... no, that can't be the Agostine we were talking about...\"";
+ mes "Without asking, she takes your gloves and inspects them further.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Triple inverted crossbar... he stole another of my stitching patterns! Except... no, that couldn't hold... what kind of yarn...\"";
+ mes "Torn between excitement, worry, and latent disgust, she frantically turns the gloves from side to side, looking for obvious flaws, her face reddening.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"No, it's perfect... Inconceivable! How could that little upstart... I don't believe it!\"";
+ mes "Breathing heavily with something that might be anger or confusion, she turns them inside out.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She slides her fingers over the now-exposed inside whilst the color of her face approaches that of an over-ripe tomato.";
+ mes "\"Almost perfectly smooth...\", she whispers.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She jumps up in a fit of sudden rage.";
+ mes "\"That's impossible! Where did he learn to sew like that! How did he cut the shapes so perfectly! When did he...";
+ mes "Suddenly, she breaks into a cough.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"*cough* ... can't possibly... *cough*...\"";
+ mes "Lora sinks back on her chair, trying to control her cough.";
+ next;
+
+ if (countitem(541))
+ menu "(sneak out of the room)", L_end,
+ "Are you alright?", -,
+ "Here, have a bottle of water...", L_give_water,
+ "Can I help you?", -;
+
+ if (countitem(541) == 0)
+ menu "(sneak out of the room)", L_end,
+ "Are you alright?", -,
+ "Can I help you?", -;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She holds out your gloves for you to pick up, then waves you out of the room. Fortunately, her cough seems to be slowly subsiding.";
+ close;
+
+L_agostine_3:
+ mes "[Lora Tay the Seamstress]";
+ mes "She frowns at you.";
+ mes "\"What other self-absorbed tailor-pretends with the sewing skill of a mouboo are there around? Stop wasting my time.\"";
+ close;
+
+L_agostine_4:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Is it not obvious? We are talking about someone so self-absorbed that he chose to ignore the advice of myself, greatest of the seven southern seamstresses! I cannot stand such arrogance.\"";
+ close;
+
+L_agostine_5:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Good for you. That arrogant good-for-nothing couldn't tell a piece of cotton from chain mail if he wiped his nose with it!\"";
+ close;
+
+L_no_water:
+ mes "Checking more closely, you realize that you are out of water.";
+ mes "You apologise to Lora, though it fortunately seems that her cough is subsiding.";
+ mes "She waves you out of the room.";
+ close;
+
+L_regular_intro:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Ah, you again. Is there anything in particular you need?\"";
+ next;
+ goto L_main_menu;
+
+L_give_water:
+ if (countitem(541) == 0) goto L_no_water;
+ delitem 541, 1;
+ set QUEST_WG_state, 11;
+
+ set @xpval, 50000;
+
+ getexp @xpval, 0;
+ mes "[Lora Tay the Seamstress]";
+
+ mes "Lora grabs your water bottle and take a deep sip. Slowly, her head regains a more natural color. As she puts the bottle down, her cough seems to have subsided.";
+ mes "\"Thank you, dear; that was just the right thing at the right time.\"";
+ mes "[You gain " + @xpval + " experience points]";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She hands you the winter gloves again.";
+ mes "\"Now what happened I don't know, but this wasn't made by the Agostine I remember. But I shan't be made a fool out of by one such as him.\"";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\"";
+ next;
+
+L_main_menu:
+ menu "Can you trim something for me?", L_trim,
+ "Can you lengthen something for me?", L_lengthen,
+ "Can you make me a shirt?", L_shirt,
+ "Can you make me a tank top?", L_tanktop,
+ "Can you make me a cape?", L_cape,
+ "Can you make fur boots for me?", -,
+ "Can you make winter gloves me?", -,
+ "Can you sew a robe for me?", L_robe,
+ "Can you make a desert hat for me?", L_desert_hat,
+ "Goodbye for now!", L_end;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"From what? Fluffy fur? I won't work with such lowly materials.\"";
+ next;
+ goto L_main_menu;
+
+L_desert_hat:
+ mes "[Lora Tay the Seamstress]";
+ mes "The seamstress sighs.";
+ mes "\"One of these days it would be nice to have an actual challenge... yes, of course I can make a desert hat. A Cotton Headband, three pieces of cotton cloth. Hmm. And let's add 300 GP to that.\"";
+ next;
+
+ set @default_choice$, "Never mind.";
+ setarray @items, 724, 2140, 2141, 2142, 2143, 2144, 2145, 2146, 2147, 2148, 2149;
+ setarray @item_names$, "Here is a white headband", "Here is a red headband", "Here is a green headband", "Here is a dark blue headband", "Here is a yellow headband", "Here is a light blue headband", "Here is a pink headband", "Here is a black headband", "Here is a orange headband", "Here is a puple headband", "Here is a dark green headband";
+ set @items_nr, 11;
+
+ callsub SUB_pick_one_of_many_items;
+ if (@item == 0) goto L_main_menu;
+
+ if (@item == 724)
+ set @genitem, 723;
+ if (@item != 724)
+ set @genitem, @item - 10;
+
+ if (countitem(@item) < 1)
+ goto L_desert_hat_noheadband;
+ if (countitem("CottonCloth") < 3)
+ goto L_desert_hat_nocotton;
+ if (zeny < 300)
+ goto L_desert_hat_nogp;
+
+ delitem @item, 1;
+ delitem "CottonCloth", 3;
+ set zeny, zeny - 300;
+ getitem @genitem, 1;
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Now then, this should only take a minute.\"";
+ mes "The seamstress folds your cotton cloth in a complicated fashion, wraps the resulting bundle into and out of the headband, and finally sews together several loose ends.";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "The result resembles a huge knot.";
+ mes "Lora picks two ends and pulls, hard-- to your amazement, the knot unfolds, yielding a desert hat.";
+ mes "\"Here you are.\"";
+ next;
+ goto L_main_menu;
+
+L_desert_hat_nocotton:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"You're asking me to make a desert hat without enough cloth? Here, have your headband back-- see, that's how much I can do without cloth! And since I'm generous today, you can even keep your GP...\"";
+ next;
+ goto L_main_menu;
+
+L_desert_hat_nogp:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"No, no, no. 300 GP. That's not that much, I've been told. I can't just work for free, now can I?\"";
+ next;
+ goto L_main_menu;
+
+L_desert_hat_noheadband:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Now that is odd. Where did your headband vanish to? Well, I'm not going to make you something as silly as a headband, so get one from elsewhere.\"";
+ next;
+ goto L_main_menu;
+
+L_trim:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Trimming... you mean that you can't do that yourself? Well, alright... I suppose I should charge 100 GP and do it.\"";
+ mes "\"Alright. What is it that you want trimmed?\"";
+ next;
+
+ set @default_choice$, "Never mind.";
+ setarray @items, 1202, 2050, 2051, 2052, 2053, 2054, 2055, 2056, 2057, 2058, 2059,
+ 688, 2090, 2091, 2092, 2093, 2094, 2095, 2096, 2097, 2098, 2099,
+ 632, 2100, 2101, 2102, 2103, 2104, 2105, 2106, 2107, 2108, 2109;
+ setarray @item_names$, "cotton shirt", "red cotton shirt", "green cotton shirt", "dark blue cotton shirt", "yellow cotton shirt", "light blue cotton shirt", "pink cotton shirt", "black cotton shirt", "orange cotton shirt", "puple cotton shirt", "dark green cotton shirt",
+ "tank top", "red tank top", "green tank top", "dark blue tank top", "yellow tank top", "light blue tank top", "pink tank top", "black tank top", "orange tank top", "purple tank top", "dark green tank top",
+ "cotton skirt", "red cotton skirt", "green cotton skirt", "dark blue cotton skirt", "yellow cotton skirt", "light blue cotton skirt", "pink cotton skirt", "black cotton skirt", "orange cotton skirt", "purple cotton skirt", "dark green cotton skirt";
+ set @items_nr, 33;
+ callsub SUB_pick_one_of_many_items;
+ if (@item == 0) goto L_main_menu;
+
+ set @delitem, @item;
+ set @genitem, 0;
+ if (@item == 1202) set @genitem, 688;
+ if (@item == 688) set @genitem, 689;
+ if (@item == 632) set @genitem, 771;
+ if (@item >= 2090 && @item <= 2099) set @genitem, @item + 30;
+ if (@item >= 2050 && @item <= 2059) set @genitem, @item + 40;
+ if (@item >= 2100 && @item <= 2109) set @genitem, @item + 70;
+ if (@genitem == 0) goto L_trim_impossible;
+ if (zeny < 100) goto L_trim_nozeny;
+
+ if (countitem(@delitem) < 1)
+ goto L_main_menu;
+
+ delitem @delitem, 1;
+ getitem @genitem, 1;
+ set zeny, zeny - 100;
+ mes "[Lora Tay the Seamstress]";
+ mes "";
+ mes "\"There you are, dear.\"";
+ next;
+ goto L_main_menu;
+
+L_trim_impossible:
+ mes "[Lora Tay the Seamstress]"; // INTERNAL ERROR
+ mes "\"I don't really want to shorten this any more.\"";
+ next;
+
+ goto L_main_menu;
+
+L_trim_nozeny:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Not enough GP? Well, just do it yourself-- trimming really is trivial.\"";
+ next;
+
+ goto L_main_menu;
+
+L_lengthen:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Naturally, I will need a piece of Cotton Cloth to sew onto it; I must also charge you some... hmm... does 500 GP sound reasonable? Yes, I think I shall charge that.\"";
+ mes "\"Now, let me see. What is it that you want lengthened?\"";
+ next;
+
+ set @default_choice$, "Never mind.";
+ setarray @items, 688, 2090, 2091, 2092, 2093, 2094, 2095, 2096, 2097, 2098, 2099,
+ 689, 2120, 2121, 2122, 2123, 2124, 2125, 2126, 2127, 2128, 2129,
+ 771, 2170, 2171, 2172, 2173, 2174, 2175, 2176, 2177, 2178, 2179;
+ setarray @item_names$, "tank top", "red tank top", "green tank top", "dark blue tank top", "yellow tank top", "light blue tank top", "pink tank top", "black tank top", "orange tank top", "purple tank top", "dark green tank top",
+ "short tank top", "red short tank top", "green short tank top", "dark blue short tank top", "yellow short tank top", "light blue short tank top", "pink short tank top", "black short tank top", "orange short tank top", "purple short tank top", "dark green short tank top",
+ "miniskirt", "red miniskirt", "green miniskirt", "dark blue miniskirt", "yellow miniskirt", "light blue miniskirt", "pink miniskirt", "black miniskirt", "orange miniskirt", "purple miniskirt", "dark green miniskirt";
+
+ set @items_nr, 33;
+ callsub SUB_pick_one_of_many_items;
+ if (@item == 0) goto L_main_menu;
+
+ set @delitem, @item;
+ set @genitem, 0;
+ if (@item == 688) set @genitem, 1202;
+ if (@item == 689) set @genitem, 688;
+ if (@item == 771) set @genitem, 632;
+ if (@item >= 2120 && @item <= 2129) set @genitem, @item - 30;
+ if (@item >= 2090 && @item <= 2099) set @genitem, @item - 40;
+ if (@item >= 2170 && @item <= 2179) set @genitem, @item - 70;
+ if (@genitem == 0) goto L_lengthen_impossible;
+ if (zeny < 500) goto L_lengthen_nozeny;
+ if (countitem ("CottonCloth") < 1) goto L_lengthen_nocotton;
+
+ if (countitem(@delitem) < 1)
+ goto L_main_menu;
+
+ delitem @delitem, 1;
+ delitem "CottonCloth", 1;
+ getitem @genitem, 1;
+ set zeny, zeny - 500;
+ mes "[Lora Tay the Seamstress]";
+ mes "The seamstress cuts your piece of cotton cloth into stripes and sews them on. Using some odd liquid, she flattens the seams and borders.";
+ if (@delitem > 2000) // dyed
+ mes "She then applies another liquid-- smelling strangely of fermented apples-- to the result, wraps it up, and wrings it tightly. As she unwraps it, you observe to your amazement that the dye has spread to the newly attached area.";
+ mes "\"There you are, dear.\"";
+ next;
+ goto L_main_menu;
+
+L_lengthen_nocotton:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Who do you think I am? The cotton fairy? Get yourself some cloth before you ask me to sew it on.\"";
+ next;
+
+ goto L_main_menu;
+
+L_lengthen_nozeny:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"No gold, no sewing.\"";
+ next;
+
+ goto L_main_menu;
+
+L_lengthen_impossible:
+ mes "[Lora Tay the Seamstress]"; // INTERNAL ERROR
+ mes "\"I really can't lengthen that any more.\"";
+ next;
+
+ goto L_main_menu;
+
+L_shirt:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Oh, how silly. You can by those everywhere. Please don't bore me with such trifles, dear.\"";
+ next;
+
+ goto L_main_menu;
+
+L_tanktop:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"A tank top? Well, hardly a challenge, but I suppose I could do that. Please get me some cloth-- plain cotton will do-- and, let's see, how does 100,000 GP for my efforts sound?\"";
+ mes "\"Wait, I keep forgetting, you are just an adventurer... let's make that 1000 GP, then.\"";
+ next;
+
+L_tanktop_menu:
+ menu "I think I would like something else.", L_main_menu,
+ "A tank top, please (6 Cotton Cloth)", L_tanktop_long,
+ "A short tank top, please (5 Cotton Cloth)", L_tanktop_short,
+ "Goodbye for now.", L_end;
+
+L_tanktop_short:
+ if (countitem ("CottonCloth") < 5) goto L_tanktop_insufficient_cloth;
+ if (zeny < 1000) goto L_tanktop_insufficient_zeny;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("CottonCloth") > 5) goto L_TooMany;
+ set zeny, zeny - 1000;
+ delitem "CottonCloth", 5;
+ getitem "ShortTankTop", 1;
+ mes "[Lora Tay the Seamstress]";
+ mes "You watch as Lora sews the pieces of cloth together, then flattens the seams and ends with some odd liquid.";
+ mes "Amazingly, the result looks like a single piece of cloth.";
+ mes "After little more than a few elegant cuts and folds, your tank top is ready.";
+ mes "\"Oh dear, it seems that I am done already. Do you need anything else?\"";
+ next;
+ goto L_tanktop_menu;
+
+L_tanktop_long:
+ if (countitem ("CottonCloth") < 6) goto L_tanktop_insufficient_cloth;
+ if (zeny < 1000) goto L_tanktop_insufficient_zeny;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("CottonCloth") > 6) goto L_TooMany;
+ set zeny, zeny - 1000;
+ delitem "CottonCloth", 6;
+ getitem "TankTop", 1;
+ mes "[Lora Tay the Seamstress]";
+ mes "After combining your pieces of cloth into one-- miraculously making the seams and stitches vanish-- the seamstress cuts out all that doesn't belong into a tank top, then folds and stabilises the edges with additional seam lines.";
+ mes "\"There you are. Don't worry, I have trimmed it to match your size perfectly.\"";
+ next;
+ goto L_tanktop_menu;
+
+L_tanktop_insufficient_cloth:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"No, no, no, count again-- how much Cotton Cloth did I say I needed? That's not enough.\"";
+ next;
+ goto L_tanktop_menu;
+
+L_tanktop_insufficient_zeny:
+ mes "[Lora Tay the Seamstress]";
+ mes "As you note that you don't have enough GP on you, Lora rolls her eyes.";
+ mes "\"I don't work for free, you know. I already gave you a discounted peasant price.\"";
+ next;
+ goto L_main_menu;
+
+L_cape:
+ mes "[Lora Tay the Seamstress]";
+ mes "She shakes her head.";
+ mes "\"No capes. You're an adventurer, right? Do you want to get caught by a closing portcullis? Or strangled when your cape gets tangled in a tree? Or brought down by a mushroom stomping on your cape while you're trying to run away? No capes.\"";
+ next;
+
+ goto L_main_menu;
+
+L_robe:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"A robe? Well, as long as you're not asking me to make it out of cotton...\"";
+ next;
+
+ if (countitem("SilkCocoon") == 0)
+ goto L_robe_nosilk;
+
+L_robe_menu:
+ menu "Here, I have some silk cocoons!", -,
+ "Here, I have some silk sheets!", L_robe_nosilk,
+ "Where can I find silk?", L_where_silk,
+ "How much silk do you need?", L_how_much_silk,
+ "Oh, never mind.", L_main_menu;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "The seamstress stares at you as if you had gone out of your mind.";
+ mes "\"And what precisely do you expect me to do with Silk Cocoons? String them together in some baubly chain? Somehow remove the thread and spin and weave it so that some random person can have their robe?\"";
+ next;
+
+ menu "Will you trade cocoons for sheets?", -,
+ "Never mind.", L_main_menu;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "Lora frowns.";
+ mes "\"It's not all that easy to get properly processed silk around here. Easier for me than for you, I admit...\"";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She sighs.";
+ mes "\"All right, very well then. I have enough spare silk sheets right now, but you pay the silk processing for your cocoons.\"";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Let's see... " + @ROBE_COCOONS_NR + " silk cocoons and " + @ROBE_ZENY + " GP should just about cover that.\"";
+ next;
+
+ menu "I'm not interested.", L_main_menu,
+ "Very well then, here you are.", -;
+
+ if (countitem("SilkCocoon") < @ROBE_COCOONS_NR)
+ goto L_robe_missing_cocoons;
+
+ if (zeny < @ROBE_ZENY)
+ goto L_robe_missing_zeny;
+
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("SilkCocoon") > @ROBE_COCOONS_NR) goto L_TooMany;
+
+ set zeny, zeny - @ROBE_ZENY;
+ delitem "SilkCocoon", @ROBE_COCOONS_NR;
+ getitem "SilkRobe", 1;
+ mes "[Lora Tay the Seamstress]";
+ mes "The seamstress puts your cocoons and GP away, takes your measurements and pulls out several silk sheets. She asks you to stretch out your arms, then pins the silk sheets in place all over your body.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She proceeds to make a number of mysterious marks on the sheets with a charcoal pen. Meanwhile, your arms are getting tired, but you're afraid to lower them-- she used a lot of pins to put everything into place, and you lost track of where they went...";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Splendid.\"";
+ mes "After removing the sheets (and pins!), she picks up a pair of scissors and plows through the cloth at her usual amazing pace, only stopping briefly to sew together parts here and there.";
+ next;
+
+ mes "[Lora Tay the Seamstress]";
+ mes "She then treats the seams with some odorless liquid, making them vanish completely. Finally she hands you the finished robe.";
+ mes "\"Here you are now, this will fit. And don't you dare tell anyone that I did this! I'm not about to start a silk cocoon collection!\"";
+ next;
+
+ goto L_main_menu;
+
+L_robe_missing_cocoons:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"" + @ROBE_COCOONS_NR + " cocoons is what I said, not " + countitem("SilkCocoon") + ".";
+ mes @ROBE_COCOONS_NR + " is " + (@ROBE_COCOONS_NR / 10) + " as many times as you have fingers, in case that helps.\"";
+ next;
+ goto L_main_menu;
+
+L_robe_missing_zeny:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_ZENY - zeny) + " GP short, so come back when you can afford the robe!\"";
+ next;
+ goto L_main_menu;
+
+L_where_silk:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Oh, Hetchel on the Tulimshar Marketplace can weave them for you.\"";
+ next;
+ mes "[Lora Tay the Seamstress]";
+ mes "She hesitates.";
+ mes "\"I didn't see her there the last time I visited, though. She may be visiting family. Tough luck.\"";
+ next;
+ goto L_robe_menu;
+
+L_how_much_silk:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"Six sheets should do fine, if they're the usual double-elbow squares.\"";
+ next;
+ goto L_robe_menu;
+
+L_robe_nosilk:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"What is that? You don't have any silk? Well, you're out of luck, I would say. I shan't make one out of those cotton rags; you might as well be wearing an apple sack.\"";
+ next;
+ goto L_main_menu;
+
+L_end:
+ close;
+
+
+
+// Input: @items (array of items you want to choose from)
+// @item_names (names of the items in @items)
+// @items_nr (number of entries in @items)
+// @default_choice$ (default option)
+// Return: @item (The selected item, or 0 if the default/something invalid was chosen)
+SUB_pick_one_of_many_items:
+ set @c, 0;
+ set @i, 0;
+
+ setarray @choice_n$, "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "";
+
+L_SUB_pick_choice_loop:
+ if (@i >= @items_nr) goto L_SUB_choice_init_done;
+ set @current, @items[@i];
+ set @current_name$, @item_names$[@i];
+ set @i, @i + 1;
+
+ if (countitem(@current) == 0) goto L_SUB_pick_choice_loop;
+ set @choice_v[@c], @current;
+ set @choice_n$[@c], @current_name$;
+ set @c, @c + 1;
+ goto L_SUB_pick_choice_loop;
+
+L_SUB_choice_init_done:
+ set @choice_v[@c], 0;
+ set @choice_n$[@c], @default_choice$;
+ set @c, @c + 1;
+
+ if (@c < 10)
+ menu @choice_n$[0], -,
+ @choice_n$[1], -,
+ @choice_n$[2], -,
+ @choice_n$[3], -,
+ @choice_n$[4], -,
+ @choice_n$[5], -,
+ @choice_n$[6], -,
+ @choice_n$[7], -,
+ @choice_n$[8], -,
+ @choice_n$[9], -;
+ if (@c < 10) goto L_SUB_choice_join;
+
+ if (@c < 20)
+ menu @choice_n$[0], -,
+ @choice_n$[1], -,
+ @choice_n$[2], -,
+ @choice_n$[3], -,
+ @choice_n$[4], -,
+ @choice_n$[5], -,
+ @choice_n$[6], -,
+ @choice_n$[7], -,
+ @choice_n$[8], -,
+ @choice_n$[9], -,
+ @choice_n$[10], -,
+ @choice_n$[11], -,
+ @choice_n$[12], -,
+ @choice_n$[13], -,
+ @choice_n$[14], -,
+ @choice_n$[15], -,
+ @choice_n$[16], -,
+ @choice_n$[17], -,
+ @choice_n$[18], -,
+ @choice_n$[19], -;
+ if (@c < 20) goto L_SUB_choice_join;
+
+ menu @choice_n$[0], -,
+ @choice_n$[1], -,
+ @choice_n$[2], -,
+ @choice_n$[3], -,
+ @choice_n$[4], -,
+ @choice_n$[5], -,
+ @choice_n$[6], -,
+ @choice_n$[7], -,
+ @choice_n$[8], -,
+ @choice_n$[9], -,
+ @choice_n$[10], -,
+ @choice_n$[11], -,
+ @choice_n$[12], -,
+ @choice_n$[13], -,
+ @choice_n$[14], -,
+ @choice_n$[15], -,
+ @choice_n$[16], -,
+ @choice_n$[17], -,
+ @choice_n$[18], -,
+ @choice_n$[19], -,
+ @choice_n$[20], -,
+ @choice_n$[21], -,
+ @choice_n$[22], -,
+ @choice_n$[23], -,
+ @choice_n$[24], -,
+ @choice_n$[25], -,
+ @choice_n$[26], -,
+ @choice_n$[27], -,
+ @choice_n$[28], -,
+ @choice_n$[29], -,
+ @choice_n$[30], -,
+ @choice_n$[31], -;
+
+L_SUB_choice_join:
+ set @menu, @menu - 1;
+ set @item, @choice_v[@menu];
+ if (@menu >= @c) set @item, 0;
+
+ return;
+
+L_TooMany:
+ mes "[Lora Tay the Seamstress]";
+ mes "\"You don't have anywhere to put this. Come back when you have more room.\"";
+ close;
+}
diff --git a/world/map/npc/010-2/workers.txt b/world/map/npc/010-2/workers.txt
new file mode 100644
index 00000000..0d80f700
--- /dev/null
+++ b/world/map/npc/010-2/workers.txt
@@ -0,0 +1,13 @@
+//
+
+010-2.gat,23,70,0 script Josh 155,{
+ mes "[Josh]";
+ mes "\"We're working on getting the cellar pass open.\"";
+ close;
+}
+
+010-2.gat,39,75,0 script Zack 155,{
+ mes "[Zack]";
+ mes "\"My brother and I are fixing the cellar pass.\"";
+ close;
+}