diff options
Diffstat (limited to 'world/map/npc/010-2/chef.txt')
-rw-r--r-- | world/map/npc/010-2/chef.txt | 247 |
1 files changed, 2 insertions, 245 deletions
diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt index a128b094..1ea64fef 100644 --- a/world/map/npc/010-2/chef.txt +++ b/world/map/npc/010-2/chef.txt @@ -1,23 +1,5 @@ 010-2.gat,33,25,0|script|Chef#dimond|148, { -// lines belong to Easter 2011: -// set @month, 4; -// set @start_day, 15; -// set @end_day, 30; - -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny; - -// lines belong to Easter 2012: -// if (!(gettime(6) == 3 && gettime(5) >= $@easter2012_start_day) && !(gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day)) goto L_Begin; -// if (QUEST_Easter12 == 6) goto L_Easter2012_Begin; -// if (QUEST_Easter12 == 7) goto L_Easter2012_Wait; -// if (QUEST_Easter12 == 8) goto L_Easter2012Foolplayers; -// if (QUEST_Easter12 == 9) goto OnEaster2012Out; - goto L_Begin; - -L_Begin: mes "[Chef]"; mes ""; mes "\"I'm too busy right now to talk.\""; @@ -138,233 +120,8 @@ L_bringit: mes ""; mes "\"Bring it here when you do.\""; next; - goto L_End; + goto L_end; -L_End: - close; - -L_JellyBean: - mes "[Chef]"; - mes ""; - mes "\"I can't talk right now... I'm too busy.\""; - next; - mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\""; - next; - mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\""; - menu - "I would really appreciate that!", L_Next4, - "Nah, I decided not to do that stupid quest.", L_End; - -L_Next4: - set QUEST_Easter11, 8; - goto L_MakeJellyBean; - -L_MakeJellyBean: - mes "[Chef]"; - mes ""; - mes "\"I will need you to bring me some candies.\""; - mes "\"I think 15 should be enough.\""; - mes "\"Sea slimes seem to have those, so try them.\""; - mes "\"And because it's the holidays, I'll add in the other ingredient for free.\""; - menu - "I have some candies!", L_Next5, - "Ok, I will be back soon.", L_End, - "I changed my mind, forget about it.", L_End; - -L_Next5: - if(countitem("Candy") < 15) - goto L_EasterNotEnough; - if(countitem("Candy") >= 15) - goto L_EasterEnough; - close; - -L_EasterNotEnough: - mes "[Chef]"; - mes ""; - mes "\"You do not have enough candies for me to work with yet.\""; - mes "\"Please go get more.\""; - close; - -L_EasterEnough: - getinventorylist; - if (@inventorylist_count == 100 && countitem("Candy") > 15) - goto L_EasterTooMany; - if(countitem("Candy") < 15) - goto L_EasterNotEnough; - delitem "Candy", 15; - getitem "JellyBeans", 1; - set QUEST_Easter11, 9; - mes "[Chef]"; - mes ""; - mes "\"You have gathered enough candies for me to make the Jelly Beans.\""; - mes "He puts the candies into a pot and starts melting them."; - mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans."; - mes "\"Here are your Jelly Beans.\""; - close; - -L_TooMany: - mes "[Chef]"; - mes ""; - mes "\"You don't have enough room for the Jelly Beans. Come back later.\""; - close; - -L_SeeBunny: - mes "[Chef]"; - mes ""; - mes "\"Oh yeah, you need to return to the Easter Bunny now.\""; - next; - goto L_Begin; - -// Lines below here belong to Easter 2012: - -L_Easter2012_Begin: - mes "[Chef]"; - mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\""; - menu - "Yes, he did. Why?", L_Next12; - -L_Next12: - mes "[Chef]"; - mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; - next; - mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; - next; - mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; - next; - mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\""; - menu - "Ok, but I want my pan back when it is done!", L_Accept_Cooking, - "No way, I won't let you fill my hat with corrosive yeti saliva!", L_Next6; - -L_Next6: - mes "[Chef]"; - mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\""; - close; - -L_Accept_Cooking: - mes "[Chef]"; - mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; - menu - "Ahh, just take the pan and do your thing.", L_Next7, - "No way!", L_Close; - -L_Next7: - if (countitem("PanHat") < 1) - goto L_No_PanHat; - delitem "PanHat", 1; - set QUEST_Easter12, 7; - mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; - next; - mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; - mes "\"Hahahah! And now we wait!\""; - close; - -L_Easter2012_Wait: - if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day)) - goto L_Easter2012_Result; - mes "[Chef]"; - mes "\"Be patient... The basic ingredients are not ready yet.\""; - close; - -L_Easter2012_Result: - set @temp, rand(99); - mes "[Chef]"; - mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\""; - menu - "The good one.", L_Next8, - "The bad one.", L_Next8, - "Oh no, I don't even want to hear!", L_Close; - -L_Next8: - if (@temp < 15) goto L_Easter2012_Lucky; - goto L_Easter2012_Unlucky; - close; - -L_Easter2012_Lucky: - mes "[Chef]"; - mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\""; - next; - mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\""; - set QUEST_Easter12, 10; - getitem "PickledBeets", 1; - getitem "PanHat", 1; - close; - -L_Easter2012_Unlucky: - mes "[Chef]"; - mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\""; - next; - menu - "Nice! Now, what about my hat?", L_Next9; - -L_Next9: - mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\""; - next; - menu - "Wait, wait... Are you saying I lost my hat?", L_Next10; - -L_Next10: - mes "[Chef]"; - mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\""; - next; - menu - "But... I... My hat...", L_Next11; - -L_Next11: - mes "[Chef]"; - mes "\"Here, take your pickled beets!\""; - getitem "PickledBeets", 1; - set QUEST_Easter12, 8; - close; - -OnEaster2012Out: - if (QUEST_Easter12 == 8) - set QUEST_Easter12, 9; - mes "[Chef]"; - mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; - menu - "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, - "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; - -L_GetChefhat: - if (countitem("PickledBeets") < 1) - goto L_No_Pickledbeets; - mes "[Chef]"; - mes "\"Really? Well, if you are sure about that... Here is your hat!\""; - delitem "PickledBeets", 1; - getitem "ChefHat", 1; - set QUEST_Easter12, 10; - close; - -L_KeepBeets: - mes "[Chef]"; - mes "\"Hmm, I see that at least you are a wise person. See you later!\""; - set QUEST_Easter12, 10; - close; - -L_No_PanHat: - mes "[Chef]"; - mes "\"So? You said you have the pan, where is it?\""; - close; - -L_No_Pickledbeets: - mes "[Chef]"; - mes "\"Hey, no pickled beets means no chef hat.\""; - close; - -L_Easter2012Foolplayers: - mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe."; - close; - -L_Close: +L_end: close; } - -//010-2.gat,28,31,0|script|#chefproposition|32767,0,0 -//{ -//OnTouch: -// if (gettime(7) != $@easter2012_year || QUEST_Easter12 != 8 || !((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day) && (gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day))) -// end; -// doevent "Chef::OnEaster2012Out"; -// end; -//} |