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-rw-r--r--world/map/npc/009-7/core.txt10
-rw-r--r--world/map/npc/009-7/eventHandler.txt26
2 files changed, 8 insertions, 28 deletions
diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt
index a6c0c0f0..3a92a928 100644
--- a/world/map/npc/009-7/core.txt
+++ b/world/map/npc/009-7/core.txt
@@ -347,6 +347,7 @@ L_Return:
function|script|fightclub_death|, // ** called by event handler whenever someone dies
{
if(@Duel_Fighter != 1) goto L_NoDuel;
+ if(($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
if(@killerrid != 0) goto L_Murdered;
goto L_Killed;
@@ -396,11 +397,16 @@ L_Stranger:
// the victim was not murdered by its adversary (wtf)
if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel";
callfunc "fightclub_EmergencyWipe";
- end;
+ return;
L_NoDuel:
if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel";
- end;
+ return;
+
+L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
+ if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
+ callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
+ return;
}
function|script|fightclub_enter|, // ** called every time a player enters the ring
diff --git a/world/map/npc/009-7/eventHandler.txt b/world/map/npc/009-7/eventHandler.txt
index 6e560f35..4098e14a 100644
--- a/world/map/npc/009-7/eventHandler.txt
+++ b/world/map/npc/009-7/eventHandler.txt
@@ -129,30 +129,4 @@ L_Intrusion:
cmdothernpc "#FightClub#utils", "Intrusion"; // we can not attach a second timer to this npc so we use another one
callfunc "fightclub_Intrusion";
goto L_StartTimer;
-
-OnPCKilledEvent: // fired with the RID of the victim
- set @killer, 0;
- if(@Duel_Fighter != 1) end;
- if(getmap() != "009-7") end;
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- set $@duel_winner, @killerrid; // grab the rid of the killer
- set @killerrid, 0; // reset killerid
- callfunc "fightclub_death";
- end;
-
-OnPCDieEvent: // fired with the RID of the victim
- callfunc "fightclub_GoBack"; // TODO: we need a unified death handler
- set @killer, 0;
- if(@Duel_Fighter != 1) end;
- if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
- if(getmap() != "009-7") end;
- set @killerrid, 0; // since the player was not murdered, the killerrid is 0
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- callfunc "fightclub_death";
- end;
-
-L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
- if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
- callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
- end;
}