diff options
Diffstat (limited to 'world/map/npc/009-1/old_woman.txt')
-rw-r--r-- | world/map/npc/009-1/old_woman.txt | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/world/map/npc/009-1/old_woman.txt b/world/map/npc/009-1/old_woman.txt new file mode 100644 index 00000000..c48b3557 --- /dev/null +++ b/world/map/npc/009-1/old_woman.txt @@ -0,0 +1,78 @@ +// Old woman + +009-1.gat,29,43,0 script Old Woman 154,{ + if (BaseLevel < 40) goto L_Lower; + + mes "[Old Woman]"; + mes "\"Hello deary.\""; + next; + +L_Continue: + if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask; + close; + +L_Lower: + mes "[Old Woman]"; + mes "\"Watch out for these flowers. They don't like to be messed with.\""; + next; + goto L_Continue; + +L_NohMask: + if (Inspector == 7) goto L_NohMask_Alibi; + callfunc "ProcessEquip"; + if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake; + if (Inspector >= 3 && Inspector <= 6) close; + + menu + "Have you seen anything strange lately?", L_NohMask_FirstAsk, + "Do you know anything about the recent robberies?", L_NohMask_FirstAsk, + "Hello", -; + close; + +L_NohMask_FirstAsk: + mes "[Old Woman]"; + mes "\"Yes, but I'm only talking to the inspector himself!\""; + if (Inspector == 1) set Inspector, 2; + close; + +L_NohMask_Alibi: + menu + "Was your husband with you at home all night the last night that the troupe was in town?", -; + + mes "[Old Woman]"; + mes "\"Yes, we were both at home all night.\""; + set Inspector, 8; + close; + +L_NohMask_Fake: + if (Inspector == 9) goto L_NohMask_Fake_Satchel; + if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler; + + mes "[Old Woman]"; + mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\""; + set Inspector, 3; + close; + +L_NohMask_Filler: + mes "[Old Woman]"; + mes "\"I hope you catch that naughty person!\""; + close; + +L_NohMask_Fake_Satchel: + mes "[Old Woman]"; + mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\""; + set Inspector, 10; + close; + +OnPCDieEvent: + if (countitem(E10_TOKEN_ID) < 1) end; + delitem E10_TOKEN_ID, 1; + getitem "DarkPetal", 1; + message strcharinfo(0), "As you fall, the dark rose crumbles..."; + if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK >= E10_STATE_ROSE_ROSE_USED) end; + message strcharinfo(0), "There is a strange feeling pulling at you. A place... unfamiliar, yet unavoidable."; + message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been."; + set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT); + end; + +} |