summaryrefslogtreecommitdiff
path: root/world/map/npc/009-1/jack.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/009-1/jack.txt')
-rw-r--r--world/map/npc/009-1/jack.txt48
1 files changed, 35 insertions, 13 deletions
diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt
index d822c1d7..48c9a26b 100644
--- a/world/map/npc/009-1/jack.txt
+++ b/world/map/npc/009-1/jack.txt
@@ -49,48 +49,66 @@ L_NotInspector:
if (@Q_Forestbow < 1)
goto L_Close;
menu
- "I heard you aren't delivering any more living wood. Why not?", -;
+ "I heard you aren't delivering any more living wood. Why not?", L_Next;
+
+L_Next:
mes "[Jack Lumber]";
mes "\"Why not?! I value my life, that's why!.\"";
next;
menu
- "What do you mean?", -;
+ "What do you mean?", L_Next1;
+
+L_Next1:
mes "[Jack Lumber]";
mes "\"A week ago I was going to chop down one of those twigleaf trees in the forest to the southwest. These twigleafs are the trees that give me the living wood you speak of. I was just chopping away with my axe and what happened? One of its branches hit me! I thought it fell down or the wind blew it. It hurt! I shook it off and struck it again with my axe and another branch hit me! I got angry and started to chop off all the branches near the ground so this couldn't happen anymore. But I still can't believe what happened next.\"";
next;
menu
- "What happened? ", -;
+ "What happened? ", L_Next2;
+
+L_Next2:
mes "[Jack Lumber]";
mes "\"You'll think I am insane when I tell you.\"";
next;
menu
- "I won't. I promise.", -;
+ "I won't. I promise.", L_Next3;
+
+L_Next3:
mes "[Jack Lumber]";
mes "\"OK. After I chopped off a few branches the whole tree started to move. Its roots tore out of the earth, all the branches started to wave around and a face appeared on the trunk. The whole tree CAME TO LIFE! It was mad!\"";
next;
menu
- "Did you run away?", -,
- "Did you fight it?", -;
+ "Did you run away?", L_Next4,
+ "Did you fight it?", L_Next4;
+
+L_Next4:
mes "[Jack Lumber]";
mes "\"I fought, of course! I took my axe and attacked the beast! It hit me here *points at a bruise at his shoulder*, here *lifts his trouser leg to show another bruise* and here *lifts his shirt and reveals some even worse bruises*. But I didn't give up. I chopped away at it, branch after branch, and in the end I chopped off its roots and it fell to the ground motionless.\"";
next;
menu
- "So you beat the monster? Then why are you so scared?", -;
+ "So you beat the monster? Then why are you so scared?", L_Next5;
+
+L_Next5:
mes "[Jack Lumber]";
mes "\"Well, I was exhausted and had to rest. A few minutes passed and suddenly I was surrounded by a dozen or more of these living trees!\"";
next;
menu
- "Did you fight them, too? ", -;
+ "Did you fight them, too? ", L_Next6;
+
+L_Next6:
mes "[Jack Lumber]";
mes "\"Are you crazy? I barely destroyed one of those beasts. I was in no shape to fight again. I ran away as fast as I could. Lucky for me the monsters aren't that fast on their tiny root legs. Ha!\"";
next;
menu
- "So you aren't chopping down trees anymore?", -;
+ "So you aren't chopping down trees anymore?", L_Next7;
+
+L_Next7:
mes "[Jack Lumber]";
mes "\"I still do. It's my job. But I no longer chop those twigleafs, I'll tell you that. I know the bowyer master wants some wood from them, but I don't care. I won't risk my life for a few gold pieces. If you want to, just go to the southwest. But I won't go there ever again.\"";
next;
menu
- "Southwest you say? OK, thank you.", -;
+ "Southwest you say? OK, thank you.", L_Next8;
+
+L_Next8:
set @Q_Forestbow, 2;
callsub S_Update_Mask;
goto L_Close;
@@ -112,9 +130,10 @@ L_Bow_state_4:
menu
"I couldn't afford the bow, though...", L_Shield_state_0,
"No, I'm still looking.", L_Bow_state_4_reaffirm,
- "Yes, I've got the Forest bow now.", -,
+ "Yes, I've got the Forest bow now.", L_Next9,
"I'm a melee warrior, I don't need bows.", L_Shield_state_0;
+L_Next9:
// Check if the player tells the truth (continue on in any case)
if (@Q_Forestbow > 4) goto L_Shield_state_0;
@@ -167,8 +186,10 @@ L_Shield_state_2:
mes "[Jack Lumber]";
mes "\"Do you have the " + @RAWLOGS_AMOUNT + " raw logs and " + @SHIELD_COST + " GP for the shield?\"";
menu
- "Here it is.", -,
+ "Here it is.", L_Next10,
"I'll come back later.", L_Close;
+
+L_Next10:
if (countitem("RawLog") < @RAWLOGS_AMOUNT)
goto L_Not_enough_logs;
if (Zeny < @SHIELD_COST)
@@ -231,7 +252,7 @@ L_Shield_state_3:
S_NohMask_Ask:
next;
menu
- "I'll keep that in mind.", -,
+ "I'll keep that in mind.", L_Close,
"Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer;
return;
@@ -247,6 +268,7 @@ L_Made_Shield:
mes "\"It has put me behind on all these new Nivalis orders, now that the ship is running there.\"";
next;
mes "\"Care to help out? I'll pay you for your time.\"";
+ goto L_Daily;
L_Daily:
set @dq_level, 30;