diff options
Diffstat (limited to 'world/map/npc/008-1/hinnak.txt')
-rw-r--r-- | world/map/npc/008-1/hinnak.txt | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/world/map/npc/008-1/hinnak.txt b/world/map/npc/008-1/hinnak.txt new file mode 100644 index 00000000..4d17310c --- /dev/null +++ b/world/map/npc/008-1/hinnak.txt @@ -0,0 +1,263 @@ +//################################################################################# +//# # +//# this script file contains the npc scripts for the quest to obtain a scythe. # +//# # +//# Needed: 10 Pink Antenna # +//# # +//# Reward: Scythe # +//# # +//################################################################################# + +//Farmer + +008-1.gat,101,30,0 script Hinnak 142, { + if (Inspector == 10) goto L_NohMask; + +L_No_NohMask: + if (QUEST_Scythe_state == 1) goto L_Exchange; + if (QUEST_Scythe_state == 2) goto L_ThanksAgain; + if (getequipid(equip_head) == 751) goto L_Intro_Hat; + + mes "[Farmer Hinnak]"; + mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\""; + next; + + menu + "You need some anger control therapy.", -, + "Why do you hate them?", L_Reason; + close; + +L_Intro_Hat: + mes "The farmer lunges at you with a farming implement."; + next; + heal -50, 0; + + menu + "I'm out of here.", -, + "Whoa, what are you doing?", L_Intro_Hat_Explain; + close; + +L_Intro_Hat_Explain: + mes "[Farmer Hinnak]"; + mes "\"Sorry, you look like a pinkie. They've been destroying my fields, and I guess I got a bit worked up.\""; + next; + goto L_Help; + +L_Reason: + mes "[Farmer Hinnak]"; + mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest."; + mes "But they are too fast. I can't catch them.\""; + next; + + menu + "Want me to help you?", L_Help, + "Well, life ain't fair.", -; + close; + +L_Help: + mes "[Farmer Hinnak]"; + mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson."; + mes "Slay some of them and bring me 10 of their antennae.\""; + set QUEST_Scythe_state, 1; + next; + + menu + "Sure, I'm on my way", -, + "How much is this worth to you?", L_Reward; + close; + +L_Reward: + mes "[Farmer Hinnak]"; + mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\""; + close; + +L_Exchange: + if (getequipid(equip_head) != 751) goto L_Exchange_Start; + mes "The farmer glares at your hat."; + next; + +L_Exchange_Start: + mes "[Farmer Hinnak]"; + mes "\"Have you got the 10 antennae?\""; + next; + + menu + "Not yet, but I am working on it.", -, + "Sure, here they are!", L_Exchange_Exchange; + close; + +L_Exchange_Exchange: + if (countitem("PinkAntenna") < 10) goto L_Exchange_Notenough; + getinventorylist; + if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10) goto L_Exchange_TooMany; + delitem "PinkAntenna", 10; + getitem "Scythe", 1; + set QUEST_Scythe_state, 2; + mes "[Farmer Hinnak]"; + mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\""; + close; + +L_Exchange_Notenough: + mes "[Farmer Hinnak]"; + mes "\"It doesn't look like you do.\""; + close; + +L_Exchange_TooMany: + mes "[Farmer Hinnak]"; + mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\""; + close; + +L_ThanksAgain: + if (getequipid(equip_head) == 751) goto L_ThanksHat; + mes "[Farmer Hinnak]"; + mes "\"Good to see you again, and thanks again for helping me with the pinkies!\""; + next; + goto L_ThanksMenu; + +L_ThanksHat: + mes "[Farmer Hinnak]"; + mes "\"That better be a trophy on your head.\""; + menu + "It is.", -; + + mes "[Farmer Hinnak]"; + mes "\"Good then. Thanks for your help with the pinkies.\""; + +L_ThanksMenu: + menu + "Sure, any time!", -, + "Anything else you want me to do?", -, + "You're welcome. Bye!", L_Bye; + + mes "[Farmer Hinnak]"; + mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\""; + next; + + menu + "Here you are.", L_GiveBeer, + "Sure, I'll go get one. Bye!", L_Bye, + "You shouldn't drink while working!", -; + + mes "[Farmer Hinnak]"; + mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\""; + next; + + menu + "Sorry... here you are.", L_GiveBeer, + "I don't have any.", L_NoBeer; + +L_GiveBeer: + if (countitem("Beer") < 1) goto L_NoBeer; + delitem "Beer", 1; + mes "[Farmer Hinnak]"; + mes "Hinnak takes a sip."; + mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\""; + mes "\"Thanks, that was very kind of you!\""; + next; + + mes "[Farmer Hinnak]"; + mes "He takes another sip."; + mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"Right over there.\""; + mes "He points to a stretch of soft, raked ground."; + mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\""; + mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"I show her what the problem is, and she tells me to go inside and wait.\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"Hinnak drains his beer in one long sip, then hesitates."; + next; + + mes "[Farmer Hinnak]"; + mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"None of the raindrops touched her, as if they was afraid!\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\""; + next; + + mes "[Farmer Hinnak]"; + mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\""; + next; + + menu + "Hahaha!", L_Sagatha_hahaha, + "Whoah, scary...", L_Sagatha_scary, + "What was that gobbledygook word?", L_Sagatha_word, + "I better go now.", -; + goto L_Bye; + +L_Sagatha_hahaha: + mes "[Farmer Hinnak]"; + mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\""; + close; + +L_Sagatha_scary: + mes "[Farmer Hinnak]"; + mes "\"Yeah, you could say that...\""; + mes "He stares into his empty beer jug, as if wishing it weren't empty yet."; + close; + +L_Sagatha_word: + mes "[Farmer Hinnak]"; + mes "\"Oh, I can't be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\""; + close; + +L_NoBeer: + mes "[Farmer Hinnak]"; + mes "\"Ah... no beer? Oh well.\""; + close; + +L_Bye: + mes "[Farmer Hinnak]"; + mes "\"Bye!\""; + close; + +L_NohMask: + menu + "Did you see anyone in a mask come by here at night?", L_NohMask_Mask, + "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel, + "Hello", L_No_NohMask; + close; + +L_NohMask_Mask: + mes "[Farmer Hinnak]"; + mes "\"No. It tends to be too dark to see a mask.\""; + close; + +L_NohMask_Satchel: + mes "[Farmer Hinnak]"; + mes "\"Yes, I saw someone with a large sack on their back go to the mining camp.\""; + close; +} |