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-rw-r--r--world/map/npc/005-4/_import.txt6
-rw-r--r--world/map/npc/005-4/_mobs.txt8
-rw-r--r--world/map/npc/005-4/_warps.txt4
-rw-r--r--world/map/npc/005-4/bossfight.txt208
4 files changed, 226 insertions, 0 deletions
diff --git a/world/map/npc/005-4/_import.txt b/world/map/npc/005-4/_import.txt
new file mode 100644
index 00000000..946e3c1d
--- /dev/null
+++ b/world/map/npc/005-4/_import.txt
@@ -0,0 +1,6 @@
+// Map 005-4: Electricity Boss Cave
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 005-4.gat
+npc: npc/005-4/_mobs.txt
+npc: npc/005-4/_warps.txt
+npc: npc/005-4/bossfight.txt
diff --git a/world/map/npc/005-4/_mobs.txt b/world/map/npc/005-4/_mobs.txt
new file mode 100644
index 00000000..9ab766cd
--- /dev/null
+++ b/world/map/npc/005-4/_mobs.txt
@@ -0,0 +1,8 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Electricity Boss Cave mobs
+
+
+
+005-4.gat,0,0,0 script Mob005-4 -1,{
+ end;
+}
diff --git a/world/map/npc/005-4/_warps.txt b/world/map/npc/005-4/_warps.txt
new file mode 100644
index 00000000..18e5e182
--- /dev/null
+++ b/world/map/npc/005-4/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Electricity Boss Cave warps
+
+005-4.gat,37,36 warp toCave 0,-1,005-3.gat,85,50
diff --git a/world/map/npc/005-4/bossfight.txt b/world/map/npc/005-4/bossfight.txt
new file mode 100644
index 00000000..2f040462
--- /dev/null
+++ b/world/map/npc/005-4/bossfight.txt
@@ -0,0 +1,208 @@
+//Author: Kage
+
+005-4.gat,36,19,0 script Switch#elecave 127,{
+ if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy;
+
+ mes "*You see a switch, it is flipped off*";
+ menu "No, I am NOT flipping the switch... thats final.", L_Exit,
+ "Ha! What's the worst that could happen?", -;
+
+ mes "*As you flip the switch, the cave starts to rumble*";
+
+ if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players
+
+ set $@ELE_CAVE_STATUS, 1;
+ set $@ELE_CAVE_PLAYER_COUNT, getareausers("005-4.gat", 19, 19, 54, 37);
+
+ startnpctimer;
+
+L_Start_Level_1:
+ set $@ELE_CAVE_LEVEL, 1;
+
+ mapannounce "005-4.gat", "Level 1 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
+
+ // Two red, two blue.
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::onBlueDeath";
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::onRedDeath";
+ goto L_Exit; // This one is triggered on talking to the switch.
+
+L_Enjoy:
+ mes "*It seems the switch is stuck in the on position*";
+L_Exit:
+ close;
+ end;
+
+//-----------------------No player talking below this line-------------------------------
+
+// Fight logic
+OnTimer3000:
+ setnpctimer 0;
+
+ // We stop if no live players are around
+ if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp;
+ set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count
+
+ // We punish them for having a different count (Aka need kill them at the same time)
+ set $@ELE_CAVE_RED_COUNT, mobcount("005-4.gat","Switch#elecave::onRedDeath") + 1;
+ set $@ELE_CAVE_BLUE_COUNT, mobcount("005-4.gat","Switch#elecave::onBlueDeath") + 1;
+
+ set $@ELE_CAVE_DIFF, 0;
+ if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red;
+ if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue;
+ goto L_Next_Step;
+
+L_More_Red:
+ set $@ELE_CAVE_DIFF, $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT;
+ mapannounce "005-4.gat", "Their are too many red ions in the air!", 0;
+ goto L_Next_Step;
+
+L_More_Blue:
+ set $@ELE_CAVE_DIFF, $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT;
+ mapannounce "005-4.gat", "Their are too many blue ions in the air!", 0;
+ goto L_Next_Step;
+
+L_Next_Step:
+ // Basic per player logic
+ areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onTick";
+
+ if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level;
+
+ end;
+
+L_Next_Level:
+ if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2;
+ if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3;
+ if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp;
+ end;
+
+L_Start_Level_2:
+ set $@ELE_CAVE_LEVEL, 2;
+
+ mapannounce "005-4.gat", "Level 2 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
+
+ // four red, four blue.
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::onBlueDeath";
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::onRedDeath";
+ end;
+
+L_Start_Level_3:
+ set $@ELE_CAVE_LEVEL, 3;
+
+ mapannounce "005-4.gat", "Level 3 starting", 0;
+
+ // Random colors for everyone!
+ areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
+
+ // eight red, eight blue.
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::onBlueDeath";
+ areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::onRedDeath";
+ end;
+
+// Being ticks
+
+onChaos:
+ if (isdead(0)) end;
+L_Set_Color:
+ message strcharinfo(0), "You feel funny.";
+ set @ELE_CAVE_COLOR, rand(1, 2);
+ end;
+
+onTick:
+ if (isdead(0)) end;
+
+ // Count this player as alive
+ set $@ELE_CAVE_PLAYER_COUNT, $@ELE_CAVE_PLAYER_COUNT + 1;
+
+ set @drainamount, MaxHp / -20;
+
+ if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0;
+
+ // Make sure they have a color
+ if (@ELE_CAVE_COLOR == 0) goto L_Set_Color;
+
+ if (@ELE_CAVE_COLOR == 1) goto L_Do_Red;
+ if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue;
+
+ end;
+
+L_Do_Red:
+ specialeffect2 120; // Red effects
+
+ // Punish blue players who stand around a red player
+ areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onBlue";
+
+ if (isin("005-4.gat", 42, 19, 54, 32)) goto L_Heal;
+ if (isin("005-4.gat", 32, 19, 54, 37)) end;
+ message strcharinfo(0), "Sparks are flying between you and a piller.";
+ heal MaxHp / -6, 0;
+
+ end;
+
+L_Do_Blue:
+ specialeffect2 121; // Blue effects
+
+ // Punish red players who stand around a blue player
+ areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onRed";
+
+ if (isin("005-4.gat", 19, 19, 31, 32)) goto L_Heal;
+ if (isin("005-4.gat", 19, 19, 41, 37)) end;
+ message strcharinfo(0), "Sparks are flying between you and a piller.";
+ heal MaxHp / -6, 0;
+
+ end;
+
+L_Heal:
+ heal MaxHp / 20, 0;
+ end;
+
+// Punishment triggers
+onRed:
+ if (@ELE_CAVE_COLOR == 2) end;
+ message strcharinfo(0), "Sparks are flying between you and the person you are next to!";
+ heal MaxHp / -5, 0;
+ end;
+
+onBlue:
+ if (@ELE_CAVE_COLOR == 1) end;
+ message strcharinfo(0), "Sparks are flying between you and the person you are next to!";
+ heal MaxHp / -5, 0;
+ end;
+
+
+// Death triggers
+onBlueDeath:
+ // Blue players have to kill blue sparks
+ if (@ELE_CAVE_COLOR == 2) end;
+ message strcharinfo(0), "The dieing spark reacts explosively with you.";
+ heal MaxHp / -2, 0;
+ end;
+
+onRedDeath:
+ // Red players have to kill red sparks
+ if (@ELE_CAVE_COLOR == 1) end;
+ message strcharinfo(0), "The dieing spark reacts explosively with you.";
+ heal MaxHp / -2, 0;
+ end;
+
+onInit:
+ initnpctimer;
+ stopnpctimer;
+L_CleanUp:
+ set $@ELE_CAVE_STATUS, 0;
+ set $@ELE_CAVE_PLAYER_COUNT, 0;
+ set $@ELE_CAVE_LEVEL, 0;
+ set $@ELE_CAVE_ROUND_TIMER, 0;
+
+ killmonster "005-4.gat", "Switch#elecave::onBlueDeath";
+ killmonster "005-4.gat", "Switch#elecave::onRedDeath";
+
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+}