summaryrefslogtreecommitdiff
path: root/world/map/npc/002-2/imec.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/002-2/imec.txt')
-rw-r--r--world/map/npc/002-2/imec.txt113
1 files changed, 113 insertions, 0 deletions
diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt
new file mode 100644
index 00000000..851dd49b
--- /dev/null
+++ b/world/map/npc/002-2/imec.txt
@@ -0,0 +1,113 @@
+// Merchant got his shop shot down due to selling poison and asks the player for some errand
+// after finishing this, daily quest with scorpion stingers
+// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2)
+// author: Jenalya
+002-2.gat,36,75,0|script|Imec|162
+{
+ set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT);
+ set @EXP, 90;
+ set @money, 500;
+
+ if (@state >= 3) goto L_Stingers;
+ if (@state == 2) goto L_Return;
+ if (@state == 1) goto L_Bring;
+
+ mes "[Imec]";
+ mes "\"The Wizard's Council shut down my shop!";
+ mes "They said I was selling illegal things, but what's so illegal about poison?\"";
+ next;
+ mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
+ mes "He looks at you.";
+ next;
+ mes "[Imec]";
+ mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
+ mes "If you bring it to the government building near the docks, I'll give you a small reward.\"";
+ goto L_Offer;
+
+L_Offer:
+ menu
+ "Where are the docks and what is the government building?",L_Explain,
+ "Ok, sounds good.",L_Next,
+ "No!",L_Close;
+
+L_Next:
+ mes "[Imec]";
+ mes "\"Very good. Here is the paper.\"";
+ mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
+ set @state, 1;
+ callsub S_Update_Mask;
+ goto L_Close;
+
+L_Explain:
+ mes "[Imec]";
+ mes "\"Follow the road to the north through the gate, then go west when you reach the docks. It's right before the castle mount.\"";
+ next;
+ mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\"";
+ next;
+ mes "\"So, will you bring my petition to the office in that building?\"";
+ if (@state == 0)
+ goto L_Offer;
+ goto L_Close;
+
+L_Bring:
+ mes "[Imec]";
+ mes "\"What are you waiting for? Bring my petition to the government building.\"";
+ menu
+ "Where is it again?",L_Explain,
+ "I'm on my way.",L_Close;
+
+L_Return:
+ mes "[Imec]";
+ mes "\"Ah, you're back.\"";
+ mes "You hand the letter of acknowledgement over to Imec.";
+ next;
+ mes "[Imec]";
+ mes "\"Very well. I'm sure I'll be able to open my shop again soon.\"";
+ next;
+ mes "It seems Imec doesn't notice you anymore.";
+ menu
+ "You mentioned a reward.",L_Next1;
+
+L_Next1:
+ mes "[Imec]";
+ mes "\"What? Ah, right. Here, have this.\"";
+ getexp @EXP, 0;
+ set Zeny, Zeny + @money;
+ set @state, 3;
+ callsub S_Update_Mask;
+ next;
+ mes "\"Actually, you could be of further help to me.\"";
+ next;
+ goto L_Stingers;
+
+L_Stingers:
+ mes "[Imec]";
+ set @dq_level, 10;
+ set @dq_cost, 3;
+ set @dq_count, 3;
+ set @dq_name$, "ScorpionStinger";
+ set @dq_friendly_name$, "Scorpion Stingers";
+ set @dq_money, 200;
+ set @dq_exp, 40;
+
+ callfunc "DailyQuest";
+ goto L_Close;
+
+L_Close:
+ set @money, 0;
+ set @state, 0;
+
+ set @dq_level, 0;
+ set @dq_cost, 0;
+ set @dq_count, 0;
+ set @dq_name$, "";
+ set @dq_friendly_name$, "";
+ set @dq_money, 0;
+ set @dq_exp, 0;
+ set @dq_return, 0;
+ close;
+
+S_Update_Mask:
+ set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(TWOBIT_4_MASK)) | (@state << TWOBIT_4_SHIFT);
+ return;
+}