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-rw-r--r--world/map/conf/battle_athena.conf436
1 files changed, 12 insertions, 424 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf
index 593fe227..0e4906a3 100644
--- a/world/map/conf/battle_athena.conf
+++ b/world/map/conf/battle_athena.conf
@@ -1,13 +1,4 @@
-//--------------------------------------------------------------
-//eAthena Battle Configuration File
-// Made in to plainer english by Ancyker
-//--------------------------------------------------------------
-//Note 1: Directives can be set using on/off, yes/no or 1/0.
-//Note 2: All rates are in percents, 100 would mean 100%, 200
-// would mean 200%, etc
-// Other Information:
-// 1000 miliseconds is 1 second.
-//--------------------------------------------------------------
+// eAthena Battle Configuration File
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
warp_point_debug: no
@@ -39,15 +30,6 @@ castrate_dex_scale: 150
// Is 'Skills add a delay before you can attack' enabled? (Note 1)
skill_delay_attack_enable: no
-// Whether or not cards and attributes in the left hand are enabled (Note 1)
-left_cardfix_to_right: yes
-
-// Increase player's attack range (in cells)
-player_skill_add_range: 0
-
-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: no
-
// Increase Monsters attack range
monster_skill_add_range: 0
@@ -55,24 +37,15 @@ monster_skill_add_range: 0
// (Setting to no will be like always endure)
player_damage_delay: no
-// Damaged delay rate (Note 2)
-player_damage_delay_rate: 100
-
-// Is a player's defense NOT dependant on an enemies attack? (Note 1)
-defunit_not_enemy: yes
-
-// Are summoned monsters level greater then your base level? (I think this is for dead branches) (Note 1)
-random_monster_checklv: yes
-
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
atcommand_spawn_quantity_limit: 100
-// Does HP recover if hit by an attribute that's same as your own? (Note 1)
-attribute_recover: yes
-
// If an item is droped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
+// How far away does drop protection apply?
+drop_pickup_safety_zone: 20
+
// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
flooritem_lifetime: 120000
@@ -89,61 +62,12 @@ item_second_get_time: 10000
// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
item_third_get_time: 5000
-// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds)
-mvp_item_first_get_time: 10000
-
-// How long before the second person who did the second most damage to a MVP can get the item? (in milliseconds)
-// (It Adds Time From The First Persons Time)
-// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
-mvp_item_second_get_time: 10000
-
-// How long before the third person who did the third most/least damage to a MVP can get the item
-//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time)
-//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
-mvp_item_third_get_time: 2000
-
-// Item drop rates (Note 2)
-
-// The rate the common items are droped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_drop_common_min: 1
-item_drop_common_max: 10000
-
-// The rate healing items are droped (items that restore HP or SP)
-item_rate_heal: 100
-item_drop_heal_min: 1
-item_drop_heal_max: 10000
-
-// The rate at which usable items (in the item tab) other then healing items are droped.
-item_rate_use: 100
-item_drop_use_min: 1
-item_drop_use_max: 10000
-
-// The rate at which equipment is droped.
-item_rate_equip: 100
-item_drop_equip_min: 1
-item_drop_equip_max: 10000
-
-// The rate at which cards are droped
-item_rate_card: 100
-item_drop_card_min: 1
-item_drop_card_max: 10000
-
-item_drop_mvp_min: 1
-item_drop_mvp_max: 10000
-
-// Can the monster's drop rate become 0? (Note 1)
-drop_rate0item: no
-
// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
-// PVP exp. Do players get exp during pvp
-pvp_exp: yes
-
// When a player dies, how should we penalize them?
// 0 = No penalty.
// 1 = Lose % of current level when killed.
@@ -156,9 +80,6 @@ death_penalty_base: 100
// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100
-// When a player dies, how much zeny should we penalize them with?
-zeny_penalty: 0
-
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0
@@ -167,15 +88,6 @@ restart_hp_rate: 0
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0
-// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
-mvp_hp_rate: 100
-
-// [MVP] Item drop rate, that is, the overall drop rate for items droped by an MVP. (Note 2)
-mvp_item_rate: 100
-
-// [MVP] Exp. rate. (Note 2)
-mvp_exp_rate: 100
-
// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
monster_hp_rate: 100
@@ -187,145 +99,32 @@ monster_max_aspd: 199
// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
atcommand_gm_only: no
-// [GM] Can use all skills? (No or mimimum GM level)
-gm_all_skill: no
-
-// [GM] Can use all abracadabra skills? (No minimum GM level)
-gm_all_skill_add_abra: no
-
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
gm_all_equipment: no
-// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level)
-gm_skill_unconditional: no
-
-// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: no
-
-// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1)
-player_skillup_limit: yes
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion succsss rate. (Note 2)
-potion_produce_rate: 100
+// Should GMs be given a hashed IP instead of the real one?
+mask_ip_gms: 1
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
-// Monster damage delay rate (Note 1)
-monster_damage_delay_rate: 100
-
-// Looting monster actions.
-// 0 = Monster will consume the item.
-// 1 = Monster will not consume the item.
-monster_loot_type: 0
-
// Enable monster skills? (Note 1)
mob_skill_use: yes
// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
mob_count_rate: 100
-// Quest skills can be learned? (Note 1)
-// Setting this to yes can open an exploit on your server!
-quest_skill_learn: yes
-
-// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to yes can open an exploit on your server!
-quest_skill_reset: no
-
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes
-// Item to require when making a guild. Setting this to
-// 0 will disable the check. Using item 1337 for now
-// to disable creation (as it's unallocated)
-guild_emperium_check: 1337
-
-// Maximum tax limit on a guild member.
-guild_exp_limit: 50
-
-// Maximum castles one guild can own (0 - unlimited)
-guild_max_castles: 0
-
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
player_invincible_time: 5000
-// [PET] Rate for catching pets (Note 2)
-pet_catch_rate: 100
-
-// [PET] Can you name a pet more then once? (Note 1)
-pet_rename: no
-
-// [PET] The rate a pet will get friendly by feeding it. (Note 2)
-pet_friendly_rate: 100
-
-// [PET] The rate at which a pet will become hungry. (Note 2)
-pet_hungry_delay_rate: 100
-
-// [PET] If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
-// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
-pet_hungry_friendly_decrease: 5
-
-// [PET] Does Pet's Attack Damage Based On Str (Note 1)
-pet_str: yes
-
-// [PET] Whether or not the pet's will use skills. (Note 1)
-pet_status_support: yes
-
-// [PET] Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: yes
-
-// [PET] Will all pets attack? (Note 1)
-// Do NOT use this with pet skills!
-pet_attack_support: no
-
-// [PET] When the master receives damage from the monster, whether or not the pet attacks back.
-pet_damage_support: no
-
-// [PET] Rate at which a pet will support it's owner in battle. (Note 2)
-pet_support_rate: 100
-
-// [PET] Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: no
-
-// [PET] The rate exp. is gained from the pet attacking monsters
-pet_attack_exp_rate: 100
-
// Will there be a minimum skill dmg even if there is a miss?
skill_min_damage: no
-// Which finger offensive style can be used?
-// 0 = Aegis style
-// 1 = Athena style
-finger_offensive_type: 0
-
-// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
-// The balance of the exp. rate is best used with 5 to 10)
-heal_exp: 0
-
-// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
-// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
-resurrection_exp: 0
-
-// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.)
-// The way it is calculated is (money recieved * skill lv) * shop_exp / 100.
-shop_exp: 0
-
-// The delay rate of monk's combo (Note 2)
-combo_delay_rate: 100
-
-// Item check? (Note 1)
-// When logged in or moving in map if the item the player is holding isn't correct there will be a check.
-item_check: no
-
-// Will tuxedo and wedding dresses be shown when worn? (Note 1)
-wedding_modifydisplay: yes
-
// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000
@@ -338,8 +137,8 @@ natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
-// Override item names from GRF file? (Note 1)
-item_name_override_grffile: yes
+// Multiplier for healing from items.
+itemheal_regeneration_factor: 1
// Are arrows are consumed when used on a bow? (Note 1)
arrow_decrement: yes
@@ -366,24 +165,6 @@ max_parameter: 99
// Max weight carts can hold.
max_cart_weight: 8000
-// Display player skill errors in console? (for debug only) (default: off) (Note 1)
-player_skill_log: off
-
-// Display monster skill errors in console? (for debug only) (default: off) (Note 1)
-monster_skill_log: off
-
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
-
-// Display save log? (for debug only) (default: off) (Note 1)
-save_log: off
-
-// Display errors? (for debug only) (default: off) (Note 1)
-error_log: off
-
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
-
// Save Clothes color. (This will degrade performance [in txt?]) (Note 1)
save_clothcolor: yes
@@ -393,13 +174,6 @@ save_clothcolor: yes
// 2 = both
undead_detect_type: 2
-// Operational mode of automatic counter.
-// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical
-// Players
-player_auto_counter_type: 0
-// Monsters
-monster_auto_counter_type: 0
-
// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
// 0 = no penalty is applied
// 1 = agi_penaly_num is reduced from FLEE as a %
@@ -424,59 +198,8 @@ vit_penaly_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
vit_penaly_num: 5
-// When the player attacks an object, the calculation method of DEF.
-// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
-player_defense_type: 0
-
-// When the monster attacks an object, the calculation method of DEF.
-// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
-monster_defense_type: 0
-
-// When the pet attacks an object, the calculation method of DEF.
-// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
-pet_defense_type: 0
-
-//MDEFTame as above....(MDEF*value)
-magic_defense_type: 0
-
-// Whether or not, ground skills of the players' will stack. (Note 1)
-player_skill_reiteration: no
-
-//Whether or not, ground skills of the monsters' will pile up. (Note 1)
-monster_skill_reiteration: no
-
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
-player_skill_nofootset: yes
-
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
-monster_skill_nofootset: yes
-
-// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: Gravity announced that they were changing cloaking so it would
-// not need a wall, but this was never implemented. I set to no, for fun.
-player_cloak_check_type: no
-
-// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
-monster_cloak_check_type: no
-
-// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_short_attack_damage_rate: 100
-
-// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_long_attack_damage_rate: 100
-
-// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_magic_attack_damage_rate: 100
-
-// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
-gvg_misc_attack_damage_rate: 100
-
-// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
-// and Removal of Monsters/Players from Castle. (in milliseconds)
-gvg_eliminate_time: 7000
-
-// Whether or not skill is used vis-a-vis the user at the time of MOB skill motion of condition skillused. (Note 1)
-// Not sure what this means, something about monsters changing target?
+// When a defensive skill is used, is the mob's target temporarily
+// set to the attacking player first, and restored afterwards?
mob_changetarget_byskill: no
// Player's Direction Changed When Attacking? (Note 1)
@@ -485,33 +208,6 @@ player_attack_direction_change: yes
// Monsters's Direction Changed When Attacking? (Note 1)
monster_attack_direction_change: yes
-// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
-player_undead_nofreeze: no
-
-// Will Player Skills Stay Within Land Limit or not? (Note 1)
-player_land_skill_limit: yes
-
-// Will Monster Skills Stay Within Land Limit or not? (Note 1)
-monster_land_skill_limit: yes
-
-// If a party uses a skill with penalties do they apply? (Note 1)
-party_skill_penaly: yes
-
-// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
-monster_class_change_full_recover: no
-
-// Do produced items have the maker's name on them? (Note 1)
-produce_item_name_input: yes
-
-// Do produced potions have the maker's name on them? (Note 1)
-produce_potion_name_input: yes
-
-// Do crafted arrows have the maker's name on them? (Note 1)
-making_arrow_name_input: yes
-
-// Does created holy water have the maker's name on it? (Note 1)
-holywater_name_input: yes
-
// Stop logout for 10 seconds after a hit? (Note 1)
prevent_logout: yes
@@ -527,33 +223,9 @@ mob_warpportal: no
// Is a monster summoned via dead branch aggresive? (Note 1)
dead_branch_active: yes
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
-vending_max_value: 10000000
-
// If someone loots, show name in party? (Note 1)
show_steal_in_same_party: no
-// Allow upper class (Advanced 2nd Class)? (Note 1)
-// Just leave this at yes
-enable_upper_class: yes
-
-// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
-pet_attack_attr_none: no
-
-// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
-pc_attack_attr_none: no
-
-// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
-mob_attack_attr_none: no
-
-// mob attacks againsts players wearing ghostring armor do full damage
-mob_ghostring_fix: no
-
-// Does the Golden Thief Bug card only work during pvp?
-// no or 0 - gtb works all the time
-// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg)
-gtb_pvp_only: no
-
// How to count the number of the enemies who do an agi penalty...
// 1 or less: It is a count altogether.
// 2: Full evasion exclusion
@@ -568,42 +240,13 @@ agi_penaly_count_lv: 2
// Four or more: Except all.
vit_penaly_count_lv: 3
-// Grandcross Settings (Dont mess with these)
-// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no)
-gx_allhit: no
-// The effect of the arms card of a damage %UP system is set also to GX at -L effect. (default no)
-gx_cardfix: no
-// The attribute affinity of GX is calculated doubly. (Default yes)
-gx_dupele: yes
-// Grandcross display type (Default 1)
-// 0: Yellow character
-// 1: White character
-gx_disptype: 1
-
-// If no than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: yes
-
// Is the character of a GM account set as the object of a display by @ command etc. or not?
hide_GM_session: no
-// ユニット移動処-摯-@。0で-{鯖仕-l(回線負荷→重、鯖処-掾ィ軽)、1でAthena仕-l(回線負荷→軽、鯖処-掾ィ重)
-// translation (babelfish):
-// Unit portable place - ? @.
-// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly),
-// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy)
-unit_movement_type: 0
-
// Are other requests accepted during [various things[party,guild]] a request or not?
// It does not accept by no accepted by yes.
invite_request_check: yes
-// リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数
-// translation (babelfish):
-// SI of ???????? -l
-// 0: - {Mackerel SI -l, trap 1
-// 1:Athena SI -l, the quantity which used the item which was used
-skill_removetrap_type: 0
-
// Will display experience gained from killing a monster. (Note 1)
disp_experience: no
@@ -623,16 +266,6 @@ drops_by_luk: 0
// Do all monsters ignore GMs unless attacked? (Note 1)
monsters_ignore_gm: no
-// Turn equipment breaking on. (Note 1)
-// Turning this one will allow equipment to break in battles,
-// as well as some skills that have chance to break equipmen.
-equipment_breaking: no
-
-// Overall rate of which equipment can break. (Note 2) [100 = .01% chance to break equipment before penalties.]
-// Critical attacks will double chance to break equipment, and other skills (such as Power Thrust) will increase weapon breaking chance as well.
-// This does not effect Sage weapon enchantment failure chance.
-equipment_break_rate: 100
-
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
@@ -642,33 +275,6 @@ pk_mode: no
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes
-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: yes
-
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
-
-// Define duration in msec of the day (default: 7,200,000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute).
-day_duration: 0
-
-// Define duration in msec of the night (default: 1,800,000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute).
-night_duration: 0
-
-// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
-// Will not display guardian or emperium hp.
-//
-// Still under testing (works but doesn't update)
-show_mob_hp: no
-
-// Ban people that try to use an other name of its name (spoof name).
-// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
-// to disable the ban, set 0
-ban_spoof_namer: 5
-
// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
// Values are from 0 to 100.
// 100: disable information
@@ -681,30 +287,12 @@ hack_info_GM_level: 60
// default: 20 (first level after normal player or super'normal' player)
any_warp_GM_min_level: 20
-// Set here which client version do you accept. Add all values of clients:
-// 1: Clients before 2004-07-06 (old clients)
-// 2: 2004-07-06 kRO client
-// 4: 2004-07-13 kRO client
-// 8: 2004-07-26 kRO client
-// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client
-// 32: 2004-09-06aSakray client
-// default value: 63 (all clients)
-packet_ver_flag: 63
-
-// Allow GMs to mute players or not?
-muting_players: no
-
-// Mail system - Only function in sql version
-mail_system: no
-
// valid range of dye's and styles on the client
+// Note: this is also hard-coded in the char-server
min_hair_style: 0
max_hair_style: 19
min_hair_color: 0
max_hair_color: 11
-// Not for tA-style dyed clothes
-min_cloth_color: 0
-max_cloth_color: 4
// Visible area size (how many squares away from a player can they see)
area_size: 14
@@ -738,7 +326,7 @@ packet_spam_kick: 1
// -1: classic
// 0: all PCs on same tile
// 1 or more: all PCs within radius, if also within range
-mob_splash_radius: 1
+mob_splash_radius: -1
// local settings for this server in this file
import: conf/battle_local.conf