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-rw-r--r--npc/001-1/bernard.txt14
-rw-r--r--npc/001-1/children.txt2
-rw-r--r--npc/001-1/mikhail.txt6
-rw-r--r--npc/001-1/sandra.txt12
-rw-r--r--npc/001-1/sarah.txt12
-rw-r--r--npc/001-1/trader.txt12
-rw-r--r--npc/001-1/vincent.txt12
-rw-r--r--npc/002-1/lieutenant_dausen.txt4
-rw-r--r--npc/002-1/nickos.txt6
-rw-r--r--npc/002-3/nathan.txt2
-rw-r--r--npc/002-4/miners.txt4
-rw-r--r--npc/003-1/stranger.txt2
-rw-r--r--npc/006-1/pachua.txt6
-rw-r--r--npc/009-2/airlia.txt14
-rw-r--r--npc/009-2/lena.txt6
-rw-r--r--npc/009-2/nicholas.txt36
-rw-r--r--npc/009-2/peter.txt4
-rw-r--r--npc/009-4/orum.txt18
-rw-r--r--npc/010-2/chef.txt12
-rw-r--r--npc/010-2/doug.txt12
-rw-r--r--npc/010-2/loratay.txt12
-rw-r--r--npc/011-1/alchemist.txt6
-rw-r--r--npc/015-3/katze.txt24
-rw-r--r--npc/019-1/santa_helper.txt6
-rw-r--r--npc/019-1/snowman.txt6
-rw-r--r--npc/021-2/bakery.txt24
-rw-r--r--npc/021-2/heathin.txt48
-rw-r--r--npc/021-2/inya.txt4
-rw-r--r--npc/021-2/jhedia.txt6
-rw-r--r--npc/024-1/eomie.txt16
-rw-r--r--npc/027-2/golbenez.txt12
-rw-r--r--npc/027-2/headless_man.txt36
-rw-r--r--npc/027-2/husband.txt8
-rw-r--r--npc/027-2/lover.txt8
-rw-r--r--npc/032-1/miriam.txt4
35 files changed, 208 insertions, 208 deletions
diff --git a/npc/001-1/bernard.txt b/npc/001-1/bernard.txt
index 1c5ee328..b93a0d4d 100644
--- a/npc/001-1/bernard.txt
+++ b/npc/001-1/bernard.txt
@@ -34,13 +34,13 @@ L_Yes:
L_Req0:
mes "[Bernard]";
- mes "\"Great! I need a [Roasted Maggot] for my soup.\"";
+ mes "\"Great! I need a Roasted Maggot for my soup.\"";
next;
goto L_Set;
L_Req1:
mes "[Bernard]";
- mes "\"Bring me a [Roasted Maggot]. I'll give you something if you do.\"";
+ mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
next;
goto L_Set;
@@ -54,7 +54,7 @@ L_Progress:
if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
mes "[Bernard]";
mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my [Roasted Maggot]! Here, have some cake for your troubles.\"";
+ mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
getinventorylist;
if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
delitem "RoastedMaggot", 1;
@@ -67,7 +67,7 @@ L_Progress2:
if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
mes "[Bernard]";
mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 [Maggot Slimes]! Here, have some beer as reward.\"";
+ mes "You brought me the 3 Maggot Slimes! Here, have some beer as reward.\"";
getinventorylist;
if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
delitem "MaggotSlime", 3;
@@ -79,12 +79,12 @@ L_Progress2:
L_NotEnough:
mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a [Roasted Maggot]. I'm yearning for maggot soup!\"";
+ mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
close;
L_NotEnough1:
mes "[Bernard]";
- mes "\"Please do hurry and bring me 3 [Maggot Slime]s, so I can finish my soup!\"";
+ mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish my soup!\"";
close;
@@ -93,7 +93,7 @@ L_Done1:
mes "\"Thank you so much!\"";
mes "\"But... something is missing to make the soup creamy.\"";
next;
- mes "\"I need 3 [Maggot Slime]s for that.\"";
+ mes "\"I need 3 Maggot Slimes for that.\"";
mes "\"Bring them to me, and I'll give you something nice.\"";
set TMW_Quest,3;
close;
diff --git a/npc/001-1/children.txt b/npc/001-1/children.txt
index c8941563..4ffb1ba5 100644
--- a/npc/001-1/children.txt
+++ b/npc/001-1/children.txt
@@ -85,7 +85,7 @@ L_4:
close;
L_5:
- mes "\"I always take some spare [Cactus Juice]s with me on the field. They are heavy, though.\"";
+ mes "\"I always take some spare Cactus Juice with me on the field. They are heavy, though.\"";
close;
L_6:
diff --git a/npc/001-1/mikhail.txt b/npc/001-1/mikhail.txt
index 6514c07d..1db4d9d1 100644
--- a/npc/001-1/mikhail.txt
+++ b/npc/001-1/mikhail.txt
@@ -19,7 +19,7 @@ L_Convince_Mikhail_First:
L_Start:
mes "[Mikhail]";
- mes "\"My grandma sent me to get five [Maggot Slime]s from the maggots in the desert, but they scare me so bad!\"";
+ mes "\"My grandma sent me to get five Maggot Slimes from the maggots in the desert, but they scare me so bad!\"";
next;
mes "\"You look like a nice person. Would you go get them for me?\"";
menu
@@ -38,7 +38,7 @@ L_accept:
L_Progress:
mes "[Mikhail]";
- mes "\"Did you bring me the five [Maggot Slime]s i need?\"";
+ mes "\"Did you bring me the five Maggot Slimes i need?\"";
next;
menu
"Yes, here they are, kiddo!", L_try,
@@ -63,6 +63,6 @@ L_get:
L_Done:
mes "[Mikhail]";
- mes "\"Thanks again for helping me get those [Maggot Slime]s!\"";
+ mes "\"Thanks again for helping me get those Maggot Slimes!\"";
close;
}
diff --git a/npc/001-1/sandra.txt b/npc/001-1/sandra.txt
index 45b91ab3..dcef65c9 100644
--- a/npc/001-1/sandra.txt
+++ b/npc/001-1/sandra.txt
@@ -31,7 +31,7 @@ L_Opening1:
L_Opening2:
mes "[Sandra]";
- mes "\"The [Scorpion Stinger] carries many properties used in potions. Would you get some for me?\"";
+ mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
next;
goto L_Ask;
@@ -54,19 +54,19 @@ L_Yes:
L_Req0:
mes "[Sandra]";
- mes "\"I need 5 [Scorpion Stinger]s.\"";
+ mes "\"I need 5 Scorpion Stingers.\"";
next;
goto L_Set;
L_Req1:
mes "[Sandra]";
- mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 [Scorpion Stinger]s.\"";
+ mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\"";
next;
goto L_Set;
L_Req2:
mes "[Sandra]";
- mes "\"Bring me 5 [Scorpion Stinger]s. I'll give you something if you do!\"";
+ mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\"";
next;
goto L_Set;
@@ -79,7 +79,7 @@ L_Set:
L_Progress:
if (countitem("ScorpionStinger") < 5) goto L_NotEnough;
mes "[Sandra]";
- mes "\"Excellent! You brought me 5 [Scorpion Stinger]s!\"";
+ mes "\"Excellent! You brought me 5 Scorpion Stingers!\"";
getinventorylist;
if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) goto L_TooMany;
delitem "ScorpionStinger", 5;
@@ -90,7 +90,7 @@ L_Progress:
L_NotEnough:
mes "[Sandra]";
- mes "\"Please hurry and bring me 5 [Scorpion Stinger]s.\"";
+ mes "\"Please hurry and bring me 5 Scorpion Stingers.\"";
close;
L_Done:
diff --git a/npc/001-1/sarah.txt b/npc/001-1/sarah.txt
index 7a109fa6..1371d334 100644
--- a/npc/001-1/sarah.txt
+++ b/npc/001-1/sarah.txt
@@ -27,25 +27,25 @@ L_Start:
L_Opening0:
mes "[Sarah]";
- mes "\"[Cherry Cake] is the best!\"";
+ mes "\"Cherry Cake is the best!\"";
next;
goto L_Ask;
L_Opening1:
mes "[Sarah]";
- mes "\"Mmm, [Cherry Cake]... I love it!\"";
+ mes "\"Mmm, Cherry Cake... I love it!\"";
next;
goto L_Ask;
L_Ask:
- mes "\"Can you bring me a piece of [Cherry Cake]? Pretty please?\"";
+ mes "\"Can you bring me a piece of Cherry Cake? Pretty please?\"";
menu
"Yes.", L_Req0,
"No.", L_No;
L_Req0:
mes "[Sarah]";
- mes "\"Yippee! Bring me a piece of [Cherry Cake], and I'll give you a nice hat!\"";
+ mes "\"Yippee! Bring me a piece of Cherry Cake, and I'll give you a nice hat!\"";
next;
goto L_Set;
@@ -60,7 +60,7 @@ L_Progress:
mes "[Sarah]";
mes "\"Whee!\"";
next;
- mes "You brought me [Cherry Cake]! Here is your new hat, as promised.\"";
+ mes "You brought me Cherry Cake! Here is your new hat, as promised.\"";
emotion 9;
getinventorylist;
if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
@@ -71,7 +71,7 @@ L_Progress:
L_NotEnough:
mes "[Sarah]";
- mes "\"Oh, I'm starving! Please bring me [Cherry Cake]!\"";
+ mes "\"Oh, I'm starving! Please bring me Cherry Cake!\"";
close;
L_Done:
diff --git a/npc/001-1/trader.txt b/npc/001-1/trader.txt
index b99a0250..064597e0 100644
--- a/npc/001-1/trader.txt
+++ b/npc/001-1/trader.txt
@@ -66,15 +66,15 @@ L_Trade:
L_Trademenu:
menu
- "Do you have [Iron Powder]?", L_Iron,
- "How about [Sulphur Powder]?", L_Sulphur,
- "I need [Medium Healing Potion]s.", L_Healpots,
+ "Do you have Iron Powder?", L_Iron,
+ "How about Sulphur Powder?", L_Sulphur,
+ "I need Medium Healing Potions.", L_Healpots,
"I think I have everything I need, thanks.", -;
close;
L_Iron:
mes "[Trader]";
- mes "\"I do have a few of those. I will give you 4 [Iron Powder]s for 1 [Iron Ore] and " + @Ironprice + "gp.\"";
+ mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\"";
menu
"Sure.", L_Ipowder,
"What a ripoff! No way!", -;
@@ -82,7 +82,7 @@ L_Iron:
L_Sulphur:
mes "[Trader]";
- mes "\"I can trade you 5 [Sulphur Powder]s for 1 [Pile Of Ash] and " + @Sulphurprice + "gp.\"";
+ mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
menu
"Here you go.", L_Spowder,
"Are you nuts?! Forget it!", -;
@@ -90,7 +90,7 @@ L_Sulphur:
L_Healpots:
mes "[Trader]";
- mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 [Medium Healing Potion] for 3 [Small Healing Potion]s and " + @Potionprice + "gp.\"";
+ mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
menu
"Alright.", L_Pots,
"Whoa, that's way too much.", -;
diff --git a/npc/001-1/vincent.txt b/npc/001-1/vincent.txt
index ffd05162..78ebba6a 100644
--- a/npc/001-1/vincent.txt
+++ b/npc/001-1/vincent.txt
@@ -28,13 +28,13 @@ L_Start:
L_Opening1:
mes "[Vincent]";
- mes "\"I just need 10 more [Bug Leg]s to finish my action figure!\"";
+ mes "\"I just need 10 more Bug Legs to finish my action figure!\"";
next;
goto L_Ask;
L_Opening2:
mes "[Vincent]";
- mes "\"This maggot action figure is awesome! I just need to attach 10 [Bug Leg]s.\"";
+ mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\"";
next;
goto L_Ask;
@@ -46,13 +46,13 @@ L_Opening3:
L_Opening4:
mes "[Vincent]";
- mes "\"Can you get me 10 [Bug Leg]s? I need them to replace the action figure parts.\"";
+ mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\"";
next;
goto L_Ask;
L_Ask:
mes "[Vincent]";
- mes "\"Will you help me find 10 [Bug Leg]s?\"";
+ mes "\"Will you help me find 10 Bug Legs?\"";
next;
menu
"Yes", L_Sure,
@@ -93,13 +93,13 @@ L_Req4:
L_Wait:
mes "[Vincent]";
- mes "\"Now please go get me 10 [Bug Leg]s.\"";
+ mes "\"Now please go get me 10 Bug Legs.\"";
close;
L_Progress:
if(countitem("BugLeg") >= 10) goto L_Have;
mes "[Vincent]";
- mes "\"Please help me collect 10 [Bug Leg]s!\"";
+ mes "\"Please help me collect 10 Bug Legs!\"";
close;
L_Have:
diff --git a/npc/002-1/lieutenant_dausen.txt b/npc/002-1/lieutenant_dausen.txt
index 69502cf6..0573482b 100644
--- a/npc/002-1/lieutenant_dausen.txt
+++ b/npc/002-1/lieutenant_dausen.txt
@@ -28,7 +28,7 @@ L_LD_Get_Rep_First:
L_LD_Start:
set TMW_Quest, 13;
mes "[Lieutenant Dausen]";
- mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. [Cactus Drink]s are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\"";
+ mes "\"Out here in the desert, it sure does get hot! My men and I get thirsty rather quickly. Cactus Drinks are our favourite; if you can get some for us, we'd surely appreciate your effort. About 10 would do.\"";
close;
L_LD_Drinks:
@@ -51,7 +51,7 @@ L_LD_Drinks:
L_LD_NotEnough_Drink:
mes "[Lieutenant Dausen]";
- mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the [Cactus Drink]. If we had about 10, it would help us out a great deal in this sandstorm.\"";
+ mes "\"Hi again. My men and I sure are thirsty for our favorite drink, the Cactus Drink. If we had about 10, it would help us out a great deal in this sandstorm.\"";
close;
L_LD_TooMany:
diff --git a/npc/002-1/nickos.txt b/npc/002-1/nickos.txt
index 04713ccf..bf5de510 100644
--- a/npc/002-1/nickos.txt
+++ b/npc/002-1/nickos.txt
@@ -80,7 +80,7 @@ L_Nickos_Guards:
L_Nickos_AS_Start:
set TMW_Quest, 31;
mes "[Nickos]";
- mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. I can make it worth your time, but of course, I'll need something to show your work. Bring me 10 [Angry Scorpion Stinger]s to demonstrate your effectiveness, and you will be rewarded for your efforts.\"";
+ mes "\"Oh, the angry scorpions are becoming a problem? We could thin down their numbers a bit. I can make it worth your time, but of course, I'll need something to show your work. Bring me 10 Angry Scorpion Stingers to demonstrate your effectiveness, and you will be rewarded for your efforts.\"";
close;
L_Nickos_AS_Done:
@@ -91,14 +91,14 @@ L_Nickos_AS_Done:
delitem "AngryScorpionStinger", 10;
getitem "LeatherShield", 1;
mes "[Nickos]";
- mes "\"Ah, you are a fine combatant! Take this [Leather Shield], it might be useful for your future battles.\"";
+ mes "\"Ah, you are a fine combatant! Take this Leather Shield, it might be useful for your future battles.\"";
next;
mes "\"You might be ready to take on the underground palace. If you are interested, go talk to Naem about unlocking the barrier, he's got the key and the code to open it.\"";
close;
L_Nickos_AS_NotDone:
mes "[Nickos]";
- mes "\"Bring me 10 [Angry Scorpion Stinger]s and I'll know their numbers are down. You will be rewarded for your efforts.\"";
+ mes "\"Bring me 10 Angry Scorpion Stingers and I'll know their numbers are down. You will be rewarded for your efforts.\"";
close;
L_Nickos_TooMany:
diff --git a/npc/002-3/nathan.txt b/npc/002-3/nathan.txt
index dde61d84..6eb56875 100644
--- a/npc/002-3/nathan.txt
+++ b/npc/002-3/nathan.txt
@@ -76,7 +76,7 @@ L_Nathan_Help_Done:
mes "[Nathan]";
mes "You hand the bag of ore to Nathan.";
next;
- mes "\"Ah, that should be it! Thank you for your help. Here, take this [Miner's Hat]. You're a real miner now!\"";
+ mes "\"Ah, that should be it! Thank you for your help. Here, take this Miner's Hat. You're a real miner now!\"";
next;
mes "\"Oh, and I noticed a problem with these angry scorpions down here, they seem to make things much more difficult. Maybe you could tell Nickos about it on your way out?\"";
close;
diff --git a/npc/002-4/miners.txt b/npc/002-4/miners.txt
index 91350e21..6e71461d 100644
--- a/npc/002-4/miners.txt
+++ b/npc/002-4/miners.txt
@@ -27,7 +27,7 @@ L_Sema_Yes:
set TMW_Quest, 39;
monster "002-4.gat", 70, 90, "", 1059, 1;
mes "[Sema the Miner]";
- mes "\"Good luck. To prove you killed it, please bring the [Iten] it swallowed when it ate the miner. Be careful, there could be more than one.\"";
+ mes "\"Good luck. To prove you killed it, please bring the Iten it swallowed when it ate the miner. Be careful, there could be more than one.\"";
close;
L_Sema_Happy:
@@ -38,7 +38,7 @@ L_Sema_Happy:
getitem "DesertShirt", 1;
set TMW_Quest, 40;
mes "[Sema the Miner]";
- mes "\"You killed it! What a relief! Please accept this [Desert Shirt] as reward.\"";
+ mes "\"You killed it! What a relief! Please accept this Desert Shirt as reward.\"";
close;
L_Sema_TooMany:
diff --git a/npc/003-1/stranger.txt b/npc/003-1/stranger.txt
index 9bc6d47d..251f1b1c 100644
--- a/npc/003-1/stranger.txt
+++ b/npc/003-1/stranger.txt
@@ -20,7 +20,7 @@
next;
mes "\"I need some materials to repair my spacesh- ahm, it's not important why I need it.\"";
next;
- mes "\"Anyway, I'd be really happy if you can give me " + @IRONINGOT + " [Iron Ingot]s and " + @PINKANTENNA + " [Pink Antenna]s.\"";
+ mes "\"Anyway, I'd be really happy if you can give me " + @IRONINGOT + " Iron Ingots and " + @PINKANTENNA + " Pink Antennas.\"";
next;
mes "\"Do you have that for me?\"";
menu
diff --git a/npc/006-1/pachua.txt b/npc/006-1/pachua.txt
index a827205f..c7bd1855 100644
--- a/npc/006-1/pachua.txt
+++ b/npc/006-1/pachua.txt
@@ -275,7 +275,7 @@ L_MakeBasket:
L_EasterNotEnough:
mes "[Chief Pachua]";
mes "";
- mes "\"You do not have enough [Reed Bundle]s for me to work with.\"";
+ mes "\"You do not have enough Reed Bundles for me to work with.\"";
mes "\"Go gather more.\"";
close;
@@ -292,13 +292,13 @@ L_EasterEnough:
mes "He skillfully soaks the reeds you brought him,";
mes "then swiftly weaves them into a basket shape.";
mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
- mes "\"Here is your [Easter Basket].\"";
+ mes "\"Here is your Easter Basket.\"";
close;
L_EasterTooMany:
mes "[Chief Pachua]";
mes "";
- mes "\"You don't have room for the [Easter Basket]. Come back later.\"";
+ mes "\"You don't have room for the Easter Basket. Come back later.\"";
close;
L_SeeBunny:
diff --git a/npc/009-2/airlia.txt b/npc/009-2/airlia.txt
index 3f65a955..5ccaea3f 100644
--- a/npc/009-2/airlia.txt
+++ b/npc/009-2/airlia.txt
@@ -165,7 +165,7 @@ L_Airlia_intro_fight:
L_Airlia_intro_proof:
mes "[Airlia]";
- mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s. You don't know how much this means to me, thank you.\"";
+ mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s. You don't know how much this means to me, thank you.\"";
set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA;
close;
@@ -182,13 +182,13 @@ L_Fetch:
if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER)
menu
"You are welcome.", -,
- "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward;
+ "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward;
if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER)
menu
"You are welcome.", -,
"I have another letter from your father.", L_Caretaker_later_rewards,
- "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward;
+ "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward;
// The following checks are REDUNDANT
// The only way to get to this lable is after a check for QUEST_Airlia == @Q_STATUS_HELP_AIRLIA
@@ -199,12 +199,12 @@ L_Fetch:
//if (QUEST_Airlia < @Q_STATUS_INITIAL_FETCH_REWARDED)
// menu
// "You are welcome.", -,
- // "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward;
+ // "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward;
//
//if (QUEST_Airlia == @Q_STATUS_INITIAL_FETCH_REWARDED)
// menu
// "You are welcome.", -,
- // "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards;
+ // "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards;
close;
@@ -256,13 +256,13 @@ L_Rewarded:
if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER)
menu
"You are welcome.", -,
- "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards;
+ "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards;
if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER)
menu
"You are welcome.", -,
"I have another letter from your father.", L_Caretaker_later_rewards,
- "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards;
+ "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards;
close;
}
diff --git a/npc/009-2/lena.txt b/npc/009-2/lena.txt
index 9f215cde..23f0e165 100644
--- a/npc/009-2/lena.txt
+++ b/npc/009-2/lena.txt
@@ -27,7 +27,7 @@ L_Lena_Start:
L_Lena_Approves:
set TMW_Quest, 41;
mes "[Lena]";
- mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\"";
+ mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 Bandit Hoods so I know they've met their match.\"";
areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::";
areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::";
close;
@@ -45,7 +45,7 @@ L_Lena_Fairy_Hat:
delitem "BanditHood", 10;
getitem "FairyHat", 1;
mes "[Lena]";
- mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\"";
+ mes "\"Ah, you've brought me the Bandit Hoods. As promised, here is a hat like mine.\"";
next;
mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
menu
@@ -55,7 +55,7 @@ L_Lena_Fairy_Hat:
L_Lena_NotEnough:
mes "[Lena]";
- mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat. Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\"";
+ mes "\"You don't have enough Bandit Hoods to prove you are taking care of this threat. Please come back with 10 Bandit Hoods to show you are taking care of these bandits.\"";
close;
L_Lena_Bandit_Leader:
diff --git a/npc/009-2/nicholas.txt b/npc/009-2/nicholas.txt
index ac0b5e43..9ce99879 100644
--- a/npc/009-2/nicholas.txt
+++ b/npc/009-2/nicholas.txt
@@ -36,7 +36,7 @@
set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT;
mes "[Nicholas]";
- mes "\"Hello, there! I'm an expert blacksmith. If you get me some [Coal] and [Iron Ingot]s, I could make you a very valuable shield or helmet.\"";
+ mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
next;
menu
"I have Iron Ingots!", L_Check,
@@ -54,10 +54,10 @@ L_Check:
L_Info:
mes "[Nicholas]";
- mes "\"You can find [Coal] and [Iron Ore] in mines. Once you have [Coal] and [Iron Ore], find a smith that will smelt the [Iron Ore] and cast them into [Iron Ingot]s.\"";
+ mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
next;
mes "[Nicholas]";
- mes "\"Come back here with some [Coal] and [Iron Ingot]s, and I'll make something nice for you.\"";
+ mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\"";
close;
L_Pass:
@@ -67,13 +67,13 @@ L_Pass:
L_StageA:
mes "[Nicholas]";
- mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\"";
+ mes "\"That's just enough for me to make you a winged Knight's Helmet, but it'll cost you 10,000GP, 6 Coal and 3 Iron Ingots.\"";
next;
goto L_main_menu;
L_StageB:
mes "[Nicholas]";
- mes "\"Ahh, with that much [Coal] and [Iron Ingot]s I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\"";
+ mes "\"Ahh, with that much Coal and Iron Ingots I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\"";
mes "";
mes "\"What would you like?\"";
next;
@@ -158,7 +158,7 @@ L_no_more_helmets:
L_NoItem:
mes "[Nicholas]";
- mes "\"It appears you don't have enough [Coal] and [Iron Ingot]s for me to work with. Please do come back when you have more, though.\"";
+ mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
close;
L_ComeBack:
@@ -206,7 +206,7 @@ L_YesWarlord:
L_YesShield:
mes "[Nicholas]";
- mes "Nicholas examines your [Iron Ingot]s.";
+ mes "Nicholas examines your Iron Ingots.";
mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
next;
@@ -217,8 +217,8 @@ L_YesShield:
if (countitem("InfantryHelmet") == 0) goto L_NoInfantry;
mes "[Nicholas]";
- mes "Nicholas pulls out two of your [Infantry Helmet]s.";
- mes "\"I can use those... yes, that should work. Now all I need is a [Leather Patch] for the handle, and 20,000 GP.\"";
+ mes "Nicholas pulls out two of your Infantry Helmets.";
+ mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH)
set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH;
@@ -239,7 +239,7 @@ L_YesShield:
mes "[Nicholas]";
mes "\"Yes, it looks as if you have all that is needed!\"";
- mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your [Leather Patch] apart and adds it to the handles.";
+ mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
delitem "InfantryHelmet", 1;
@@ -267,27 +267,27 @@ L_ShieldNoZeny:
L_ShieldNoInfantry:
mes "[Nicholas]";
- mes "\"Now this is strange... I could have sworn that you had two [Infantry Helmet]s right here. Well, come back if you have some more!\"";
+ mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
close;
L_ShieldNoIngot:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your [Iron Ingot]s on the table right here? Well, I will need them back to make the shield.\"";
+ mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
close;
L_ShieldNoCoal:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your [Coal] on the table right here? Well, I will need it back to make the shield.\"";
+ mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
close;
L_ShieldNoLeatherPatch:
mes "[Nicholas]";
- mes "\"You don't have a suitable [Leather Patch]. I'm sorry, but a shield without one would chafe terribly.\"";
+ mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
close;
L_MoreInfantry:
mes "[Nicholas]";
- mes "Nicholas takes your [Infantry Helmet] and examines it.";
+ mes "Nicholas takes your Infantry Helmet and examines it.";
mes "\"Yes, this is perfect! If you can bring me another one of those, I can make your shield.\"";
close;
@@ -307,7 +307,7 @@ L_SetzerQuest:
mes "[Nicholas]";
if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER)
mes "\"Another one? Sure, why not.\"";
- mes "Nicholas examines your [Short Sword], then nods.";
+ mes "Nicholas examines your Short Sword, then nods.";
mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
if (@Q_SETZER_status < @SETZER_KNOWS_OIL)
set @Q_SETZER_status, @SETZER_KNOWS_OIL;
@@ -344,7 +344,7 @@ L_SetzerQuest:
mes "[Nicholas]";
mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
- mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a [Setzer], after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
+ mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
next;
mes "[Nicholas]";
@@ -373,7 +373,7 @@ L_SetzerNoMonsterOil:
L_SetzerNoSword:
mes "[Nicholas]";
- mes "\"I will need your old [Short Sword] as a basis. Please bring it to me first.\"";
+ mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
close;
L_end:
diff --git a/npc/009-2/peter.txt b/npc/009-2/peter.txt
index 995bfc31..11d9931d 100644
--- a/npc/009-2/peter.txt
+++ b/npc/009-2/peter.txt
@@ -5,7 +5,7 @@
mes "[Peter]";
mes "\"Hello, I am Peter, apprentice to Nicholas.\"";
next;
- mes "\"I can make you some sturdy armor: you must give me [Iron Ingot]s to craft with and some gold pieces for my efforts.\"";
+ mes "\"I can make you some sturdy armor: you must give me Iron Ingots to craft with and some gold pieces for my efforts.\"";
next;
mes "[Peter]";
mes "\"What would you like me to make?\"";
@@ -69,7 +69,7 @@ L_Peter_NotEnough_Ingot:
L_Peter_NotEnough_Coal:
mes "[Peter]";
- mes "\"You don't have enough [Coal].\"";
+ mes "\"You don't have enough Coal.\"";
close;
L_Peter_TooMany:
diff --git a/npc/009-4/orum.txt b/npc/009-4/orum.txt
index 9857aa80..71d26ba0 100644
--- a/npc/009-4/orum.txt
+++ b/npc/009-4/orum.txt
@@ -144,10 +144,10 @@ L_Start_Quest:
mes "He pulls a crumpled piece of paper from his pocket, smooths it out and writes a list on it before handing it to you..";
next;
- mes "" + @B0_WISPPOWDER + " [Wisp Powder]s,";
- mes "" + @B0_POLTERGEISTPOWDER + " [Poltergeist Powder]s,";
- mes "" + @B0_SPECTREPOWDER + " [Spectre Powder]s,";
- mes "" + @B0_HARDSPIKES + " [Hard Spike]s";
+ mes "" + @B0_WISPPOWDER + " Wisp Powders,";
+ mes "" + @B0_POLTERGEISTPOWDER + " Poltergeist Powders,";
+ mes "" + @B0_SPECTREPOWDER + " Spectre Powders,";
+ mes "" + @B0_HARDSPIKES + " Hard Spikes";
next;
menu
@@ -197,10 +197,10 @@ L_List_Materials:
mes "He scavenges around in his pocket for another piece of paper then writes a new list..";
next;
- mes @B0_WISPPOWDER + " [Wisp Powder]s,";
- mes @B0_POLTERGEISTPOWDER + " [Poltergeist Powder]s,";
- mes @B0_SPECTREPOWDER + " [Spectre Powder]s,";
- mes @B0_HARDSPIKES + " [Hard Spike]s";
+ mes @B0_WISPPOWDER + " Wisp Powders,";
+ mes @B0_POLTERGEISTPOWDER + " Poltergeist Powders,";
+ mes @B0_SPECTREPOWDER + " Spectre Powders,";
+ mes @B0_HARDSPIKES + " Hard Spikes";
next;
mes "[Orum]";
@@ -634,7 +634,7 @@ L_Ready_Cavern:
getexp @EXP_BREAK_BARRIERS, 0;
getitem "CandleHelmet", 1;
- mes "You receive the [Candle Helmet]";
+ mes "You receive the Candle Helmet";
next;
mes "\"You've done enough here to help. I will go the rest of the way alone so that your life is not endangered.. You must promise me not to go any further!\"";
diff --git a/npc/010-2/chef.txt b/npc/010-2/chef.txt
index 3d759005..d687bf91 100644
--- a/npc/010-2/chef.txt
+++ b/npc/010-2/chef.txt
@@ -138,9 +138,9 @@ L_JellyBean:
mes "";
mes "\"I can't talk right now... I'm too busy.\"";
next;
- mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get [Jelly Beans], and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
+ mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
next;
- mes "\"Even though I am really busy this time of year, I will help you make some [Jelly Beans] to put in the basket if you wish. Just to keep the tradition alive...\"";
+ mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
menu
"I would really appreciate that!", -,
"Nah, I decided not to do that stupid quest.", L_End;
@@ -178,16 +178,16 @@ L_EasterEnough:
set QUEST_Easter11, 9;
mes "[Chef]";
mes "";
- mes "\"You have gathered enough candies for me to make the [Jelly Beans].\"";
+ mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
mes "He puts the candies into a pot and starts melting them.";
- mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the [Jelly Beans].";
- mes "\"Here are your [Jelly Beans].\"";
+ mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
+ mes "\"Here are your Jelly Beans.\"";
close;
L_TooMany:
mes "[Chef]";
mes "";
- mes "\"You don't have enough room for the [Jelly Beans]. Come back later.\"";
+ mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
close;
L_SeeBunny:
diff --git a/npc/010-2/doug.txt b/npc/010-2/doug.txt
index 0f35e02a..d072073d 100644
--- a/npc/010-2/doug.txt
+++ b/npc/010-2/doug.txt
@@ -11,13 +11,13 @@
L_0:
mes "[Doug]";
- mes "\"I need 20 more [Cave Snake Lamp]s to make my light!\"";
+ mes "\"I need 20 more Cave Snake Lamps to make my light!\"";
next;
goto L_Question;
L_1:
mes "[Doug]";
- mes "\"This lamp should light up this whole place! I just need 20 [Cave Snake Lamp]s.\"";
+ mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\"";
next;
goto L_Question;
@@ -29,13 +29,13 @@ L_2:
L_3:
mes "[Doug]";
- mes "\"Can you get me 20 [Cave Snake Lamp]s? I need them to get this light finished.\"";
+ mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\"";
next;
goto L_Question;
L_Question:
mes "[Doug]";
- mes "\"Will you help me find 20 [Cave Snake Lamp]s?\"";
+ mes "\"Will you help me find 20 Cave Snake Lamps?\"";
next;
menu
"Yes", L_Sure,
@@ -76,13 +76,13 @@ J_3:
L_Go:
mes "[Doug]";
- mes "\"Now please go get me 20 [Cave Snake Lamp]s.\"";
+ mes "\"Now please go get me 20 Cave Snake Lamps.\"";
close;
L_State2:
if(countitem("CaveSnakeLamp") >= 20) goto L_Have;
mes "[Doug]";
- mes "\"Please help me collect 20 [Cave Snake Lamp]s!\"";
+ mes "\"Please help me collect 20 Cave Snake Lamps!\"";
close;
L_Have:
diff --git a/npc/010-2/loratay.txt b/npc/010-2/loratay.txt
index cb784ebb..2472ba86 100644
--- a/npc/010-2/loratay.txt
+++ b/npc/010-2/loratay.txt
@@ -232,7 +232,7 @@ L_main_menu:
L_desert_hat:
mes "[Lora Tay the Seamstress]";
mes "The seamstress sighs.";
- mes "\"One of these days it would be nice to have an actual challenge... yes, of course I can make a desert hat. A [Cotton headband], three pieces of [cotton cloth]. Hmm. And let's add 300 GP to that.\"";
+ mes "\"One of these days it would be nice to have an actual challenge... yes, of course I can make a desert hat. A Cotton Headband, three pieces of cotton cloth. Hmm. And let's add 300 GP to that.\"";
next;
set @default_choice$, "Never mind.";
@@ -344,7 +344,7 @@ L_trim_nozeny:
L_lengthen:
mes "[Lora Tay the Seamstress]";
- mes "\"Naturally, I will need a piece of [cotton cloth] to sew onto it; I must also charge you some... hmm... does 500 GP sound reasonable? Yes, I think I shall charge that.\"";
+ mes "\"Naturally, I will need a piece of Cotton Cloth to sew onto it; I must also charge you some... hmm... does 500 GP sound reasonable? Yes, I think I shall charge that.\"";
mes "\"Now, let me see. What is it that you want lengthened?\"";
next;
@@ -423,8 +423,8 @@ L_tanktop:
L_tanktop_menu:
menu "I think I would like something else.", L_main_menu,
- "A tank top, please (6 [cotton cloth])", L_tanktop_long,
- "A short tank top, please (5 [cotton cloth])", L_tanktop_short,
+ "A tank top, please (6 Cotton Cloth)", L_tanktop_long,
+ "A short tank top, please (5 Cotton Cloth)", L_tanktop_short,
"Goodbye for now.", L_end;
L_tanktop_short:
@@ -459,7 +459,7 @@ L_tanktop_long:
L_tanktop_insufficient_cloth:
mes "[Lora Tay the Seamstress]";
- mes "\"No, no, no, count again-- how much [cotton cloth] did I say I needed? That's not enough.\"";
+ mes "\"No, no, no, count again-- how much Cotton Cloth did I say I needed? That's not enough.\"";
next;
goto L_tanktop_menu;
@@ -495,7 +495,7 @@ L_robe_menu:
mes "[Lora Tay the Seamstress]";
mes "The seamstress stares at you as if you had gone out of your mind.";
- mes "\"And what precisely do you expect me to do with [silk cocoons]? String them together in some baubly chain? Somehow remove the thread and spin and weave it so that some random person can have their robe?\"";
+ mes "\"And what precisely do you expect me to do with Silk Cocoons? String them together in some baubly chain? Somehow remove the thread and spin and weave it so that some random person can have their robe?\"";
next;
menu "Will you trade cocoons for sheets?", -,
diff --git a/npc/011-1/alchemist.txt b/npc/011-1/alchemist.txt
index bb7ef734..4031db1e 100644
--- a/npc/011-1/alchemist.txt
+++ b/npc/011-1/alchemist.txt
@@ -280,7 +280,7 @@ L_mana_potion_toomuch:
L_mana_potion_lacking:
mes "[Rauk the Alchemist]";
- mes "\"Sorry, but I need one [pearl], one [bottle of water], 30 [mauve leaves], 20 [gamboge leaves], and five piles of [volcanic ash].\"";
+ mes "\"Sorry, but I need one Pearl, one Bottle of Water, 30 Mauve Leaves, 20 Gamboge Leaves, and five Piles of Ash.\"";
next;
goto L_main_menu;
@@ -307,11 +307,11 @@ L_concentration:
close;
L_no_iron:
- mes "\"You have to bring me 2 [small mushrooms].\"";
+ mes "\"You have to bring me 2 Small Mushrooms.\"";
close;
L_no_concentration:
- mes "\"You have to bring me 2 [pink petals].\"";
+ mes "\"You have to bring me 2 Pink Petals.\"";
close;
L_dyeing_intro:
diff --git a/npc/015-3/katze.txt b/npc/015-3/katze.txt
index 1654542c..f1433ed6 100644
--- a/npc/015-3/katze.txt
+++ b/npc/015-3/katze.txt
@@ -109,12 +109,12 @@ L_NeedsStuff:
set Katze, 5;
mes "[Katze]";
mes "\"You've been really kind to me. I can make you something nice, but I will need";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
+ mes "2 Snake Skins,";
+ mes "2 Snake Tongues,";
+ mes "2 Maggot Slimes,";
+ mes "2 White Furs,";
+ mes "2 Hard Spikes and";
+ mes "2 Tiny Healing Potions.\"";
close;
L_NeedsStuff2:
@@ -137,12 +137,12 @@ L_WhatsNeeded:
L_Please:
mes "[Katze]";
mes "\"Alright... [the cat glares at you] it was";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
+ mes "2 Snake Skins,";
+ mes "2 Snake Tongues,";
+ mes "2 Maggot Slimes,";
+ mes "2 White Furs,";
+ mes "2 Hard Spikes and";
+ mes "2 Tiny Healing Potions.\"";
close;
L_CatChecksStuff:
diff --git a/npc/019-1/santa_helper.txt b/npc/019-1/santa_helper.txt
index 79089975..d2c5bcf9 100644
--- a/npc/019-1/santa_helper.txt
+++ b/npc/019-1/santa_helper.txt
@@ -36,9 +36,9 @@ L_Y:
L_R:
mes "[Santa's Helper]";
mes "\"I need:";
- mes "25 [purple present box]es";
- mes "20 [blue present box]es";
- mes "5 [green present box]es\"";
+ mes "25 Purple Present Boxes";
+ mes "20 Blue Present Boxes";
+ mes "5 Green Present Boxes\"";
next;
goto L_M;
diff --git a/npc/019-1/snowman.txt b/npc/019-1/snowman.txt
index eda1e733..11831356 100644
--- a/npc/019-1/snowman.txt
+++ b/npc/019-1/snowman.txt
@@ -39,9 +39,9 @@ L_Need:
mes "[Snowman]";
mes "\"For this special hat, I need a pint of magic and a little help.";
mes "Just kidding. I would like to get some food:";
- mes "15 pieces of [Candy]";
- mes "10 [Chocolate bar]s";
- mes "5 [Cactus potion]s\"";
+ mes "15 pieces of Candy";
+ mes "10 Chocolate Bars";
+ mes "5 Cactus Potions\"";
next;
goto L_Menu;
diff --git a/npc/021-2/bakery.txt b/npc/021-2/bakery.txt
index 9a3f1054..8a6dbdb2 100644
--- a/npc/021-2/bakery.txt
+++ b/npc/021-2/bakery.txt
@@ -51,7 +51,7 @@ L_lace_chococake:
menu
"Thanks! Let me have a look around...", L_end,
- "Can you put this potion into a [Chocolate Cake]?", -,
+ "Can you put this potion into a Chocolate Cake?", -,
"Goodbye!", L_end;
mes "[Riskim]";
@@ -65,7 +65,7 @@ L_lace_chococake:
mes "[Riskim]";
mes "";
- mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate and that potion, plus 400 GP, I will bake you a special [Chocolate Cake] that hides the taste.\"";
+ mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate and that potion, plus 400 GP, I will bake you a special Chocolate Cake that hides the taste.\"";
next;
menu
@@ -106,7 +106,7 @@ L_lacking_zeny:
L_lacking_ingredients:
mes "[Riskim]";
mes "";
- mes "\"Sorry, but I need ten [Chocolate Bar]s AND your cure potion for this. Please come back later when you have everything.\"";
+ mes "\"Sorry, but I need ten Chocolate Bars AND your cure potion for this. Please come back later when you have everything.\"";
close;
L_lace_cupcake:
@@ -114,12 +114,12 @@ L_lace_cupcake:
menu
"Thanks! Let me have a look around...", L_end,
- "Can you put this potion into an [Orange Cupcake]?", -,
+ "Can you put this potion into an Orange Cupcake?", -,
"Goodbye!", L_end;
mes "[Riskim]";
mes "";
- mes "\"[Orange Cupcake]s? Oh dear... I'm sorry, but I have a very bad orange allergy.\"";
+ mes "\"Orange Cupcakes? Oh dear... I'm sorry, but I have a very bad orange allergy.\"";
next;
mes "[Riskim]";
mes "";
@@ -140,7 +140,7 @@ L_ChocMouboo:
next;
menu
"Do you have one in the shape of a mouboo? The Easter Bunny needs one.", -;
- mes "\"The Easter Bunny? Interesting... I think I can help you make a [Chocolate Mouboo].\"";
+ mes "\"The Easter Bunny? Interesting... I think I can help you make a Chocolate Mouboo.\"";
menu
"Nah, I decided not to do that stupid quest.", L_End,
"I would really appreciate that!", -;
@@ -149,10 +149,10 @@ L_ChocMouboo:
L_MakeChocMouboo:
mes "[Riskim]";
mes "";
- mes "\"I will need you to bring me some [Chocolate Bar]s.\"";
+ mes "\"I will need you to bring me some Chocolate Bars.\"";
mes "\"I think 5 bars should be enough.\"";
mes "\"Red slimes seem to have those, so try there.\"";
- mes "\"I will also need a [Mouboo Figurine] to hollow out and use as a mold.\"";
+ mes "\"I will also need a Mouboo Figurine to hollow out and use as a mold.\"";
mes "\"Any mage should be able to make you one out of a log, if you ask.\"";
menu
"I have everything you need.", -,
@@ -175,21 +175,21 @@ L_EasterEnough:
mes "He places the chocolate in a pan to melt.";
mes "Next, he pours the melted chocolate into the mold.";
mes "Finally, he dips the mold in cold water for a moment to solidify the chocolate before skillfully cracking it open and handing you the finished product.";
- mes "\"Here is your [Chocolate Mouboo].\"";
+ mes "\"Here is your Chocolate Mouboo.\"";
close;
L_EasterNotEnough:
mes "[Riskim]";
mes "";
- if(countitem("ChocolateBar") < 5) mes "\"You do not have enough [Chocolate Bar]s for me to work with yet.\"";
- if(countitem("MoubooFigurine") < 1) mes "\"You do not have the [Mouboo Figurine] to use as a mold.\"";
+ if(countitem("ChocolateBar") < 5) mes "\"You do not have enough Chocolate Bars for me to work with yet.\"";
+ if(countitem("MoubooFigurine") < 1) mes "\"You do not have the Mouboo Figurine to use as a mold.\"";
mes "\"Please go get what I asked.\"";
close;
L_EasterTooMany:
mes "[Riskim]";
mes "";
- mes "\"You don't have enough room for the [Chocolate Mouboo]. Come back later.\"";
+ mes "\"You don't have enough room for the Chocolate Mouboo. Come back later.\"";
close;
L_SeeBunny:
diff --git a/npc/021-2/heathin.txt b/npc/021-2/heathin.txt
index 270d510a..a27d6fb0 100644
--- a/npc/021-2/heathin.txt
+++ b/npc/021-2/heathin.txt
@@ -33,11 +33,11 @@ L_Heathin_Start:
next;
mes "\"By the order of the Wizard's Council, I've been commissioned to forge gold ingots from gold pieces. I need to collect as many gold pieces as I can manage, forge them and give the ingots to the Council. However, I am but a simple smith and cannot complete this effort by myself.\"";
next;
- mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky! I need individuals that can gather not just the gold, but also help collect [Coal] to heat my forge.\"";
+ mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky! I need individuals that can gather not just the gold, but also help collect Coal to heat my forge.\"";
next;
mes "\"Of course it would make little sense for me to gather gold pieces from helpers just to pass them back out. However, I am willing to smith an award for any who would put an effort in towards completing my goal.\"";
next;
- mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather [Coal] and gold to fulfill my commission? I am asking any and all willing souls to get me 50 coal and 100,000 gold pieces, as that would put a significant dint in my goal.\"";
+ mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather Coal and gold to fulfill my commission? I am asking any and all willing souls to get me 50 coal and 100,000 gold pieces, as that would put a significant dint in my goal.\"";
menu
"Sure, I'll help!", L_Heathin_Help,
"I'd rather keep my gold for my own purposes, thank you very much.", L_Heathin_No,
@@ -46,7 +46,7 @@ L_Heathin_Start:
L_Heathin_Help:
set HEATHIN_QUEST, 1;
mes "[Heathin]";
- mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 [Coal] and 100,000 gold pieces, and you will be compensated for your efforts.\"";
+ mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and 100,000 gold pieces, and you will be compensated for your efforts.\"";
close;
L_Heathin_No:
@@ -56,7 +56,7 @@ L_Heathin_No:
L_Heathin_Interested:
mes "[Heathin]";
- mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be completed. I am willing to forge a [Simple Ring] for you, which could be made more beautiful by a skilled jeweler.\"";
+ mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be completed. I am willing to forge a Simple Ring for you, which could be made more beautiful by a skilled jeweler.\"";
next;
mes "\"What you do with the ring after I am done forging it is your own business, but it could come in handy.\"";
next;
@@ -74,7 +74,7 @@ L_Heathin_Ring_Award:
delitem "Coal", 50;
getitem "RingSimple", 1;
mes "[Heathin]";
- mes "\"You have brought the [Coal] and gold pieces. This is most excellent! As promised, I have crafted a ring for you. Hopefully you will find it useful.\"";
+ mes "\"You have brought the Coal and gold pieces. This is most excellent! As promised, I have crafted a ring for you. Hopefully you will find it useful.\"";
next;
mes "\"Time to smelt these gold pieces into ingots. The Council will be pleased. Thank you for your efforts!\"";
close;
@@ -83,7 +83,7 @@ L_Heathin_Ring_Wait:
mes "[Heathin]";
mes "\"Hello again. Making golden ingots keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\"";
next;
- mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 100,000 gold pieces and 50 [Coal], it would surely get me to my goal faster.\"";
+ mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 100,000 gold pieces and 50 Coal, it would surely get me to my goal faster.\"";
next;
mes "\"I will be sure to provide an apt award once you are done.\"";
close;
@@ -101,7 +101,7 @@ L_Heathin_Terranite_Hood:
next;
mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\"";
next;
- mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for [Terranite Ore] either cannot find it or have never returned...\"";
+ mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for Terranite Ore either cannot find it or have never returned...\"";
next;
mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\"";
next;
@@ -125,7 +125,7 @@ L_Heathin_Terranite_Yes:
next;
mes "\"Ah, I know! I will make a helm... Well, more like a hood, since it will be woven.\"";
next;
- mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 [Coal] to keep my forge burning hot. I will also need 10 [Terranite Ore] to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, [Coal] and ore and I'll make this hood for you.\"";
+ mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 Coal to keep my forge burning hot. I will also need 10 Terranite Ore to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, Coal and ore and I'll make this hood for you.\"";
close;
L_Heathin_Terranite_Hood_Forge:
@@ -140,7 +140,7 @@ L_Heathin_Terranite_Hood_Forge:
L_Heathin_Terranite_Hood_Wait:
mes "[Heathin]";
- mes "\"I am very busy right now. If you could bring me 10 [Terranite Ore], 100 [Coal] and 200,000 gold pieces, I will make that terranite hood for you.\"";
+ mes "\"I am very busy right now. If you could bring me 10 Terranite Ore, 100 Coal and 200,000 gold pieces, I will make that terranite hood for you.\"";
close;
L_Heathin_Terranite_Hood_Ready:
@@ -153,9 +153,9 @@ L_Heathin_Terranite_Hood_Ready:
L_Heathin_Terranite_Legs:
set HEATHIN_QUEST, 6;
mes "[Heathin]";
- mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more [Coal] to heat my forge and of course, more gold for my efforts.\"";
+ mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more Coal to heat my forge and of course, more gold for my efforts.\"";
next;
- mes "\"To make terranite pants, I need 200 [Coal], 30 [Terranite Ore] and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\"";
+ mes "\"To make terranite pants, I need 200 Coal, 30 Terranite Ore and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\"";
close;
L_Heathin_Terranite_Legs_Forge:
@@ -170,7 +170,7 @@ L_Heathin_Terranite_Legs_Forge:
L_Heathin_Terranite_Legs_Wait:
mes "[Heathin]";
- mes "\"I am very busy right now. If you could bring me 30 [Terranite Ore], 200 [Coal] and 400,000 gold pieces, I will make those terranite pants for you.\"";
+ mes "\"I am very busy right now. If you could bring me 30 Terranite Ore, 200 Coal and 400,000 gold pieces, I will make those terranite pants for you.\"";
close;
L_Heathin_Terranite_Legs_Ready:
@@ -183,9 +183,9 @@ L_Heathin_Terranite_Legs_Ready:
L_Heathin_Terranite_Chest_Armor:
set HEATHIN_QUEST, 9;
mes "[Heathin]";
- mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more [Coal] for my forge and of course, more gold to compensate for my efforts.\"";
+ mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more Coal for my forge and of course, more gold to compensate for my efforts.\"";
next;
- mes "\"To make terranite chest armor, I need 250 [Coal], 40 [Terranite Ore] and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\"";
+ mes "\"To make terranite chest armor, I need 250 Coal, 40 Terranite Ore and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\"";
close;
L_Heathin_Terranite_Chest_Armor_Forge:
@@ -200,7 +200,7 @@ L_Heathin_Terranite_Chest_Armor_Forge:
L_Heathin_Terranite_Chest_Armor_Wait:
mes "[Heathin]";
- mes "\"I am very busy right now. If you could bring me 40 [Terranite Ore], 250 [Coal] and 500,000 gold pieces, I will make that chest armor for you.\"";
+ mes "\"I am very busy right now. If you could bring me 40 Terranite Ore, 250 Coal and 500,000 gold pieces, I will make that chest armor for you.\"";
close;
L_Heathin_Terranite_Chest_Armor_Ready:
@@ -212,9 +212,9 @@ L_Heathin_Terranite_Chest_Armor_Ready:
L_Heathin_Terranite_Arrows:
mes "[Heathin]";
- mes "\"How good to see you. I have experimented a little with [Terranite Ore] to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make [Terranite Arrow]s, but as as with the armor, I need [Coal], [Terranite Ore] and payment for my efforts.\"";
+ mes "\"How good to see you. I have experimented a little with Terranite Ore to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make Terranite Arrows, but as as with the armor, I need Coal, Terranite Ore and payment for my efforts.\"";
next;
- mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some [Terranite Arrow]s?\"";
+ mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some Terranite Arrows?\"";
menu
"No, thank you.", L_Heathin_Terranite_Arrows_No,
"Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes;
@@ -228,7 +228,7 @@ L_Heathin_Terranite_Arrows_No:
L_Heathin_Terranite_Arrows_Yes:
set HEATHIN_QUEST, 12;
mes "[Heathin]";
- mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 [Terranite Arrow]s per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore], "+@TARROW_REQ_COAL+" [Coal] and "+@TARROW_REQ_GP+" gold pieces.\"";
+ mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 Terranite Arrows per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
next;
mes "\"See you soon!\"";
close;
@@ -245,19 +245,19 @@ L_Heathin_Terranite_Arrows_Forge:
L_Heathin_Terranite_Arrows_Wait:
mes "[Heathin]";
- mes "\"If you want [Terranite Arrow]s, please get me "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore], "+@TARROW_REQ_COAL+" [Coal] and "+@TARROW_REQ_GP+" gold pieces.\"";
+ mes "\"If you want Terranite Arrows, please get me "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
close;
L_Heathin_Terranite_Arrows_Ready:
getitem "TerraniteArrow", 1000;
set HEATHIN_QUEST, 14;
mes "[Heathin]";
- mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more [Terranite Arrow]s, just come on by with "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough [Terranite Ore] in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
+ mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
close;
L_Heathin_Terranite_Arrows_Trade:
mes "[Heathin]";
- mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 [Terranite Arrow]s. Would you like some [Terranite Arrow]s?\"";
+ mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 Terranite Arrows. Would you like some Terranite Arrows?\"";
menu
"No.", L_Heathin_Terranite_Arrows_Trade_No,
"Yes.", L_Heathin_Terranite_Arrows_Trade_Yes;
@@ -265,7 +265,7 @@ L_Heathin_Terranite_Arrows_Trade:
L_Heathin_Terranite_Arrows_Trade_No:
mes "[Heathin]";
- mes "\"Come back again if you would like to get [Terranite Arrow]s.\"";
+ mes "\"Come back again if you would like to get Terranite Arrows.\"";
close;
L_Heathin_Terranite_Arrows_Trade_Yes:
@@ -276,12 +276,12 @@ L_Heathin_Terranite_Arrows_Trade_Yes:
set @lucky, 5 * rand(readparam(bLuk));
getitem "TerraniteArrow", 1000 + @lucky;
mes "[Heathin]";
- mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more [Terranite Arrow]s.\"";
+ mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more Terranite Arrows.\"";
close;
L_Heathin_Terranite_Arrows_Trade_Wait:
mes "[Heathin]";
- mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" [Coal], "+@TARROW_REQ_TERRA_ORE+" [Terranite Ore] and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 [Terranite Arrow]s.\"";
+ mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\"";
close;
}
diff --git a/npc/021-2/inya.txt b/npc/021-2/inya.txt
index 4d95bfb0..ac383e87 100644
--- a/npc/021-2/inya.txt
+++ b/npc/021-2/inya.txt
@@ -4,9 +4,9 @@
021-2.gat,43,62,0 script Inya 106,{
mes "[Inya]";
- mes "\"I am Inya, a jeweler of fine rings. If you have a [Simple Ring] and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\"";
+ mes "\"I am Inya, a jeweler of fine rings. If you have a Simple Ring and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\"";
next;
- mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the [Simple Ring] to you for 500,000 gold pieces.\"";
+ mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the Simple Ring to you for 500,000 gold pieces.\"";
next;
mes "\"So, how can I help you?\"";
menu
diff --git a/npc/021-2/jhedia.txt b/npc/021-2/jhedia.txt
index 2677a099..b4ec8380 100644
--- a/npc/021-2/jhedia.txt
+++ b/npc/021-2/jhedia.txt
@@ -7,7 +7,7 @@
set @Coal_Per, 10;
mes "[Jhedia]";
- mes "\"I forge [Iron Ore] into ingots. Ingots are more useful for skilled smiths, like armorers, because the ore is refined and made into useful units which can be worked with. To make ingots, I need " + @Iron_Ore_Per + " [Iron Ore] and " + @Cost_Per_Ingot + " gp per ingot. I also need " + @Coal_Per + " [Coal] for my forge.\"";
+ mes "\"I forge Iron Ore into ingots. Ingots are more useful for skilled smiths, like armorers, because the ore is refined and made into useful units which can be worked with. To make ingots, I need " + @Iron_Ore_Per + " Iron Ore and " + @Cost_Per_Ingot + " gp per ingot. I also need " + @Coal_Per + " Coal for my forge.\"";
next;
mes "[Jhedia]";
mes "\"How many ingots would you like?\"";
@@ -33,12 +33,12 @@ L_Jhedia_Bye:
L_Jhedia_NotEnough_Ore:
mes "[Jhedia]";
- mes "\"You do not seem to have enough [Iron Ore].\"";
+ mes "\"You do not seem to have enough Iron Ore.\"";
close;
L_Jhedia_NotEnough_Coal:
mes "[Jhedia]";
- mes "\"You do not seem to have enough [Coal].\"";
+ mes "\"You do not seem to have enough Coal.\"";
close;
L_Jhedia_NotEnough_Zeny:
diff --git a/npc/024-1/eomie.txt b/npc/024-1/eomie.txt
index f2b716ac..4b82920e 100644
--- a/npc/024-1/eomie.txt
+++ b/npc/024-1/eomie.txt
@@ -23,12 +23,12 @@ L_Grass:
mes "\"I maintain this little spot of grass in the desert.\"";
next;
menu
- "It looks beautiful. I wish I could find a [Grass Liner] like this.", -;
- mes "\"A [Grass Liner]? Last year I helped the Easter Bunny with a [Grass Liner] for his basket... It was really easy... Is this liner for yourself?\"";
+ "It looks beautiful. I wish I could find a Grass Liner like this.", -;
+ mes "\"A Grass Liner? Last year I helped the Easter Bunny with a Grass Liner for his basket... It was really easy... Is this liner for yourself?\"";
next;
menu
"No. Actually, it is for the Easter Bunny again...", -;
- mes "\"Why didn't you say so before? I can help you make the [Grass Liner] for the basket if you wish.\"";
+ mes "\"Why didn't you say so before? I can help you make the Grass Liner for the basket if you wish.\"";
menu
"I would really appreciate that!", -,
"Nah, I decided not to do that stupid quest.", L_End;
@@ -37,7 +37,7 @@ L_Grass:
L_MakeGrass:
mes "[Eomie]";
mes "";
- mes "\"I will need you to bring me some [Grass Seed]s.\"";
+ mes "\"I will need you to bring me some Grass Seeds.\"";
mes "\"I think 5 seeds should be enough.\"";
mes "\"Squirrels tend to pick those up as they gather food.\"";
menu
@@ -52,7 +52,7 @@ L_MakeGrass:
L_EasterNotEnough:
mes "[Eomie]";
mes "";
- mes "\"You do not have enough [Grass Seed]s for me to work with yet.\"";
+ mes "\"You do not have enough Grass Seeds for me to work with yet.\"";
mes "\"Please go get more.\"";
close;
@@ -65,17 +65,17 @@ L_EasterEnough:
set QUEST_Easter11, 6;
mes "[Eomie]";
mes "";
- mes "\"You have gathered enough [Grass Seed]s for me to grow the liner.\"";
+ mes "\"You have gathered enough Grass Seeds for me to grow the liner.\"";
mes "She plants the seeds and murmurs a spell over them.";
mes "You both watch the grass grow tall and when it's done growing,";
mes "she deftly gathers it for you.";
- mes "\"Here is your [Grass Liner].\"";
+ mes "\"Here is your Grass Liner.\"";
close;
L_EasterTooMany:
mes "[Eomie]";
mes "";
- mes "\"You don't have enough room for the [Grass Liner]. Come back later.\"";
+ mes "\"You don't have enough room for the Grass Liner. Come back later.\"";
close;
L_SeeBunny:
diff --git a/npc/027-2/golbenez.txt b/npc/027-2/golbenez.txt
index 44724d37..651ccac1 100644
--- a/npc/027-2/golbenez.txt
+++ b/npc/027-2/golbenez.txt
@@ -116,14 +116,14 @@ L_Detective:
mes "[Golbenez]";
mes "\"You should have seen your face. Really, mortals can be so funny.\"";
next;
- mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " [Rotten Rags]. And an [Orange Cake].\"";
+ mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\"";
set @state, 2;
callsub S_Update_Mask;
close;
L_Reid:
mes "[Golbenez]";
- mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " [Rotten Rags] I want?\"";
+ mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\"";
if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT)
menu
"What do you need them for?",L_Why_Stuff,
@@ -156,12 +156,12 @@ L_Reid:
mes "[Golbenez]";
mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\"";
next;
- mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " [Undead Ear]s. And a [Chocolate Cake].\"";
+ mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\"";
close;
L_Hamond:
mes "[Golbenez]";
- mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " [Undead Ear]s I want?\"";
+ mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\"";
if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,
@@ -190,12 +190,12 @@ L_Hamond:
next;
mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\"";
next;
- mes "\"Bring me " + @UNDEADEYE_AMOUNT + " [Undead Eye]s and an [Apple Cake].\"";
+ mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\"";
close;
L_Savaric:
mes "[Golbenez]";
- mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " [Undead Eye]s I want.\"";
+ mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\"";
if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,
diff --git a/npc/027-2/headless_man.txt b/npc/027-2/headless_man.txt
index b777e07d..5e7454ca 100644
--- a/npc/027-2/headless_man.txt
+++ b/npc/027-2/headless_man.txt
@@ -68,18 +68,18 @@ L_Quest_start:
mes "[Thurstan]";
mes "\"Great! I will need the following things.\"";
- mes "\"" + @Wisp_Powder + " [Wisp Powder],\"";
- mes "\"" + @Polt_Powder + " [Poltergeist Powder],\"";
- mes "\"" + @Spec_Powder + " [Spectre Powder],\"";
- mes "\"" + @Iron_Pot + " [Iron Potion],\"";
- mes "\"" + @Conc_Pot + " [Concentration Potion],\"";
- mes "\"" + @Red_Dye + " vials of [Red Dye],\"";
- mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\"";
+ mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
+ mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
+ mes "\"" + @Spec_Powder + " Spectre Powder,\"";
+ mes "\"" + @Iron_Pot + " Iron Potion,\"";
+ mes "\"" + @Conc_Pot + " Concentration Potion,\"";
+ mes "\"" + @Red_Dye + " vials of Red Dye,\"";
+ mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
mes "\"and...\"";
- mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\"";
+ mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
next;
mes "[Thurstan]";
- mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an [Infantry Helmet] to serve that task.\"";
+ mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\"";
next;
mes "[Thurstan]";
mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\"";
@@ -159,15 +159,15 @@ L_Quest_notenough:
L_Quest_items:
mes "[Thurstan]";
- mes "\"" + @Wisp_Powder + " [Wisp Powder],\"";
- mes "\"" + @Polt_Powder + " [Poltergeist Powder],\"";
- mes "\"" + @Spec_Powder + " [Spectre Powder],\"";
- mes "\"" + @Iron_Pot + " [Iron Potion],\"";
- mes "\"" + @Conc_Pot + " [Concentration Potion],\"";
- mes "\"" + @Red_Dye + " vials of [Red Dye],\"";
- mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\"";
- mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\"";
- mes "\"We'll also need 1 [Infantry Helmet] to use as a bowl for mixing everything together.\"";
+ mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
+ mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
+ mes "\"" + @Spec_Powder + " Spectre Powder,\"";
+ mes "\"" + @Iron_Pot + " Iron Potion,\"";
+ mes "\"" + @Conc_Pot + " Concentration Potion,\"";
+ mes "\"" + @Red_Dye + " vials of Red Dye,\"";
+ mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
+ mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
+ mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\"";
close;
L_Quest_finished:
diff --git a/npc/027-2/husband.txt b/npc/027-2/husband.txt
index 2ff39f60..fef2bafd 100644
--- a/npc/027-2/husband.txt
+++ b/npc/027-2/husband.txt
@@ -260,14 +260,14 @@ L_News:
mes "[Hamond]";
mes "\"I- I need to apologize.\"";
next;
- mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " [Ruby]s and bring them to her as a symbol of my love and my remorse.\"";
+ mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " Rubies and bring them to her as a symbol of my love and my remorse.\"";
set @state, 5;
callsub S_Update_Mask;
close;
L_Waiting:
mes "[Hamond]";
- mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " [Ruby]s?\"";
+ mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " Rubies?\"";
close;
L_Apologize:
@@ -295,9 +295,9 @@ L_Thanks:
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
- mes "\"I need more [Bone]s than you have with you right now.\"";
+ mes "\"I need more Bones than you have with you right now.\"";
if (countitem("Skull") < @SKULL_AMOUNT)
- mes "\"Maybe you should come back with more [Skull]s than you have now. I don't think it is enough.\"";
+ mes "\"Maybe you should come back with more Skulls than you have now. I don't think it is enough.\"";
close;
L_Not_Enough_Cubes:
diff --git a/npc/027-2/lover.txt b/npc/027-2/lover.txt
index d88a91cd..70fe1dc8 100644
--- a/npc/027-2/lover.txt
+++ b/npc/027-2/lover.txt
@@ -57,7 +57,7 @@
mes "[Hanged Man]";
mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\"";
next;
- mes "\"Can I ask you for a favor? Can you bring me lots of [Dark Crystal]s? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
+ mes "\"Can I ask you for a favor? Can you bring me lots of Dark Crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
next;
mes "\"I'll need... well, at least " + @CRYSTAL_AMOUNT + ". But if you have more, I can use extras!\"";
set @state, 1;
@@ -66,7 +66,7 @@
L_Crystals:
mes "[Hanged Man]";
- mes "\"Ah, you're back! Did you get the [Dark Crystal]s?\"";
+ mes "\"Ah, you're back! Did you get the Dark Crystals?\"";
if (countitem("DarkCrystal") == 0)
menu
@@ -205,14 +205,14 @@ L_Golb:
mes "[Savaric]";
mes "\"" + strcharinfo(0) + ", please, can you go to Reid and tell her about what I've done? And then ask her if she will ever be able to forgive me?\"";
next;
- mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " [Diamond]s? They symbolize my pure feelings for her.\"";
+ mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " Diamonds? They symbolize my pure feelings for her.\"";
set @state, 4;
callsub S_Update_Mask;
close;
L_Waiting:
mes "[Savaric]";
- mes "\"Have you already brought the [Diamond]s to Reid?\"";
+ mes "\"Have you already brought the Diamonds to Reid?\"";
close;
L_Apologize:
diff --git a/npc/032-1/miriam.txt b/npc/032-1/miriam.txt
index 5714f807..b6dac559 100644
--- a/npc/032-1/miriam.txt
+++ b/npc/032-1/miriam.txt
@@ -60,7 +60,7 @@ L_intro:
next;
mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\"";
next;
- mes "\"So, if you really want to prove that you are sorry, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\"";
+ mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
next;
menu
"Ok, but those potions will not help with your mental concent...",-,
@@ -114,7 +114,7 @@ L_ask3:
next;
mes "\"And stop asking such silly questions in the future.\"";
next;
- mes "\"So, if you really want to help me now, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\"";
+ mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
close;
L_getitems: