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-rw-r--r--npc/001-1_Tulimshar/rules.txt3
-rw-r--r--npc/001-1_Tulimshar/sandra.txt10
-rw-r--r--npc/001-1_Tulimshar/vincent.txt12
-rw-r--r--npc/010-2_Dimonds_Cove/doug.txt12
-rw-r--r--npc/013-3_Cave/barrier.txt3
5 files changed, 21 insertions, 19 deletions
diff --git a/npc/001-1_Tulimshar/rules.txt b/npc/001-1_Tulimshar/rules.txt
index bc82a994..1b58c12f 100644
--- a/npc/001-1_Tulimshar/rules.txt
+++ b/npc/001-1_Tulimshar/rules.txt
@@ -1,6 +1,7 @@
//
-001-1.gat,29,28,0 script #Rules 0,1,1,{
+//001-1.gat,29,28,0 script #Rules 0,1,1,{
+001-1.gat,29,28,0 script #Rules 127,1,1,{
if (TUT_var & 1 == 1) close;
callfunc "GameRules";
mes "Ian, the trainer, can help you get to know the game.";
diff --git a/npc/001-1_Tulimshar/sandra.txt b/npc/001-1_Tulimshar/sandra.txt
index a2762181..bbaca563 100644
--- a/npc/001-1_Tulimshar/sandra.txt
+++ b/npc/001-1_Tulimshar/sandra.txt
@@ -47,19 +47,19 @@ L_Yes:
L_Req0:
mes "[Sandra]";
- mes "\"I need 5 [Scorpion Stingers] and 1 [Red Scoprion Stinger].\"";
+ mes "\"I need 5 [Scorpion Stinger]s and 1 [Red Scorpion Stinger].\"";
next;
goto L_Set;
L_Req1:
mes "[Sandra]";
- mes "\"I heard a while ago that scorpion stingers can be used for medical purposes. I need you to help me get 5 [Scorpion Stingers] and 1 [Red Scoprion Stinger].\"";
+ mes "\"I heard a while ago that scorpion stingers can be used for medical purposes. I need you to help me get 5 [Scorpion Stinger]s and 1 [Red Scorpion Stinger].\"";
next;
goto L_Set;
L_Req2:
mes "[Sandra]";
- mes "\"Bring me 5 [Scorpion Stingers] and 1 [Red Scoprion Stinger]. I'll give you something if you do.\"";
+ mes "\"Bring me 5 [Scorpion Stinger]s and 1 [Red Scorpion Stinger]. I'll give you something if you do.\"";
next;
goto L_Set;
@@ -74,7 +74,7 @@ L_Progress:
if (countitem("RedScorpionStinger") < 1) goto L_NotEnough;
mes "[Sandra]";
mes "\"Excellent!";
- mes "You brought me 5 [Scorpion Stingers] and 1 [Red Scoprion Stinger]!\"";
+ mes "You brought me 5 [Scorpion Stinger]s and 1 [Red Scorpion Stinger]!\"";
getinventorylist;
if ((@inventorylist_count - (countitem("ScorpionStinger") == 5) - (countitem("RedScorpionStinger") == 1)) > 99 - (countitem("Arrow") == 0)) goto L_TooMany;
delitem "ScorpionStinger", 5;
@@ -86,7 +86,7 @@ L_Progress:
L_NotEnough:
mes "[Sandra]";
- mes "\"Please hurry and bring me 5 [Scorpion Stingers] and 1 [Red Scoprion Stinger].\"";
+ mes "\"Please hurry and bring me 5 [Scorpion Stinger]s and 1 [Red Scorpion Stinger].\"";
close;
L_Done:
diff --git a/npc/001-1_Tulimshar/vincent.txt b/npc/001-1_Tulimshar/vincent.txt
index af6f4b55..ec803827 100644
--- a/npc/001-1_Tulimshar/vincent.txt
+++ b/npc/001-1_Tulimshar/vincent.txt
@@ -12,13 +12,13 @@
L_Opening1:
mes "[Vincent]";
- mes "\"I just need 30 more [Bug Legs] to finish my action figure!\"";
+ mes "\"I just need 30 more [Bug Leg]s to finish my action figure!\"";
next;
goto L_Ask;
L_Opening2:
mes "[Vincent]";
- mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\"";
+ mes "\"This maggot action figure is awesome! I just need to attach 30 [Bug Leg]s.\"";
next;
goto L_Ask;
@@ -29,13 +29,13 @@ L_Opening3:
L_Opening4:
mes "[Vincent]";
- mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\"";
+ mes "\"Can you get me 30 [Bug Leg]s? I need them to replace the action figure parts.\"";
next;
goto L_Ask;
L_Ask:
mes "[Vincent]";
- mes "\"Will you help me find 30 [Bug Legs]?\"";
+ mes "\"Will you help me find 30 [Bug Leg]s?\"";
next;
menu
"Yes", L_Sure,
@@ -76,13 +76,13 @@ L_Req4:
L_Wait:
mes "[Vincent]";
- mes "\"Now please go get me 30 [Bug Legs]\"";
+ mes "\"Now please go get me 30 [Bug Leg]s.\"";
close;
L_Progress:
if(countitem("BugLeg") >= 30) goto L_Have;
mes "[Vincent]";
- mes "\"Please help me collect 30 [Bug Legs]!\"";
+ mes "\"Please help me collect 30 [Bug Leg]s!\"";
close;
L_Have:
diff --git a/npc/010-2_Dimonds_Cove/doug.txt b/npc/010-2_Dimonds_Cove/doug.txt
index 0caa0da0..adac3f97 100644
--- a/npc/010-2_Dimonds_Cove/doug.txt
+++ b/npc/010-2_Dimonds_Cove/doug.txt
@@ -11,12 +11,12 @@
L_0:
mes "[Doug]";
- mes "\"I need 40 more [Cave Snake Lamps] to make my light!\"";
+ mes "\"I need 40 more [Cave Snake Lamp]s to make my light!\"";
next;
goto L_Question;
L_1:
mes "[Doug]";
- mes "\"This lamp should light up this whole place! I just need [40 Cave Snake Lamps]\"";
+ mes "\"This lamp should light up this whole place! I just need [40 Cave Snake Lamp]s.\"";
next;
goto L_Question;
L_2:
@@ -26,13 +26,13 @@ L_2:
L_3:
mes "[Doug]";
- mes "\"Can you get me 40 [Cave Snake Lamps]? I need them to get this light finished.\"";
+ mes "\"Can you get me 40 [Cave Snake Lamp]s? I need them to get this light finished.\"";
next;
goto L_Question;
L_Question:
mes "[Doug]";
- mes "\"Will you help me find 40 [Cave Snake Lamps]?\"";
+ mes "\"Will you help me find 40 [Cave Snake Lamp]s?\"";
next;
menu
"Yes", L_Sure,
@@ -72,13 +72,13 @@ J_3:
L_Go:
mes "[Doug]";
- mes "\"Now please go get me 40 [Cave Snake Lamps]\"";
+ mes "\"Now please go get me 40 [Cave Snake Lamp]s.\"";
close;
L_State2:
if(countitem("CaveSnakeLamp") >= 40) goto L_Have;
mes "[Doug]";
- mes "\"Please help me collect 40 [Cave Snake Lamps]!\"";
+ mes "\"Please help me collect 40 [Cave Snake Lamp]s!\"";
close;
L_Have:
diff --git a/npc/013-3_Cave/barrier.txt b/npc/013-3_Cave/barrier.txt
index 72be0d3c..0ec3f86a 100644
--- a/npc/013-3_Cave/barrier.txt
+++ b/npc/013-3_Cave/barrier.txt
@@ -1,6 +1,7 @@
//
-013-3.gat,71,21,0 script #DemonMineBarrier1#_M 0,1,1,{
+//013-3.gat,71,21,0 script #DemonMineBarrier1#_M 0,1,1,{
+013-3.gat,71,21,0 script #DemonMineBarrier1#_M 127,1,1,{
if (QUEST_demon_mines >= 2) close;
if (QUEST_demon_mines == 1 && countitem(1198) >= 1) goto L_Has_Jack_O_Soul;