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-rw-r--r--npc/tulimshar/banker.txt1
-rw-r--r--npc/tulimshar/barber.txt113
-rw-r--r--npc/tulimshar/children.txt93
-rw-r--r--npc/tulimshar/elanore.txt132
-rw-r--r--npc/tulimshar/guards.txt56
-rw-r--r--npc/tulimshar/guide.txt87
-rw-r--r--npc/tulimshar/man.txt18
-rw-r--r--npc/tulimshar/merchant.txt1
-rw-r--r--npc/tulimshar/monster_guide.txt35
-rw-r--r--npc/tulimshar/monsters.txt32
-rw-r--r--npc/tulimshar/passages.txt2
-rw-r--r--npc/tulimshar/rewards_master.txt181
-rw-r--r--npc/tulimshar/sandra.txt81
-rw-r--r--npc/tulimshar/vincent.txt90
14 files changed, 0 insertions, 922 deletions
diff --git a/npc/tulimshar/banker.txt b/npc/tulimshar/banker.txt
deleted file mode 100644
index e17369d7..00000000
--- a/npc/tulimshar/banker.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,27,73,0 script Tybalt 107,{mes "[Tybalt the Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposit",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;}
diff --git a/npc/tulimshar/barber.txt b/npc/tulimshar/barber.txt
deleted file mode 100644
index eea7f175..00000000
--- a/npc/tulimshar/barber.txt
+++ /dev/null
@@ -1,113 +0,0 @@
-new_3-1.gat,102,31,0 script Nicolas 100,{
- mes "[Nicolas the Barber]";
- mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?";
- next;
-
- menu
- "Change my style",style,
- "Change my color",color,
- "Nah I'm fine",fine;
-
-style:
- if (Sex == 0) goto style_female;
-
-style_male:
- menu
- "bald",style0,
- "ponytail",style1,
- "bowl cut",style2,
- "combed back",style3,
- "emo",style4,
- "mohawk",style5,
- "pompadour",style6,
- "center parting",style7;
-
-style_female:
- menu
- "bald",style0,
- "long and slick",style1,
- "short and curly",style2,
- "ponytail",style3,
- "pigtails",style4,
- "long and curly",style5,
- "parted",style6,
- "short and slick",style7;
-
-style0:
- setlook 1,0;
- close;
-style1:
- setlook 1,1;
- close;
-style2:
- setlook 1,2;
- close;
-style3:
- setlook 1,3;
- close;
-style4:
- setlook 1,4;
- close;
-style5:
- setlook 1,5;
- close;
-style6:
- setlook 1,6;
- close;
-style7:
- setlook 1,7;
- close;
-style8:
- setlook 1,8;
- close;
-
-color:
- menu
- "brunette",color0,
- "green",color1,
- "dark red",color2,
- "light purple",color3,
- "gray",color4,
- "blonde",color5,
- "teal",color6,
- "light red",color7,
- "blue",color8,
- "dark purple",color9;
-
-fine:
- close;
-
-color0:
- setlook 6,0;
- close;
-color1:
- setlook 6,1;
- close;
-color2:
- setlook 6,2;
- close;
-color3:
- setlook 6,3;
- close;
-color4:
- setlook 6,4;
- close;
-color5:
- setlook 6,5;
- close;
-color6:
- setlook 6,6;
- close;
-color7:
- setlook 6,7;
- close;
-color8:
- setlook 6,8;
- close;
-color9:
- setlook 6,9;
- close;
-color10:
- setlook 6,10;
- close;
-} \ No newline at end of file
diff --git a/npc/tulimshar/children.txt b/npc/tulimshar/children.txt
deleted file mode 100644
index 3fc41f98..00000000
--- a/npc/tulimshar/children.txt
+++ /dev/null
@@ -1,93 +0,0 @@
-new_3-1.gat,57,70,0 script Aisha 108,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Aisha]";
- mes "Maggots are soo slimey!";
- close;
-
-L_2:
- mes "[Aisha]";
- mes "Want to play ball with me?";
- close;
-
-L_3:
- mes "[Aisha]";
- mes "Monsters roam the land, i hate scorpions!";
- close;
-
-L_4:
- mes "[Aisha]";
- mes "When i grow up, I want to be strong enough to kill a scorpion!";
- close;
-
-L_5:
- mes "[Aisha]";
- mes "Items dropped by monsters can be sold.";
- close;
-
-L_6:
- mes "[Aisha]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Aisha]";
- mes "I want to be a Doctor when i grow up!";
- close;
-}
-
-new_3-1.gat,120,33,0 script Nina 103,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Nina]";
- mes "If i learned anything from school, Grenxen founded Tulimshar.";
- close;
-
-L_2:
- mes "[Nina]";
- mes "When i was picking rocks from the field, i saw a red scorpion.";
- close;
-
-L_3:
- mes "[Nina]";
- mes "Its polite to state your name before talking to anyone.";
- close;
-
-L_4:
- mes "[Nina]";
- mes "I have a Scorpion Doll!";
- close;
-
-L_5:
- mes "[Nina]";
- mes "I carry spare Cactus Juices while on the field.";
- close;
-
-L_6:
- mes "[Nina]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Nina]";
- mes "Grenxen is the Demon that founded Tulimshar.";
- close;
-}
diff --git a/npc/tulimshar/elanore.txt b/npc/tulimshar/elanore.txt
deleted file mode 100644
index 2158c315..00000000
--- a/npc/tulimshar/elanore.txt
+++ /dev/null
@@ -1,132 +0,0 @@
-//Heal NPC costs 100 money
-
-new_3-1.gat,40,66,0 script Elanore 108,{
-
- if (baselevel > 10) goto L_NoHeal;
-
- set @TEMP,rand(3);
-
- if(@TEMP == 0) goto Heal1;
-
- if(@TEMP == 1) goto Heal2;
-
- if(@TEMP == 2) goto Heal3;
-
- if(@TEMP == 3) goto Heal4;
-
-Heal1:
-
- mes "[Elanore the Healer]";
-
- mes "You don't look too well, let me treat your wounds.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal2:
-
- mes "[Elanore the Healer]";
-
- mes "I will make quick work of your wounds.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal3:
-
- mes "[Elanore the Healer]";
-
- mes "Need a healing?.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal4:
-
- mes "[Elanore the Healer]";
-
- mes "Sometimes you just need to run from battle.";
-
- next;
-
- goto Heal_L;
-
-
-
-Heal_L:
-
- if(@TEMP == 0) goto Heal_1;
-
- if(@TEMP == 1) goto Heal_2;
-
- if(@TEMP == 2) goto Heal_3;
-
- if(@TEMP == 3) goto Heal_4;
-
-Heal_1:
-
- mes "[Elanore the Healer]";
-
- mes "Here you go!";
-
- heal 10000,10000;
-
- close;
-
-
-
-Heal_2:
-
- mes "[Elanore the Healer]";
-
- mes "Painless wasnt it?";
-
- mes "Here you go!";
-
- heal 10000,10000;
-
- close;
-
-Heal_3:
-
- mes "[Elanore the Healer]";
-
- mes "You should be more careful.";
-
- heal 10000,10000;
-
- close;
-
-Heal_4:
-
- mes "[Elanore the Healer]";
-
- mes "Much better right?!";
-
- heal 10000,10000;
-
- close;
-
-L_NoHeal:
-
- mes "[Elanore the Healer]";
-
- mes "I'm sorry but I'm here only to help young people.";
-
- mes "Your level is already higher than 10.";
-
- mes "You can get some rest in the inn near here.";
-
- close;
-
-}
-
diff --git a/npc/tulimshar/guards.txt b/npc/tulimshar/guards.txt
deleted file mode 100644
index e32ccd40..00000000
--- a/npc/tulimshar/guards.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-new_3-1.gat,48,79,0 script Ekinu 104,{
- mes "[Ekinu the Town Guard]";
- mes "Protecting Tulimshar is my job.";
- next;
- menu
- "Can you give me any tips?",L_Tip,
- "Information",L_Info,;
-
-L_Tip:
- set @TEMP,rand(5);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
-L_1:
- mes "[Ekinu the Town Guard]";
- mes "Try to carry spare potion when on fields or in dungeons, they will come in handy.";
- close;
-L_2:
- mes "[Ekinu the Town Guard]";
- mes "Always carry a map of where you are, ask the Guides in most towns to get one.";
- close;
-L_3:
- mes "[Ekinu the Town Guard]";
- mes "When in a dungeon, monsters are more aggressive than if they were outside.";
- close;
-L_4:
- mes "[Ekinu the Town Guard]";
- mes "When gambling for money in casino's, make sure you have enough emergency money.";
- close;
-L_5:
- mes "[Ekinu the Town Guard]";
- mes "Never underestimate the enemy.";
- close;
-L_0:
- mes "[Ekinu the Town Guard]";
- mes "Let me think of a few... Oh! Do NOT attack Red scorpions unless you can kill it for sure!";
- close;
-
-L_Info:
- mes "[Ekinu the Town Guard]";
- mes "Sorry I have no information for you, try asking for a tip.";
- close;
-}
-
-new_3-1.gat,40,79,0 script Ryan 104,{
- mes "[Ryan the Town Guard]";
- mes "ZzzZzzZ...";
- next;
- mes "[Ryan the Town Guard]";
- mes "Heh, what?";
- mes "I wasn't sleeping, I was just resting my eyes!";
-close;
-}
diff --git a/npc/tulimshar/guide.txt b/npc/tulimshar/guide.txt
deleted file mode 100644
index 17775433..00000000
--- a/npc/tulimshar/guide.txt
+++ /dev/null
@@ -1,87 +0,0 @@
-new_3-1.gat,33,30,0 script Ian 102,{
- mes "[Ian the Guide]";
- mes "Would you like to know about something?";
- next;
- menua:
- menu "Fighting",L_Fight,"Items",L_Items,"Monsters",L_Monster,"Stylist",L_Style,"Quests",L_Quests,"NPCs",L_NPC,"Commands",L_Comm,"Quick Keys",L_Key,"I know everything!",L_Know;
-L_Fight:
- mes "[Ian the Guide]";
- mes "People live in this world by living off of monsters";
- mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.";
- next;
- mes "[Ian the Guide]";
- mes "If you get tired of pressing the key too much, you can also type shift+ctrl";
- mes "This will make your character attack continuously for the time you are inactive.";
- next;
- goto menua;
-L_Items:
- mes "[Ian the Guide]";
- mes "There are three types of items.";
- mes "They can be Consumables, Equipment, or Miscellaneous";
- next;
- mes "[Ian the Guide]";
- mes "Consumable items such as Potions, can be used only once";
- mes "after use, they will disappear from your inventory.";
- next;
- mes "[Ian the Guide]";
- mes "Equipment items like Armors, Weapons, Accessories";
- mes "can be equipped for fashionable purposes or to raise your status";
- next;
- mes "[Ian the Guide]";
- mes "Miscellaneous items such as maggot slime, are used";
- mes "in creating other items, or just to trade and sell.";
- next;
- goto menua;
-L_Monster:
- mes "[Ian the Guide]";
- mes "In every world, there are beasts. Monsters can be found almost anywhere!~";
- mes "To fight them, please read [Fighting] if you do not know how";
- next;
- mes "There a several types of monsters, Aggressive, Neutral, Assistants";
- next;
- mes "[Ian the Guide]";
- mes "Aggressive monsters know that they are always in danger";
- mes "so therefore they always keep their guard up";
- mes "Making them attack anybody in sight";
- next;
- mes "[Ian the Guide]";
- mes "Neutral monsters tend to just lounge around until attacked";
- mes "They will leave everything alone unless they are threatened";
- next;
- mes "[Ian the Guide]";
- mes "Assistants are monsters who help each other, there haven't been any yet";
- mes "But there soon will be, These monsters attack in groups if they are threatened";
- next;
- goto menua;
-L_Style:
- mes "[Ian the Guide]";
- mes "The stylist NPC will cut and perm your hair!";
- mes "they are known for their hair growth formula";
- next;
- goto menua;
-L_Quests:
- mes "[Ian the Guide]";
- mes "There are people in the world in need of help!";
- mes "Most of these people aren't afraid to give rewards to those who help them";
- mes "So be nice and help people along the way!";
- next;
- goto menua;
-L_NPC:
- mes "[Ian the Guide]";
- mes "NPCs [Non Playable Characters] are people who are always in the game";
- mes "Tending to many varieties of services from just chatting to helping others.";
- next;
- goto menua;
-L_Comm:
- mes "[Ian the Guide]";
- mes "There are no /Commands available currently";
- next;
- goto menua;
-L_Key:
- mes "[Ian the Guide]";
- mes "There are many key combinations, press F1 for a short list of them!";
- next;
- goto menua;
-L_Know:
- close;
-}
diff --git a/npc/tulimshar/man.txt b/npc/tulimshar/man.txt
deleted file mode 100644
index 3d0f0d66..00000000
--- a/npc/tulimshar/man.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-new_3-1.gat,114,43,0 script Luca 102,{
- mes "[Luca the Hunter]";
- mes "Ouch! It hurts, this wound I got from battle.";
- next;
- menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
-
-L_Exp:
- mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
- next;
- mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
- next;
- mes "Oh man! My pockets have been ripped clean off!";
- close;
-
-L_Nev:
- mes "Hmpf!";
- close;
-}
diff --git a/npc/tulimshar/merchant.txt b/npc/tulimshar/merchant.txt
deleted file mode 100644
index 75070c7d..00000000
--- a/npc/tulimshar/merchant.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000
diff --git a/npc/tulimshar/monster_guide.txt b/npc/tulimshar/monster_guide.txt
deleted file mode 100644
index 0b9972fa..00000000
--- a/npc/tulimshar/monster_guide.txt
+++ /dev/null
@@ -1,35 +0,0 @@
-new_3-1.gat,46,66,0 script Aidan 102,{
- if(MPQUEST == 0) goto Register;
- mes "[Aidan the Monster Guide]";
- mes "You currently have " +Mobpt+ " Monster Points. These points are acquired while killing monsters";
- close;
-Register:
- mes "[Aidan the Monster Guide]";
- mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?";
- next;
-Choice:
- menu "Register",L_R,"Not at the moment",L_N,"Information",L_I;
-L_R:
- mes "[Aidan the Monster Guide]";
- mes "Give me a second to look over your paperwork.";
- next;
- mes "[Monster Guide]";
- mes "Well, looks like you qualify!";
- mes "Welcome to the questing world!";
- set MPQUEST,1;
- close;
-L_N:
- mes "[Aidan the Monster Guide]";
- mes "Very well, you dont know what your missing.";
- close;
-L_I:
- mes "[Aidan the Monster Guide]";
- mes "Here in The Mana World, there are certain rewards for your vanquishing of foes.";
- mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account.";
- mes "The more points you have, the more expensive things you can buy using them.";
- next;
- mes "[Monster Guide]";
- mes "So whaddya say, sign up won't you?";
- next;
- goto Choice;
-}
diff --git a/npc/tulimshar/monsters.txt b/npc/tulimshar/monsters.txt
deleted file mode 100644
index 645c5627..00000000
--- a/npc/tulimshar/monsters.txt
+++ /dev/null
@@ -1,32 +0,0 @@
-// Map: new_3-1
-// This is Tulimshar the city - southern Part with market and casino/inn.
-// ALWAYS keep a backup file before edit (experience :)
-// The last param is the Event on Mobdeath
-//
-
-new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead
-new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,ConquestMob3::OnScorpionDead
-new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,ConquestMob3::OnFireGoblinnDead
-
-new_3-1.gat,0,0,0 script ConquestMob3 -1,{
-// id 1002 = Maggot
-OnMaggotDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+1;
- break;
-
-// id 1003 = Scorpion
-OnScorpionDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+2;
- break;
-end;
-}
-
-// id 1011 = FireGoblin
-OnFireGoblinDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+2;
- break;
-end;
-}
-
-
-
diff --git a/npc/tulimshar/passages.txt b/npc/tulimshar/passages.txt
deleted file mode 100644
index afecf42e..00000000
--- a/npc/tulimshar/passages.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80
-new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17
diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt
deleted file mode 100644
index bc9134ff..00000000
--- a/npc/tulimshar/rewards_master.txt
+++ /dev/null
@@ -1,181 +0,0 @@
-new_3-1.gat,55,51,0 script Ishi 106,{
- if (MPQUEST == 0) goto Register;
- if (tvis == 0) set tvis,1;
- if (Mobpt < tvis) goto NotEnough;
-
- mes "[Ishi the Rewards Master]";
- mes "Welcome! I see you have " +Mobpt+ " Monster Points. Would you like to exchange some of those for an item?";
- next;
- menu "Yes",Y1,"No Thanks",LEAVE;
- next;
-
-Register:
- mes "[Ishi the Rewards Master]";
- mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below.";
- close;
-
-Y1:
- set Mobpt,Mobpt-tvis;
- set tvis,tvis+1;
- set @TEMP,rand(1);
- if(@TEMP ==0) goto R_1;
- if(@TEMP ==1) goto R_2;
-R_1:
- set @TEMP,rand(19);
- if(@TEMP ==0) goto R1_1;
- if(@TEMP ==1) goto R1_2;
- if(@TEMP ==2) goto R1_3;
- if(@TEMP ==3) goto R1_4;
- if(@TEMP ==4) goto R1_5;
- if(@TEMP ==5) goto R1_6;
- if(@TEMP ==6) goto R1_7;
- if(@TEMP ==7) goto R1_8;
- if(@TEMP ==8) goto R1_9;
- if(@TEMP ==9) goto R1_10;
- if(@TEMP ==10) goto R1_11;
- if(@TEMP ==11) goto R1_12;
- if(@TEMP ==12) goto R1_13;
- if(@TEMP ==13) goto R1_14;
- if(@TEMP ==14) goto R1_15;
- if(@TEMP ==15) goto R1_16;
- if(@TEMP ==16) goto R1_17;
- if(@TEMP ==17) goto R1_18;
- if(@TEMP ==18) goto R1_19;
- if(@TEMP ==19) goto R1_20;
-
-R1_1:
- mes "[Ishi the Rewards Master]";
- mes "You got a cactus drink!";
- getitem 501,1;
- goto Q;
-R1_2:
- mes "[Ishi the Rewards Master]";
- mes "You got a cactus potion!";
- getitem 502,1;
- goto Q;
-R1_3:
- mes "[Ishi the Rewards Master]";
- mes "You got casino coins!";
- getitem 503,1;
- goto Q;
-R1_4:
- mes "[Ishi the Rewards Master]";
- mes "You got a decor candy cane!";
- getitem 504,1;
- goto Q;
-R1_5:
- mes "[Ishi the Rewards Master]";
- mes "You got a maggot slime!";
- getitem 505,1;
- goto Q;
-R1_6:
- mes "[Ishi the Rewards Master]";
- mes "You got a candy cane!";
- getitem 506,1;
- goto Q;
-R1_7:
- mes "[Ishi the Rewards Master]";
- mes "You got a scorpion stinger!";
- getitem 507,1;
- goto Q;
-R1_8:
- mes "[Ishi the Rewards Master]";
- mes "You got an Xmas cake!";
- getitem 508,1;
- goto Q;
-R1_9:
- mes "[Ishi the Rewards Master]";
- mes "You got a chocolate bar!";
- getitem 509,1;
- goto Q;
-R1_10:
- mes "[Ishi the Rewards Master]";
- mes "You got a candy!";
- getitem 510,1;
- goto Q;
-R1_11:
- mes "[Ishi the Rewards Master]";
- mes "You got cotton shorts!";
- getitem 586,1;
- goto Q;
-R1_12:
- mes "[Ishi the Rewards Master]";
- mes "You got a ginger bread man!";
- getitem 512,1;
- goto Q;
-R1_13:
- mes "[Ishi the Rewards Master]";
- mes "You got a cake!";
- getitem 513,1;
- goto Q;
-R1_14:
- mes "[Ishi the Rewards Master]";
- mes "You got a candy cane!";
- getitem 514,1;
- goto Q;
-R1_15:
- mes "[Ishi the Rewards Master]";
- mes "You got a purple present!";
- getitem 515,1;
- goto Q;
-R1_16:
- mes "[Ishi the Rewards Master]";
- mes "You got a blue present!";
- getitem 516,1;
- goto Q;
-R1_17:
- mes "[Ishi the Rewards Master]";
- mes "You got a red scorpion stinger!";
- getitem 517,1;
- goto Q;
-R1_18:
- mes "[Ishi the Rewards Master]";
- mes "You got a bug leg!";
- getitem 518,1;
- goto Q;
-R1_19:
- mes "[Ishi the Rewards Master]";
- mes "You got a cherry cake!";
- getitem 519,1;
- goto Q;
-R1_20:
- mes "[Ishi the Rewards Master]";
- mes "You got an easter egg!";
- getitem 520,1;
- goto Q;
-
-R_2:
- set @TEMP,rand(3);
- if(@TEMP ==0) goto R2_1;
- if(@TEMP ==1) goto R2_2;
- if(@TEMP ==2) goto R2_3;
- if(@TEMP ==3) goto R2_4;
-
-R2_1:
- mes "[Ishi the Rewards Master]";
- mes "You got an arrow!";
- getitem 1199,1;
- goto Q;
-R2_2:
- mes "[Ishi the Rewards Master]";
- mes "You got a bow!";
- getitem 1200,1;
- goto Q;
-R2_3:
- mes "[Ishi the Rewards Master]";
- mes "You got a knife!";
- getitem 1201,1;
- goto Q;
-R2_4:
- mes "[Ishi the Rewards Master]";
- mes "You got a cotton shirt!";
- getitem 1202,1;
- goto Q;
-
-NotEnough:
- mes "[Ishi the Rewards Master]";
- mes "You don't have enough Monster Points for a reward. Kill some more monsters first.";
- close;
-LEAVE:
- close;
-}
diff --git a/npc/tulimshar/sandra.txt b/npc/tulimshar/sandra.txt
deleted file mode 100644
index 6a19ffa7..00000000
--- a/npc/tulimshar/sandra.txt
+++ /dev/null
@@ -1,81 +0,0 @@
-new_3-1.gat,72,61,0 script Sandra 114,{
- if(Scorp == 2) goto done;
- if(Scorp == 1) goto reas;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-L_1:
- mes "[Sandra]";
- mes "In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.";
- next;
- goto red;
-L_2:
- mes "[Sandra]";
- mes "When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?";
- next;
- goto red;
-L_3:
- mes "[Sandra]";
- mes "The red scorpion stinger carries many properties used in potions.";
- next;
- goto red;
-L_4:
- mes "[Sandra]";
- mes "You look sturdy enough, will you help me get something?";
- next;
- goto red;
-red:
- menu "Yes",L_kl,"No",L_N;
-L_kl:
- if(@TEMP == 1) goto K_1;
- if(@TEMP == 2) goto K_2;
- if(@TEMP == 3) goto K_3;
- if(@TEMP == 0) goto K_1;
-K_1:
- mes "[Sandra]";
- mes "I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers]";
- next;
- goto set1;
-K_2:
- mes "[Sandra]";
- mes "I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers]";
- next;
- goto set1;
-K_3:
- mes "[Sandra]";
- mes "Bring me 5 [Red Stingers] and i will reward you greatly";
- next;
- goto set1;
-set1:
- set Scorp,1;
- mes "[Sandra]";
- mes "Please bring me them!";
- close;
-reas:
- if(countitem(517) >= 5) goto have;
- mes "[Sandra]";
- mes "Please hurry and bring me 5 [Red Stingers]";
- close;
-have:
- mes "[Sandra]";
- mes "Excelent!";
- mes "You brought me 5 [Red Stingers]!";
- delitem 517,5;
- next;
- mes "[Sandra]";
- mes "Here you go, your reward!";
- mes "+Got Bow";
- mes "+Got Arrows 100";
- getitem 1200,1;
- getitem 1199,100;
- set Scorp,2;
- close;
-done:
- mes "[Sandra]";
- mes "Thank you for all your help!";
- close;
-L_N:
- close;
-}
diff --git a/npc/tulimshar/vincent.txt b/npc/tulimshar/vincent.txt
deleted file mode 100644
index c485db32..00000000
--- a/npc/tulimshar/vincent.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-new_3-1.gat,137,34,0 script Vincent 113,{
- if(Bugleg == 1) goto reas;
- if(Bugleg == 2) goto done;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 0) goto L_4;
-
-L_1:
- mes "[Vincent]";
- mes "I just need 30 more [Bug Legs] to finish my action figure!";
- next;
- goto main1;
-L_2:
- mes "[Vincent]";
- mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]";
- next;
- goto main1;
-L_3:
- mes "[Vincent]";
- mes "This is a great action figure! A must have! All i need is a few parts...";
- goto main1;
-L_4:
- mes "[Vincent]";
- mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.";
- next;
- goto main1;
-
-main1:
- mes "[Vincent]";
- mes "Will you help me find 30 [Bug Legs]?";
- next;
- menu "Yes",B_1,"No",B_2;
-B_1:
- set Bugleg,1;
- set @TEMP,rand(3);
- if(@TEMP == 1) goto J_1;
- if(@TEMP == 2) goto J_2;
- if(@TEMP == 3) goto J_3;
- if(@TEMP == 0) goto J_4;
-J_1:
- mes "[Vincent]";
- mes "Thank you!";
- next;
- goto main2;
-J_2:
- mes "[Vincent]";
- mes "I don't know how to thank you enough!";
- next;
- goto main2;
-J_3:
- mes "[Vincent]";
- mes "I will thank you when I get them!";
- next;
- goto main2;
-J_4:
- mes "[Vincent]";
- mes "I'm sure I will give a small reward. :D";
- next;
- goto main2;
-main2:
- mes "[Vincent]";
- mes "Now please go get me 30 [Bug Legs]";
- close;
-reas:
- if(countitem(518) >= 30) goto have;
- mes "[Vincent]";
- mes "Please help me collect 30 [Bug Legs]!";
- close;
-have:
- mes "[Vincent]";
- mes "Excellent! Finally I can complete the model!!";
- delitem 518,30;
- next;
- mes "[Vincent]";
- mes "Here you go, a little of my appreciation!";
- next;
- mes "Got 1000 GP";
- set zeny,zeny+1000;
- set Bugleg,2;
- close;
-done:
- mes "[Vincent]";
- mes "Thanks for your help!";
- close;
-B_2:
- close;
-}
-