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Diffstat (limited to 'npc/functions/dailyquest.txt')
-rw-r--r-- | npc/functions/dailyquest.txt | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/npc/functions/dailyquest.txt b/npc/functions/dailyquest.txt deleted file mode 100644 index dc56895b..00000000 --- a/npc/functions/dailyquest.txt +++ /dev/null @@ -1,99 +0,0 @@ -// The daily quests - -// Variables returned: -// @dq_return - Code of what happend -// 0 = Low level -// 1 = Ignored NPC -// 2 = Not enough points -// 3 = Not enough items -// 4 = Success - -// Variables to set: -// @dq_level - Minimal level needed to use the quest -// @dq_cost - The number of points this quest uses -// @dq_count - The number of given item needed -// @dq_name$ - String name of the item as seen by server -// @dq_friendly_name$ - String name of the item as seen by user -// @dq_money - The money reward for doing the quest -// @dq_exp - Experince gained by doing the quest - -// Optional: -// @dq_handle_return - When set to anything other then 0 the function will not print exiting text - -// Variables used inside: -// DailyQuestPoints - The number of points the player currently has -// DailyQuestTime - Time since DailyQuestPoints was lasted renewed -// DailyQuestBonus - Additional points added once in addition to player BaseLevel - -// (DailyQuestBonus makes a good reward from non-daily quests) - -function script DailyQuest { - set @dq_earliest, gettimetick(2) - 86400; - if (DailyQuestTime < @dq_earliest) set DailyQuestTime, @dq_earliest; - - //how many whole daily quest points the player has earned - //we increment DailyQuestTime by the number of seconds in that many increments - set @dq_increments, (gettimetick(2) - DailyQuestTime)*BaseLevel / 86400; - set DailyQuestTime, DailyQuestTime+@dq_increments*86400/BaseLevel; - - //player can't regenerate any quest points, but might have a bonus - if (DailyQuestPoints >= BaseLevel) goto L_Bonus; - - //normal recharging case - increment, but don't let it recharge more than a day's worth - set DailyQuestPoints, DailyQuestPoints + @dq_increments; - if (DailyQuestPoints > BaseLevel) set DailyQuestPoints, BaseLevel; - //fallthrough to bonus, which *is* allowed to push DailyQuestPoints above BaseLevel -L_Bonus: - if (DailyQuestBonus != 0) set DailyQuestPoints, DailyQuestPoints + DailyQuestBonus; - set DailyQuestBonus, 0; - - if (BaseLevel < @dq_level) goto L_Low_Level; - if (DailyQuestPoints < @dq_cost) goto L_Not_Enough_Points; - - mes "\"If you bring me " + @dq_count + " " + @dq_friendly_name$ + ", I will give you a reward.\""; - menu "I have what you want.", L_Trade, - "Ok, I'll get to work.", -, - "Nah, I'm not going to help you.", -; - - set @dq_return, 1; - goto L_Exit; - -L_Trade: - if (countitem(@dq_name$) < @dq_count) goto L_Not_Enough; - delitem @dq_name$, @dq_count; - - set zeny, zeny + @dq_money; - getexp @dq_exp, 0; - - set DailyQuestPoints, DailyQuestPoints - @dq_cost; - - if (@dq_handle_return) goto L_Exit_Good; - - mes "\"Thank you!\""; - mes ""; - mes "[" + @dq_money + " money]"; - mes "[" + @dq_exp + " experience points]"; - -L_Exit_Good: - set @dq_return, 4; - goto L_Exit; - -L_Not_Enough: - if (!@dq_handle_return) mes "\"I said " + @dq_count + " " + @dq_friendly_name$ + "; you should learn to count.\""; - set @dq_return, 3; - goto L_Exit; - -L_Low_Level: - if (!@dq_handle_return) mes "\"Hey, you should go kill some things to get stronger first.\""; - set @dq_return, 0; - goto L_Exit; - -L_Not_Enough_Points: - if (!@dq_handle_return) mes "\"You look exhausted, maybe you should rest a bit.\""; - set @dq_return, 2; - goto L_Exit; - -L_Exit: - set @dq_handle_return, 0; // Incase they forget - return; -} |