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-rw-r--r--npc/027-2/golbenez.txt12
-rw-r--r--npc/027-2/headless_man.txt36
-rw-r--r--npc/027-2/husband.txt8
-rw-r--r--npc/027-2/lover.txt8
4 files changed, 32 insertions, 32 deletions
diff --git a/npc/027-2/golbenez.txt b/npc/027-2/golbenez.txt
index 44724d37..651ccac1 100644
--- a/npc/027-2/golbenez.txt
+++ b/npc/027-2/golbenez.txt
@@ -116,14 +116,14 @@ L_Detective:
mes "[Golbenez]";
mes "\"You should have seen your face. Really, mortals can be so funny.\"";
next;
- mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " [Rotten Rags]. And an [Orange Cake].\"";
+ mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\"";
set @state, 2;
callsub S_Update_Mask;
close;
L_Reid:
mes "[Golbenez]";
- mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " [Rotten Rags] I want?\"";
+ mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\"";
if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT)
menu
"What do you need them for?",L_Why_Stuff,
@@ -156,12 +156,12 @@ L_Reid:
mes "[Golbenez]";
mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\"";
next;
- mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " [Undead Ear]s. And a [Chocolate Cake].\"";
+ mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\"";
close;
L_Hamond:
mes "[Golbenez]";
- mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " [Undead Ear]s I want?\"";
+ mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\"";
if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,
@@ -190,12 +190,12 @@ L_Hamond:
next;
mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\"";
next;
- mes "\"Bring me " + @UNDEADEYE_AMOUNT + " [Undead Eye]s and an [Apple Cake].\"";
+ mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\"";
close;
L_Savaric:
mes "[Golbenez]";
- mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " [Undead Eye]s I want.\"";
+ mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\"";
if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT)
menu
"I want to see Reids memory again.",L_R_Again,
diff --git a/npc/027-2/headless_man.txt b/npc/027-2/headless_man.txt
index b777e07d..5e7454ca 100644
--- a/npc/027-2/headless_man.txt
+++ b/npc/027-2/headless_man.txt
@@ -68,18 +68,18 @@ L_Quest_start:
mes "[Thurstan]";
mes "\"Great! I will need the following things.\"";
- mes "\"" + @Wisp_Powder + " [Wisp Powder],\"";
- mes "\"" + @Polt_Powder + " [Poltergeist Powder],\"";
- mes "\"" + @Spec_Powder + " [Spectre Powder],\"";
- mes "\"" + @Iron_Pot + " [Iron Potion],\"";
- mes "\"" + @Conc_Pot + " [Concentration Potion],\"";
- mes "\"" + @Red_Dye + " vials of [Red Dye],\"";
- mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\"";
+ mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
+ mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
+ mes "\"" + @Spec_Powder + " Spectre Powder,\"";
+ mes "\"" + @Iron_Pot + " Iron Potion,\"";
+ mes "\"" + @Conc_Pot + " Concentration Potion,\"";
+ mes "\"" + @Red_Dye + " vials of Red Dye,\"";
+ mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
mes "\"and...\"";
- mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\"";
+ mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
next;
mes "[Thurstan]";
- mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an [Infantry Helmet] to serve that task.\"";
+ mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\"";
next;
mes "[Thurstan]";
mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\"";
@@ -159,15 +159,15 @@ L_Quest_notenough:
L_Quest_items:
mes "[Thurstan]";
- mes "\"" + @Wisp_Powder + " [Wisp Powder],\"";
- mes "\"" + @Polt_Powder + " [Poltergeist Powder],\"";
- mes "\"" + @Spec_Powder + " [Spectre Powder],\"";
- mes "\"" + @Iron_Pot + " [Iron Potion],\"";
- mes "\"" + @Conc_Pot + " [Concentration Potion],\"";
- mes "\"" + @Red_Dye + " vials of [Red Dye],\"";
- mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\"";
- mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\"";
- mes "\"We'll also need 1 [Infantry Helmet] to use as a bowl for mixing everything together.\"";
+ mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
+ mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
+ mes "\"" + @Spec_Powder + " Spectre Powder,\"";
+ mes "\"" + @Iron_Pot + " Iron Potion,\"";
+ mes "\"" + @Conc_Pot + " Concentration Potion,\"";
+ mes "\"" + @Red_Dye + " vials of Red Dye,\"";
+ mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
+ mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
+ mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\"";
close;
L_Quest_finished:
diff --git a/npc/027-2/husband.txt b/npc/027-2/husband.txt
index 2ff39f60..fef2bafd 100644
--- a/npc/027-2/husband.txt
+++ b/npc/027-2/husband.txt
@@ -260,14 +260,14 @@ L_News:
mes "[Hamond]";
mes "\"I- I need to apologize.\"";
next;
- mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " [Ruby]s and bring them to her as a symbol of my love and my remorse.\"";
+ mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " Rubies and bring them to her as a symbol of my love and my remorse.\"";
set @state, 5;
callsub S_Update_Mask;
close;
L_Waiting:
mes "[Hamond]";
- mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " [Ruby]s?\"";
+ mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " Rubies?\"";
close;
L_Apologize:
@@ -295,9 +295,9 @@ L_Thanks:
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
- mes "\"I need more [Bone]s than you have with you right now.\"";
+ mes "\"I need more Bones than you have with you right now.\"";
if (countitem("Skull") < @SKULL_AMOUNT)
- mes "\"Maybe you should come back with more [Skull]s than you have now. I don't think it is enough.\"";
+ mes "\"Maybe you should come back with more Skulls than you have now. I don't think it is enough.\"";
close;
L_Not_Enough_Cubes:
diff --git a/npc/027-2/lover.txt b/npc/027-2/lover.txt
index d88a91cd..70fe1dc8 100644
--- a/npc/027-2/lover.txt
+++ b/npc/027-2/lover.txt
@@ -57,7 +57,7 @@
mes "[Hanged Man]";
mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\"";
next;
- mes "\"Can I ask you for a favor? Can you bring me lots of [Dark Crystal]s? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
+ mes "\"Can I ask you for a favor? Can you bring me lots of Dark Crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
next;
mes "\"I'll need... well, at least " + @CRYSTAL_AMOUNT + ". But if you have more, I can use extras!\"";
set @state, 1;
@@ -66,7 +66,7 @@
L_Crystals:
mes "[Hanged Man]";
- mes "\"Ah, you're back! Did you get the [Dark Crystal]s?\"";
+ mes "\"Ah, you're back! Did you get the Dark Crystals?\"";
if (countitem("DarkCrystal") == 0)
menu
@@ -205,14 +205,14 @@ L_Golb:
mes "[Savaric]";
mes "\"" + strcharinfo(0) + ", please, can you go to Reid and tell her about what I've done? And then ask her if she will ever be able to forgive me?\"";
next;
- mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " [Diamond]s? They symbolize my pure feelings for her.\"";
+ mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " Diamonds? They symbolize my pure feelings for her.\"";
set @state, 4;
callsub S_Update_Mask;
close;
L_Waiting:
mes "[Savaric]";
- mes "\"Have you already brought the [Diamond]s to Reid?\"";
+ mes "\"Have you already brought the Diamonds to Reid?\"";
close;
L_Apologize: