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+027-2.gat,80,34,0 script Lovers 303,{
+ mes "You see a man and a woman holding each other very tight.";
+ next;
+ mes "They are kissing and whispering things to each other you can't hear.";
+ next;
+ mes "Now the woman giggles. They don't notice you.";
+ next;
+ mes "Maybe it's better not to bother them.";
+ close;
+}
+
+//027-2.gat,110,30,0 script Debug 305,{
+ set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
+ set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
+
+ set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
+
+ set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
+ set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
+
+ set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
+
+ set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT;
+
+ set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT);
+
+ set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
+ set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;
+
+ set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
+
+ set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK;
+ set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT;
+
+ set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT);
+
+ mes "debug for the lovetriangle quest";
+ menu
+ "reset all",-,
+ "reset reid " + @woman,L_Reid,
+ "reset lover " + @Lover,L_Lover,
+ "reset child " + @Child,L_Child,
+ "reset husband " + @Husband,L_Husband,
+ "reset golbanez " + @Golb,L_Golb,
+ "leave", L_Close;
+
+set QUEST_Graveyard_Inn, 0;
+close;
+L_Reid:
+ set @woman, 0;
+ callsub S_Update_Mask_Woman;
+ close;
+L_Lover:
+ set @Lover, 0;
+ callsub S_Update_Mask_Lover;
+ close;
+L_Child:
+ set @Child, 0;
+ callsub S_Update_Mask_Child;
+ close;
+L_Husband:
+ set @Husband, 0;
+ callsub S_Update_Mask_Husband;
+ close;
+L_Golb:
+ set @Golb, 0;
+ callsub S_Update_Mask_Golb;
+ close;
+L_Close:
+ close;
+
+S_Update_Mask_Golb:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK))
+ | (@Golb << @Graveyard_Inn_Golb_SHIFT);
+ return;
+
+S_Update_Mask_Husband:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK))
+ | (@Husband << @Graveyard_Inn_Husband_SHIFT);
+ return;
+
+S_Update_Mask_Child:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK))
+ | (@Child << @Graveyard_Inn_Child_SHIFT);
+ return;
+
+S_Update_Mask_Lover:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK))
+ | (@Lover << @Graveyard_Inn_Lover_SHIFT);
+ return;
+
+S_Update_Mask_Woman:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK))
+ | (@woman << @Graveyard_Inn_Woman_SHIFT);
+ return;
+}
+
+027-2.gat,75,29,0 script Archibald 306,{
+// the broken grammar is intentional
+ mes "[Archibald]";
+ mes "\"Me need to prepare the food. Me helping the chef cook.\"";
+ next;
+ mes "\"Person doesn't disturb me when me is making the food\"";
+ close;
+}
+
+027-2.gat,77,40,0 script Darnel 308,{
+ set @drunker, rand(4);
+ if (@drunker == 0) goto L_0;
+ if (@drunker == 1) goto L_1;
+ if (@drunker == 2) goto L_2;
+ if (@drunker == 3) goto L_3;
+ end;
+L_0:
+ mes "[Darnel]";
+ mes "\"zzzZZZzzz...\"";
+ close;
+L_1:
+ mes "[Darnel]";
+ mes "\"Ish that a Zzombee?...\"";
+ close;
+L_2:
+ mes "[Darnel]";
+ mes "\"Auuu... Hiccup... Don't byte mee... \"";
+ close;
+L_3:
+ mes "[Darnel]";
+ mes "\"Moar Bearr...Pleash!\"";
+ close;
+}
+
+027-2.gat,110,23,0 script Nigel 312,{
+ mes "[Nigel]";
+ mes "\"Ohh... My head is killing me! I have to stop "
+ + "drinking too much or I will lose my job... But "
+ + "being a waiter... oh I can't resist a drink or two!\"";
+ close;
+}
+