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-rw-r--r--npc/027-1/monsters.txt61
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diff --git a/npc/027-1/monsters.txt b/npc/027-1/monsters.txt
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--- a/npc/027-1/monsters.txt
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@@ -1,61 +0,0 @@
-// 027-1 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036
-027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045
-
-027-1.gat,0,0,0 script specialMob027-1 -1,{
-On1036:
- set @mobID, 1036;
- callsub _MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- break;
-
-On1045:
- set @mobID, 1045;
- callsub _MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- break;
-
-_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-
- end;
-}