diff options
Diffstat (limited to 'npc/025-4')
-rw-r--r-- | npc/025-4/Battlecaves.txt | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt index 2dd66aa2..6f2e31d5 100644 --- a/npc/025-4/Battlecaves.txt +++ b/npc/025-4/Battlecaves.txt @@ -27,14 +27,14 @@ L_Done: if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave1 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave1 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); warp "025-3.gat", 78, 129; goto L_Cleaning; end; - + L_Cleaning: attachrid(getcharid(3,$@cave1fighter$)); set $@wave_cave1, 0; @@ -105,7 +105,7 @@ L_Done: if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave2 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave2 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE2); @@ -181,7 +181,7 @@ L_Done: if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave3 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave3 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE3); @@ -257,7 +257,7 @@ L_Done: if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave4 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave4 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE4); @@ -334,7 +334,7 @@ L_Done: if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave5 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave5 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE5); @@ -411,7 +411,7 @@ L_Done: if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave6 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave6 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE6); @@ -488,7 +488,7 @@ L_Done: if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave7 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave7 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE7); @@ -565,7 +565,7 @@ L_Done: if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave8 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave8 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE8); @@ -642,7 +642,7 @@ L_Done: if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave9 == 3) message strcharinfo(0), "You feel strange, your feet start trembling and some kind of force pulls you with an amazing strengh!"; + if ($@wave_cave9 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. You found a strange key into the chest."; if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE9); @@ -771,6 +771,7 @@ OnBossDeath: set $@cave10fighterdeaths$, 0; message strcharinfo(0), "What a harsh battle! Oh, a golden key, it might open the chest!"; set Rossy_Quest, 16; + set Boss_10, 0; end; onInit: |