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Diffstat (limited to 'npc/009-2/olana.txt')
-rw-r--r-- | npc/009-2/olana.txt | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/npc/009-2/olana.txt b/npc/009-2/olana.txt new file mode 100644 index 00000000..b0471a3f --- /dev/null +++ b/npc/009-2/olana.txt @@ -0,0 +1,198 @@ +009-2.gat,123,45,0 script Olana 140,{ + + if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; + if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; + if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; + if (Rossy_Quest == 13) goto L_Best; + if (Rossy_Quest == 12) goto L_Give; + if (Rossy_Quest == 11) goto L_Allergic; + if (Rossy_Quest == 10) goto L_BringRose; + if (Rossy_Quest == 9) goto L_RC; + if (Rossy_Quest == 8) goto L_RL; + if (Rossy_Quest >= 6 && Rossy_Quest < 8) goto L_BL; + if (Rossy_Quest == 5) goto L_Bring; + if (Rossy_Quest == 4) goto L_Cont; + if (Rossy_Quest == 3) goto L_See; + if (Rossy_Quest == 2) goto L_Daughter; + + mes "[Olana]"; + mes "\"I come from Tulimshar to Hurnscald for vacation with my two young daughters, Rossy and Julia. I already have been to Hurnscald once and felt quite safe in ths area.\""; + next; + mes "\"I let my two lovely girls play in the woods near by but they still didn't came back!\""; + next; + mes "\"Please go and have a look in the forest near the swamps and come back to see me when you'll find them.\""; + close; + +L_Daughter: + mes "[Olana]"; + mes "\"I come from Tulimshar to Hurnscald for vacation with my two young daughters, Rossy and Julia. I already have been to Hurnscald once and felt quite safe in ths area.\""; + mes "\"I let my two lovely girls play in the woods near by but they still didn't came back!\""; + next; + mes "*Olana begins to sobb...*"; + next; + menu + "Wait, I saw Rossy, she is fine.", L_Help, + "Wait a bit, I'm sure they'll both get back soon.", L_No; + +L_No: + close; + +L_Help: + mes "[Olana]"; + mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. I hope she'll find Julia soon.\""; + next; + mes "\"Oh by the way, I would need your help myself too. I think Rossy colected some cherries while she was in the woods, could you bring me them please?.\""; + menu + "Sure, I'll be back with cherries.", L_Set, + "Sorry, I'm too busy.", L_No; + +L_Set: + mes "[Olana]"; + set Rossy_Quest, 3; + mes "\"I'd like 10 Cherries.\""; + close; + +L_Get: + mes "[Olana]"; + mes "\"Please, get 10 cherries for me.\""; + close; + +L_See: + if(countitem("cherry") < 10) goto L_Get; + mes "[Olana]"; + set Rossy_Quest, 4; + mes "\"You got them for me! Thank you! Here you are... a small reward from me for your precious help!\""; + delitem "cherry", 10; + getexp 1000, 0; + set zeny, zeny + 1000; + goto L_Task; + +L_Task: + mes "[Olana]"; + mes "\"It seems I have another task for you, would you like to help me again?\""; + menu + "Sure, tell me about it.", L_Cont, + "No, sorry, I'm busy.", L_No; + +L_Cont: + mes "[Olana]"; + mes "\"Can you give this letter to my little daughter please? Her teacher asked me to do it, but I can't walk, my knees...\""; + menu + "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let, + "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No; + +L_Let: + mes "[Olana]"; + set Rossy_Quest, 5; + mes "\"Please bring it to her as fast as you can, she really needs to know this news!\""; + close; + +L_Bring: + mes "[Olana]"; + mes "\"Bring this letter to my daughter as fast as you can, please!\""; + close; + +L_BL: + mes "[Olana]"; + mes "\"Good, now she remembers that she needs to craft a potion! Please, "+ strcharinfo(0) +", help Rossy, she will tell you what to do.\""; + close; + +L_Done: + mes "[Olana]"; + mes "\"Thanks you "+ strcharinfo(0) +", I and Rossy will never forget what you did for us!\""; + goto L_Rose; + +L_Rose: + mes "[Olana]"; + mes "\"I would like congratulate my daughter, Rossy, would you help me?\""; + menu + "Just tell me what to do.", L_RL, + "No, I'm busy, maybe later.", L_No; + +L_RL: + mes "[Olana]"; + set Rossy_Quest, 9; + mes "\"Can you bring me 15 [Red Rose]s? I would like to give them to my daughter because she succesfully made her potion!\""; + menu + "Ok, I will be back with these.", L_RG, + "I'm allergic to roses, can't even touch them. Sorry.", L_No; + +L_RG: + mes "[Olana]"; + mes "\"Please, bring me 15 [Red Rose]s as soon as you can.\""; + close; + +L_RC: + if(countitem("redrose") < 15) goto L_RG; + mes "[Olana]"; + set Rossy_Quest, 10; + mes "\"Great job! Please hand them to my brilliant daughter, Rossy.\""; + close; + +L_BringRose: + mes "[Olana]"; + mes "\"Now please hand them to my brilliant daughter, Rossy.\""; + close; + +L_Allergic: + mes "[Olana]"; + set Rossy_Quest, 12; + mes "\"Did she like my present?\""; + menu + "Sure she did...", L_No, + "Well, you should of known that your daughter is allergic to roses.", -; + mes "[Olana]"; + mes "\"How stupid I am! Here, take some of my money and buy [Red Tulip]s instead, about the same amount. Keep the flowers.\""; + set zeny, zeny + 1500; + next; + mes "\"I want Rossy to be happy and to forgive me for my stupidity.\""; + menu + "I will give her the tulips when I'll see her.", -; + mes "[Olana]"; + mes "\"And don't forget to tell her that I'm really sorry.\""; + close; + +L_Give: + mes "[Olana]"; + mes "\""+ strcharinfo(0) +", please, get 15 [Red Tulip]s and hand them to Rossy. Don't forget to tell her that I'm really sorry for the mistake I did.\""; + close; + +L_Best: + mes "[Olana]"; + mes "\"Thank you for your help "+ strcharinfo(0) +"!\""; + close; + +L_Julia: + mes "[Olana]"; + mes "\"Where is Julia? I want to know where she is! Go and find her please "+ strcharinfo(0) +"!\""; + close; + +L_End: + mes "[Olana]"; + mes "\"Where is Julia? I want to know where she is! Go and find her please "+ strcharinfo(0) +"!\""; + menu + "She'll be back soon, trust me, I saved her from an evil spirit.", L_Found, + "I didn't saw her yet, sorry.", L_No; + +L_Found: + mes "[Olana]"; + if (Rossy_Quest == 17) set Rossy_Quest, 18; + if (Rossy_Quest == 18) set Rossy_Quest, 19; + mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; + getexp 5000, 0; + set zeny, zeny + 5000; + if (Rossy_Quest == 19) goto L_Clear; + close; + +L_Clear: + set Rossy_Quest, 0; + set cavefights, 0; + set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED; + close; + +L_FinalEnd: + mes "[Olana]"; + mes "*The mother is calmly waiting her daughters to come back for diner.*"; + close; + +} |