diff options
Diffstat (limited to 'npc/005-4/bossfight.txt')
-rw-r--r-- | npc/005-4/bossfight.txt | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/npc/005-4/bossfight.txt b/npc/005-4/bossfight.txt deleted file mode 100644 index 2f040462..00000000 --- a/npc/005-4/bossfight.txt +++ /dev/null @@ -1,208 +0,0 @@ -//Author: Kage - -005-4.gat,36,19,0 script Switch#elecave 127,{ - if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; - - mes "*You see a switch, it is flipped off*"; - menu "No, I am NOT flipping the switch... thats final.", L_Exit, - "Ha! What's the worst that could happen?", -; - - mes "*As you flip the switch, the cave starts to rumble*"; - - if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players - - set $@ELE_CAVE_STATUS, 1; - set $@ELE_CAVE_PLAYER_COUNT, getareausers("005-4.gat", 19, 19, 54, 37); - - startnpctimer; - -L_Start_Level_1: - set $@ELE_CAVE_LEVEL, 1; - - mapannounce "005-4.gat", "Level 1 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos"; - - // Two red, two blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::onBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::onRedDeath"; - goto L_Exit; // This one is triggered on talking to the switch. - -L_Enjoy: - mes "*It seems the switch is stuck in the on position*"; -L_Exit: - close; - end; - -//-----------------------No player talking below this line------------------------------- - -// Fight logic -OnTimer3000: - setnpctimer 0; - - // We stop if no live players are around - if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp; - set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count - - // We punish them for having a different count (Aka need kill them at the same time) - set $@ELE_CAVE_RED_COUNT, mobcount("005-4.gat","Switch#elecave::onRedDeath") + 1; - set $@ELE_CAVE_BLUE_COUNT, mobcount("005-4.gat","Switch#elecave::onBlueDeath") + 1; - - set $@ELE_CAVE_DIFF, 0; - if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red; - if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue; - goto L_Next_Step; - -L_More_Red: - set $@ELE_CAVE_DIFF, $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT; - mapannounce "005-4.gat", "Their are too many red ions in the air!", 0; - goto L_Next_Step; - -L_More_Blue: - set $@ELE_CAVE_DIFF, $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT; - mapannounce "005-4.gat", "Their are too many blue ions in the air!", 0; - goto L_Next_Step; - -L_Next_Step: - // Basic per player logic - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onTick"; - - if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level; - - end; - -L_Next_Level: - if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2; - if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3; - if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp; - end; - -L_Start_Level_2: - set $@ELE_CAVE_LEVEL, 2; - - mapannounce "005-4.gat", "Level 2 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos"; - - // four red, four blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::onBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::onRedDeath"; - end; - -L_Start_Level_3: - set $@ELE_CAVE_LEVEL, 3; - - mapannounce "005-4.gat", "Level 3 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos"; - - // eight red, eight blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::onBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::onRedDeath"; - end; - -// Being ticks - -onChaos: - if (isdead(0)) end; -L_Set_Color: - message strcharinfo(0), "You feel funny."; - set @ELE_CAVE_COLOR, rand(1, 2); - end; - -onTick: - if (isdead(0)) end; - - // Count this player as alive - set $@ELE_CAVE_PLAYER_COUNT, $@ELE_CAVE_PLAYER_COUNT + 1; - - set @drainamount, MaxHp / -20; - - if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0; - - // Make sure they have a color - if (@ELE_CAVE_COLOR == 0) goto L_Set_Color; - - if (@ELE_CAVE_COLOR == 1) goto L_Do_Red; - if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue; - - end; - -L_Do_Red: - specialeffect2 120; // Red effects - - // Punish blue players who stand around a red player - areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onBlue"; - - if (isin("005-4.gat", 42, 19, 54, 32)) goto L_Heal; - if (isin("005-4.gat", 32, 19, 54, 37)) end; - message strcharinfo(0), "Sparks are flying between you and a piller."; - heal MaxHp / -6, 0; - - end; - -L_Do_Blue: - specialeffect2 121; // Blue effects - - // Punish red players who stand around a blue player - areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onRed"; - - if (isin("005-4.gat", 19, 19, 31, 32)) goto L_Heal; - if (isin("005-4.gat", 19, 19, 41, 37)) end; - message strcharinfo(0), "Sparks are flying between you and a piller."; - heal MaxHp / -6, 0; - - end; - -L_Heal: - heal MaxHp / 20, 0; - end; - -// Punishment triggers -onRed: - if (@ELE_CAVE_COLOR == 2) end; - message strcharinfo(0), "Sparks are flying between you and the person you are next to!"; - heal MaxHp / -5, 0; - end; - -onBlue: - if (@ELE_CAVE_COLOR == 1) end; - message strcharinfo(0), "Sparks are flying between you and the person you are next to!"; - heal MaxHp / -5, 0; - end; - - -// Death triggers -onBlueDeath: - // Blue players have to kill blue sparks - if (@ELE_CAVE_COLOR == 2) end; - message strcharinfo(0), "The dieing spark reacts explosively with you."; - heal MaxHp / -2, 0; - end; - -onRedDeath: - // Red players have to kill red sparks - if (@ELE_CAVE_COLOR == 1) end; - message strcharinfo(0), "The dieing spark reacts explosively with you."; - heal MaxHp / -2, 0; - end; - -onInit: - initnpctimer; - stopnpctimer; -L_CleanUp: - set $@ELE_CAVE_STATUS, 0; - set $@ELE_CAVE_PLAYER_COUNT, 0; - set $@ELE_CAVE_LEVEL, 0; - set $@ELE_CAVE_ROUND_TIMER, 0; - - killmonster "005-4.gat", "Switch#elecave::onBlueDeath"; - killmonster "005-4.gat", "Switch#elecave::onRedDeath"; - - stopnpctimer; - setnpctimer 0; - end; -} |