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-rw-r--r--npc/005-4/bossfight.txt208
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diff --git a/npc/005-4/bossfight.txt b/npc/005-4/bossfight.txt
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--- a/npc/005-4/bossfight.txt
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-//Author: Kage
-
-005-4.gat,36,19,0 script Switch#elecave 127,{
- if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy;
-
- mes "*You see a switch, it is flipped off*";
- menu "No, I am NOT flipping the switch... thats final.", L_Exit,
- "Ha! What's the worst that could happen?", -;
-
- mes "*As you flip the switch, the cave starts to rumble*";
-
- if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players
-
- set $@ELE_CAVE_STATUS, 1;
- set $@ELE_CAVE_PLAYER_COUNT, getareausers("005-4.gat", 19, 19, 54, 37);
-
- startnpctimer;
-
-L_Start_Level_1:
- set $@ELE_CAVE_LEVEL, 1;
-
- mapannounce "005-4.gat", "Level 1 starting", 0;
-
- // Random colors for everyone!
- areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
-
- // Two red, two blue.
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::onBlueDeath";
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::onRedDeath";
- goto L_Exit; // This one is triggered on talking to the switch.
-
-L_Enjoy:
- mes "*It seems the switch is stuck in the on position*";
-L_Exit:
- close;
- end;
-
-//-----------------------No player talking below this line-------------------------------
-
-// Fight logic
-OnTimer3000:
- setnpctimer 0;
-
- // We stop if no live players are around
- if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp;
- set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count
-
- // We punish them for having a different count (Aka need kill them at the same time)
- set $@ELE_CAVE_RED_COUNT, mobcount("005-4.gat","Switch#elecave::onRedDeath") + 1;
- set $@ELE_CAVE_BLUE_COUNT, mobcount("005-4.gat","Switch#elecave::onBlueDeath") + 1;
-
- set $@ELE_CAVE_DIFF, 0;
- if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red;
- if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue;
- goto L_Next_Step;
-
-L_More_Red:
- set $@ELE_CAVE_DIFF, $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT;
- mapannounce "005-4.gat", "Their are too many red ions in the air!", 0;
- goto L_Next_Step;
-
-L_More_Blue:
- set $@ELE_CAVE_DIFF, $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT;
- mapannounce "005-4.gat", "Their are too many blue ions in the air!", 0;
- goto L_Next_Step;
-
-L_Next_Step:
- // Basic per player logic
- areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onTick";
-
- if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level;
-
- end;
-
-L_Next_Level:
- if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2;
- if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3;
- if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp;
- end;
-
-L_Start_Level_2:
- set $@ELE_CAVE_LEVEL, 2;
-
- mapannounce "005-4.gat", "Level 2 starting", 0;
-
- // Random colors for everyone!
- areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
-
- // four red, four blue.
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::onBlueDeath";
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::onRedDeath";
- end;
-
-L_Start_Level_3:
- set $@ELE_CAVE_LEVEL, 3;
-
- mapannounce "005-4.gat", "Level 3 starting", 0;
-
- // Random colors for everyone!
- areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::onChaos";
-
- // eight red, eight blue.
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::onBlueDeath";
- areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::onRedDeath";
- end;
-
-// Being ticks
-
-onChaos:
- if (isdead(0)) end;
-L_Set_Color:
- message strcharinfo(0), "You feel funny.";
- set @ELE_CAVE_COLOR, rand(1, 2);
- end;
-
-onTick:
- if (isdead(0)) end;
-
- // Count this player as alive
- set $@ELE_CAVE_PLAYER_COUNT, $@ELE_CAVE_PLAYER_COUNT + 1;
-
- set @drainamount, MaxHp / -20;
-
- if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0;
-
- // Make sure they have a color
- if (@ELE_CAVE_COLOR == 0) goto L_Set_Color;
-
- if (@ELE_CAVE_COLOR == 1) goto L_Do_Red;
- if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue;
-
- end;
-
-L_Do_Red:
- specialeffect2 120; // Red effects
-
- // Punish blue players who stand around a red player
- areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onBlue";
-
- if (isin("005-4.gat", 42, 19, 54, 32)) goto L_Heal;
- if (isin("005-4.gat", 32, 19, 54, 37)) end;
- message strcharinfo(0), "Sparks are flying between you and a piller.";
- heal MaxHp / -6, 0;
-
- end;
-
-L_Do_Blue:
- specialeffect2 121; // Blue effects
-
- // Punish red players who stand around a blue player
- areatimer "005-4.gat", getx(0) - 2, gety(0) - 2, getx(0) + 2, gety(0) + 2, 10, "Switch#elecave::onRed";
-
- if (isin("005-4.gat", 19, 19, 31, 32)) goto L_Heal;
- if (isin("005-4.gat", 19, 19, 41, 37)) end;
- message strcharinfo(0), "Sparks are flying between you and a piller.";
- heal MaxHp / -6, 0;
-
- end;
-
-L_Heal:
- heal MaxHp / 20, 0;
- end;
-
-// Punishment triggers
-onRed:
- if (@ELE_CAVE_COLOR == 2) end;
- message strcharinfo(0), "Sparks are flying between you and the person you are next to!";
- heal MaxHp / -5, 0;
- end;
-
-onBlue:
- if (@ELE_CAVE_COLOR == 1) end;
- message strcharinfo(0), "Sparks are flying between you and the person you are next to!";
- heal MaxHp / -5, 0;
- end;
-
-
-// Death triggers
-onBlueDeath:
- // Blue players have to kill blue sparks
- if (@ELE_CAVE_COLOR == 2) end;
- message strcharinfo(0), "The dieing spark reacts explosively with you.";
- heal MaxHp / -2, 0;
- end;
-
-onRedDeath:
- // Red players have to kill red sparks
- if (@ELE_CAVE_COLOR == 1) end;
- message strcharinfo(0), "The dieing spark reacts explosively with you.";
- heal MaxHp / -2, 0;
- end;
-
-onInit:
- initnpctimer;
- stopnpctimer;
-L_CleanUp:
- set $@ELE_CAVE_STATUS, 0;
- set $@ELE_CAVE_PLAYER_COUNT, 0;
- set $@ELE_CAVE_LEVEL, 0;
- set $@ELE_CAVE_ROUND_TIMER, 0;
-
- killmonster "005-4.gat", "Switch#elecave::onBlueDeath";
- killmonster "005-4.gat", "Switch#elecave::onRedDeath";
-
- stopnpctimer;
- setnpctimer 0;
- end;
-}