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-rw-r--r--npc/002-1_Sandstorm/_import.txt8
-rw-r--r--npc/002-1_Sandstorm/_mobs.txt13
-rw-r--r--npc/002-1_Sandstorm/_warps.txt7
-rw-r--r--npc/002-1_Sandstorm/dark_mage.txt48
-rw-r--r--npc/002-1_Sandstorm/merchant.txt3
-rw-r--r--npc/002-1_Sandstorm/monsters.txt24
-rw-r--r--npc/002-1_Sandstorm/nomads.txt16
-rw-r--r--npc/002-1_Sandstorm/rogue.txt86
8 files changed, 205 insertions, 0 deletions
diff --git a/npc/002-1_Sandstorm/_import.txt b/npc/002-1_Sandstorm/_import.txt
new file mode 100644
index 00000000..14adaccf
--- /dev/null
+++ b/npc/002-1_Sandstorm/_import.txt
@@ -0,0 +1,8 @@
+map: 002-1.gat
+npc: npc/002-1_Sandstorm/_mobs.txt
+npc: npc/002-1_Sandstorm/_warps.txt
+npc: npc/002-1_Sandstorm/dark_mage.txt
+npc: npc/002-1_Sandstorm/merchant.txt
+npc: npc/002-1_Sandstorm/monsters.txt
+npc: npc/002-1_Sandstorm/nomads.txt
+npc: npc/002-1_Sandstorm/rogue.txt
diff --git a/npc/002-1_Sandstorm/_mobs.txt b/npc/002-1_Sandstorm/_mobs.txt
new file mode 100644
index 00000000..2ef2a902
--- /dev/null
+++ b/npc/002-1_Sandstorm/_mobs.txt
@@ -0,0 +1,13 @@
+// 002-1 Sandstorm mobs
+
+002-1.gat,0,0,0,0 monster Maggot 1002,20,1000,500,Mob002-1::On1002
+
+
+002-1.gat,0,0,0 script Mob002-1 -1,{
+On1002:
+ set @mobID, 1002;
+ callfunc "MobPoints";
+ break;
+
+ end;
+}
diff --git a/npc/002-1_Sandstorm/_warps.txt b/npc/002-1_Sandstorm/_warps.txt
new file mode 100644
index 00000000..5153e83b
--- /dev/null
+++ b/npc/002-1_Sandstorm/_warps.txt
@@ -0,0 +1,7 @@
+// 002-1 Sandstorm warps
+
+002-1.gat,58,12 warp ToTulimshar 3,-1,001-1.gat,44,80
+002-1.gat,108,79 warp ToEasternDesert -1,1,005-1.gat,23,40
+002-1.gat,12,66 warp ToWesternDesert -1,3,003-1.gat,168,76
+002-1.gat,28,13 warp ToBeach 1,-1,004-1.gat,84,111
+002-1.gat,20,94 warp ToCave -1,-1,002-3.gat,37,32
diff --git a/npc/002-1_Sandstorm/dark_mage.txt b/npc/002-1_Sandstorm/dark_mage.txt
new file mode 100644
index 00000000..002b5ed9
--- /dev/null
+++ b/npc/002-1_Sandstorm/dark_mage.txt
@@ -0,0 +1,48 @@
+//
+
+// 002-1.gat,24,24,0 script SoulThief 103,{
+
+// if (class == 1) goto L_Soul;
+// mes "[Dark Mage]";
+// mes "\"Psss hey would you like to have more power?\"";
+// next;
+
+// menu
+// "You fool, that's not possible", -,
+// "I'm listening...", L_Go;
+// close;
+
+// L_Go:
+// mes "[Dark Mage]";
+// mes "\"I can give you ancient powers that will let you become the greatest warrior in The Mana World, or the best merchant.";
+// mes "But everything has got his price...\"";
+// next;
+
+// mes "[Dark Mage]";
+// mes "\"Oh nothing important nor expensive.";
+// mes "Just your soul!\"";
+// next;
+
+// menu
+// "My soul? Here it is", L_Soul,
+// "I need a better explanation!", -;
+
+// mes "[Dark Mage]";
+// mes "Well there's a very small possibility that your player will be translated into the new server.";
+// mes "I said a very, very small possibility.";
+// mes "Players without a soul instead will be lost forever...";
+// mes "Come on, you won't loose that much!\"";
+// next;
+
+// menu
+// "Hmmm ok, I guess you can take it.", L_Soul,
+// "Maybe I'll think about it a bit more", -;
+// mes "\"I know you'll come here again when you'll get killed by a maggot, begging me to help you\"";
+// close;
+
+// L_Soul:
+// mes "[Dark Mage]";
+// mes "\"Hrhrhr, your soul is finally mine!\"";
+// jobchange 1;
+// close;
+// }
diff --git a/npc/002-1_Sandstorm/merchant.txt b/npc/002-1_Sandstorm/merchant.txt
new file mode 100644
index 00000000..8a84ae92
--- /dev/null
+++ b/npc/002-1_Sandstorm/merchant.txt
@@ -0,0 +1,3 @@
+//
+
+002-1.gat,19,99,0 shop Ishyah 109,525:800,531:3000,530:8000,1199:3,603:-1
diff --git a/npc/002-1_Sandstorm/monsters.txt b/npc/002-1_Sandstorm/monsters.txt
new file mode 100644
index 00000000..39783382
--- /dev/null
+++ b/npc/002-1_Sandstorm/monsters.txt
@@ -0,0 +1,24 @@
+// Map: 002-2
+// This is the Desert (Sandstorm) south of Tulimshar.
+//
+
+002-1.gat,0,0,0,0 monster GreenSlime 1005,50,0,0,Mob1::OnGreenSlime
+002-1.gat,0,0,0,0 monster GiantMaggot 1006,30,0,0,Mob1::OnGiantMaggot
+002-1.gat,0,0,0,0 monster RedScorpion 1004,20,0,0,Mob1::OnRedScorpion
+
+002-1.gat,0,0,0 script Mob1 -1,{
+OnGreenSlime:
+ set @mobID, 1005;
+ callfunc "MobPoints";
+ break;
+
+OnGiantMaggot:
+ set @mobID, 1006;
+ callfunc "MobPoints";
+ break;
+
+OnRedScorpion:
+ set @mobID, 1004;
+ callfunc "MobPoints";
+ break;
+}
diff --git a/npc/002-1_Sandstorm/nomads.txt b/npc/002-1_Sandstorm/nomads.txt
new file mode 100644
index 00000000..0b7e7426
--- /dev/null
+++ b/npc/002-1_Sandstorm/nomads.txt
@@ -0,0 +1,16 @@
+//
+
+002-1.gat,15,67,0 script Samuel 132,{
+ mes "[Samuel the Nomad]";
+ mes "\"This is really a nice place.\"";
+
+ mes "Don't you think so?\"";
+ close;
+}
+
+002-1.gat,18,68,0 script Elijah 128,{
+ mes "[Elijah the Nomad]";
+ mes "\"If I only had a tent...\"";
+
+ close;
+}
diff --git a/npc/002-1_Sandstorm/rogue.txt b/npc/002-1_Sandstorm/rogue.txt
new file mode 100644
index 00000000..7169e446
--- /dev/null
+++ b/npc/002-1_Sandstorm/rogue.txt
@@ -0,0 +1,86 @@
+//
+
+002-1.gat,22,21,0 script Malivox 103,{
+
+// if (ResetA_charstate == 1) goto L_Multiple;
+
+// set @cost, 10000000 / ($ResetA_uses + 1);
+
+ set @cost, baselevel * 100;
+
+ mes "[Rogue Mage]";
+ mes "\"I have come across a spell that will";
+ mes "reset your status points.";
+ mes "Normally this spell is expensive, but";
+ mes "due to an unusual constellation of the";
+ mes "stars I can cast it very cheaply!";
+ mes "For you it will cost only "+@cost+" gp.\"";
+ next;
+
+ menu "Reset my stats",-,"Forget about it",L_Pass;
+
+ if (zeny<@cost) goto L_NoMoney;
+
+// set $ResetA_uses, $ResetA_uses + 1;
+// set ResetA_charstate, 1;
+
+L_Reset:
+
+ set zeny, zeny-@cost;
+
+ resetstatus;
+
+ // even though statusup2 takes a number, it does not
+ // decrease chars statspoint, hence the repeating.
+
+ statusup bStr;
+ statusup bStr;
+ statusup bStr;
+ statusup bStr;
+
+ statusup bvit;
+ statusup bvit;
+ statusup bvit;
+ statusup bvit;
+
+ statusup bInt;
+ statusup bInt;
+ statusup bInt;
+ statusup bInt;
+
+ statusup bAgi;
+ statusup bAgi;
+ statusup bAgi;
+ statusup bAgi;
+
+ statusup bDex;
+ statusup bDex;
+ statusup bDex;
+ statusup bDex;
+
+ statusup bLuk;
+ statusup bLuk;
+ statusup bLuk;
+ statusup bLuk;
+
+ mes "[Rogue Mage]";
+ mes "\"There you are.";
+ mes "";
+ mes "Good as new!\"";
+ next;
+ close;
+
+L_Pass:
+ mes "[Rogue Mage]";
+ mes "\"Very well then, see you.\"";
+ next;
+ close;
+
+L_NoMoney:
+ mes "[Rogue Mage]";
+ mes "\"Oh dear, the price cannot be bargained.";
+ mes "";
+ mes "Perhaps you can borrow from a friend?\"";
+ next;
+ close;
+}